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OpenMW is an open-source open-world RPG game engine that supports playing Morrowind.
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2011-06-24 21:42:18 +02:00
apps Renamed the launcher executable and icons, added .desktop file and default config, modified/updated some other files 2011-06-24 21:42:18 +02:00
cmake Now working mac app bundle generated during build 2011-04-28 21:55:05 +02:00
components Mantis: #18 - Move components from global namespace into their own namespace. 2011-06-19 19:33:30 +02:00
Docs fixed a doxygen input configuration error (components and libs were not documented) 2010-09-25 20:14:01 +02:00
extern Now working mac app bundle generated during build 2011-04-28 21:55:05 +02:00
files Renamed the launcher executable and icons, added .desktop file and default config, modified/updated some other files 2011-06-24 21:42:18 +02:00
libs Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline) 2011-04-27 12:34:52 +02:00
old_d_version Started early work on terrain code (no rendering yet.) 2010-09-27 17:59:47 +02:00
.gitignore
.gitmodules redirected submodules to my own repositories 2011-01-09 09:20:05 +01:00
CMakeLists.txt Merge remote-tracking branch 'upstream/master' into newlauncher 2011-06-06 15:45:17 +02:00
GPL3.txt
README_Mac.md Now working mac app bundle generated during build 2011-04-28 21:55:05 +02:00