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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-07 12:54:00 +00:00
OpenMW/apps/openmw/mwrender
2023-07-23 22:43:28 +02:00
..
.gitignore
actoranimation.cpp Merge branch 'cleanup_includes' into 'master' 2023-07-03 16:01:48 +00:00
actoranimation.hpp
actorspaths.cpp
actorspaths.hpp
animation.cpp Implement the NegativeLight flag 2023-07-17 18:00:15 +02:00
animation.hpp
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp lua - add world to viewport function to camera 2023-06-14 11:47:11 -07:00
camera.hpp lua - add world to viewport function to camera 2023-06-14 11:47:11 -07:00
cell.hpp
characterpreview.cpp Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2023-06-16 09:16:07 +02:00
characterpreview.hpp
creatureanimation.cpp
creatureanimation.hpp
effectmanager.cpp
effectmanager.hpp
fogmanager.cpp Use settings values for Fog settings 2023-06-15 22:01:14 +02:00
fogmanager.hpp Use settings values for Fog settings 2023-06-15 22:01:14 +02:00
globalmap.cpp Cap global map cell size (bug #6222) 2023-07-13 14:53:08 +03:00
globalmap.hpp
groundcover.cpp Try and compute planes based on cheaper meshes to skip more groundcover isntances 2023-05-26 00:21:44 +01:00
groundcover.hpp
landmanager.cpp ESM4::Land loaded, added to store and to land objects 2023-05-29 11:31:37 +02:00
landmanager.hpp land manager cache's key is an ExteriorCellLocation 2023-05-29 11:31:37 +02:00
localmap.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
localmap.hpp
luminancecalculator.cpp Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2023-06-16 09:16:07 +02:00
luminancecalculator.hpp
navmesh.cpp
navmesh.hpp
navmeshmode.cpp
navmeshmode.hpp
npcanimation.cpp Use settings values for Game settings 2023-07-01 00:59:35 +02:00
npcanimation.hpp
objectpaging.cpp Prevent object paging from leaking Vvardenfell into other exteriors 2023-07-16 00:05:59 +03:00
objectpaging.hpp Prevent object paging from leaking Vvardenfell into other exteriors 2023-07-16 00:05:59 +03:00
objects.cpp Fix regression with Collada-animated creatures 2023-05-23 08:30:02 +00:00
objects.hpp
pathgrid.cpp
pathgrid.hpp
pingpongcanvas.cpp
pingpongcanvas.hpp
pingpongcull.cpp
pingpongcull.hpp
postprocessor.cpp small revert, "It is copying a texture, it is not a default initialized one. The source texture may or may not want GL_CLAMP_TO_EDGE." 2023-06-16 09:16:07 +02:00
postprocessor.hpp
precipitationocclusion.cpp Do not lose existing callbacks for sky node 2023-06-22 15:18:53 +04:00
precipitationocclusion.hpp Do not lose existing callbacks for sky node 2023-06-22 15:18:53 +04:00
recastmesh.cpp
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Prevent object paging from leaking Vvardenfell into other exteriors 2023-07-16 00:05:59 +03:00
renderingmanager.hpp ground cover manager and object paging exists per worldspace. 2023-05-29 12:10:42 +02:00
rendermode.hpp
ripples.cpp remove unused variables and commented out code 2023-07-23 22:43:28 +02:00
ripples.hpp remove unused variables and commented out code 2023-07-23 22:43:28 +02:00
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2023-06-16 09:16:07 +02:00
screenshotmanager.hpp
sky.cpp Use settings values for Fog settings 2023-06-15 22:01:14 +02:00
sky.hpp
skyutil.cpp Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2023-06-16 09:16:07 +02:00
skyutil.hpp
terrainstorage.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
terrainstorage.hpp takes the right terrain bounds. 2023-05-29 11:32:14 +02:00
transparentpass.cpp Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2023-06-16 09:16:07 +02:00
transparentpass.hpp
util.cpp
util.hpp
vismask.hpp
water.cpp
water.hpp
weaponanimation.cpp
weaponanimation.hpp