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.gitignore
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actoranimation.cpp
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Merge branch 'cleanup_includes' into 'master'
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2023-07-03 16:01:48 +00:00 |
actoranimation.hpp
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actorspaths.cpp
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actorspaths.hpp
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animation.cpp
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Implement the NegativeLight flag
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2023-07-17 18:00:15 +02:00 |
animation.hpp
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bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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lua - add world to viewport function to camera
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2023-06-14 11:47:11 -07:00 |
camera.hpp
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lua - add world to viewport function to camera
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2023-06-14 11:47:11 -07:00 |
cell.hpp
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characterpreview.cpp
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Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP
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2023-06-16 09:16:07 +02:00 |
characterpreview.hpp
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creatureanimation.cpp
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creatureanimation.hpp
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effectmanager.cpp
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effectmanager.hpp
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fogmanager.cpp
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Use settings values for Fog settings
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2023-06-15 22:01:14 +02:00 |
fogmanager.hpp
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Use settings values for Fog settings
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2023-06-15 22:01:14 +02:00 |
globalmap.cpp
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Cap global map cell size (bug #6222)
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2023-07-13 14:53:08 +03:00 |
globalmap.hpp
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groundcover.cpp
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Try and compute planes based on cheaper meshes to skip more groundcover isntances
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2023-05-26 00:21:44 +01:00 |
groundcover.hpp
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landmanager.cpp
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ESM4::Land loaded, added to store and to land objects
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2023-05-29 11:31:37 +02:00 |
landmanager.hpp
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land manager cache's key is an ExteriorCellLocation
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2023-05-29 11:31:37 +02:00 |
localmap.cpp
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Cleanup includes
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2023-07-08 11:28:56 +02:00 |
localmap.hpp
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luminancecalculator.cpp
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Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP
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2023-06-16 09:16:07 +02:00 |
luminancecalculator.hpp
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navmesh.cpp
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navmesh.hpp
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navmeshmode.cpp
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navmeshmode.hpp
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npcanimation.cpp
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Use settings values for Game settings
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2023-07-01 00:59:35 +02:00 |
npcanimation.hpp
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objectpaging.cpp
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Prevent object paging from leaking Vvardenfell into other exteriors
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2023-07-16 00:05:59 +03:00 |
objectpaging.hpp
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Prevent object paging from leaking Vvardenfell into other exteriors
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2023-07-16 00:05:59 +03:00 |
objects.cpp
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Fix regression with Collada-animated creatures
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2023-05-23 08:30:02 +00:00 |
objects.hpp
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pathgrid.cpp
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pathgrid.hpp
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pingpongcanvas.cpp
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pingpongcanvas.hpp
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pingpongcull.cpp
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pingpongcull.hpp
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postprocessor.cpp
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small revert, "It is copying a texture, it is not a default initialized one. The source texture may or may not want GL_CLAMP_TO_EDGE."
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2023-06-16 09:16:07 +02:00 |
postprocessor.hpp
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precipitationocclusion.cpp
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Do not lose existing callbacks for sky node
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2023-06-22 15:18:53 +04:00 |
precipitationocclusion.hpp
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Do not lose existing callbacks for sky node
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2023-06-22 15:18:53 +04:00 |
recastmesh.cpp
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recastmesh.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Prevent object paging from leaking Vvardenfell into other exteriors
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2023-07-16 00:05:59 +03:00 |
renderingmanager.hpp
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ground cover manager and object paging exists per worldspace.
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2023-05-29 12:10:42 +02:00 |
rendermode.hpp
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ripples.cpp
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remove unused variables and commented out code
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2023-07-23 22:43:28 +02:00 |
ripples.hpp
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remove unused variables and commented out code
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2023-07-23 22:43:28 +02:00 |
ripplesimulation.cpp
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ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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screenshotmanager.cpp
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Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP
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2023-06-16 09:16:07 +02:00 |
screenshotmanager.hpp
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sky.cpp
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Use settings values for Fog settings
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2023-06-15 22:01:14 +02:00 |
sky.hpp
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skyutil.cpp
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Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP
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2023-06-16 09:16:07 +02:00 |
skyutil.hpp
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terrainstorage.cpp
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Cleanup includes
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2023-07-08 11:28:56 +02:00 |
terrainstorage.hpp
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takes the right terrain bounds.
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2023-05-29 11:32:14 +02:00 |
transparentpass.cpp
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Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP
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2023-06-16 09:16:07 +02:00 |
transparentpass.hpp
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util.cpp
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util.hpp
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vismask.hpp
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water.cpp
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water.hpp
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weaponanimation.cpp
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weaponanimation.hpp
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