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OpenMW/apps/openmw/mwmechanics/mechanicsmanager.cpp

308 lines
10 KiB
C++

#include "mechanicsmanager.hpp"
#include <components/esm_store/store.hpp>
#include "../mwgui/window_manager.hpp"
#include "../mwbase/environment.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/world.hpp"
#include "../mwworld/player.hpp"
namespace MWMechanics
{
void MechanicsManager::buildPlayer()
{
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
MWMechanics::NpcStats& npcStats = MWWorld::Class::get (ptr).getNpcStats (ptr);
const ESM::NPC *player = ptr.get<ESM::NPC>()->base;
// reset
creatureStats.mLevel = player->npdt52.level;
creatureStats.mSpells.clear();
creatureStats.mMagicEffects = MagicEffects();
for (int i=0; i<27; ++i)
npcStats.mSkill[i].setBase (player->npdt52.skills[i]);
// race
if (mRaceSelected)
{
const ESM::Race *race =
MWBase::Environment::get().getWorld()->getStore().races.find (
MWBase::Environment::get().getWorld()->getPlayer().getRace());
bool male = MWBase::Environment::get().getWorld()->getPlayer().isMale();
for (int i=0; i<8; ++i)
{
const ESM::Race::MaleFemale *attribute = 0;
switch (i)
{
case 0: attribute = &race->data.strength; break;
case 1: attribute = &race->data.intelligence; break;
case 2: attribute = &race->data.willpower; break;
case 3: attribute = &race->data.agility; break;
case 4: attribute = &race->data.speed; break;
case 5: attribute = &race->data.endurance; break;
case 6: attribute = &race->data.personality; break;
case 7: attribute = &race->data.luck; break;
}
creatureStats.mAttributes[i].setBase (
static_cast<int> (male ? attribute->male : attribute->female));
}
for (int i=0; i<7; ++i)
{
int index = race->data.bonus[i].skill;
if (index>=0 && index<27)
{
npcStats.mSkill[index].setBase (
npcStats.mSkill[index].getBase() + race->data.bonus[i].bonus);
}
}
for (std::vector<std::string>::const_iterator iter (race->powers.list.begin());
iter!=race->powers.list.end(); ++iter)
{
creatureStats.mSpells.add (*iter);
}
}
// birthsign
if (!MWBase::Environment::get().getWorld()->getPlayer().getBirthsign().empty())
{
const ESM::BirthSign *sign =
MWBase::Environment::get().getWorld()->getStore().birthSigns.find (
MWBase::Environment::get().getWorld()->getPlayer().getBirthsign());
for (std::vector<std::string>::const_iterator iter (sign->powers.list.begin());
iter!=sign->powers.list.end(); ++iter)
{
creatureStats.mSpells.add (*iter);
}
}
// class
if (mClassSelected)
{
const ESM::Class& class_ = MWBase::Environment::get().getWorld()->getPlayer().getClass();
for (int i=0; i<2; ++i)
{
int attribute = class_.data.attribute[i];
if (attribute>=0 && attribute<8)
{
creatureStats.mAttributes[attribute].setBase (
creatureStats.mAttributes[attribute].getBase() + 10);
}
}
for (int i=0; i<2; ++i)
{
int bonus = i==0 ? 10 : 25;
for (int i2=0; i2<5; ++i2)
{
int index = class_.data.skills[i2][i];
if (index>=0 && index<27)
{
npcStats.mSkill[index].setBase (
npcStats.mSkill[index].getBase() + bonus);
}
}
}
typedef ESMS::IndexListT<ESM::Skill>::MapType ContainerType;
const ContainerType& skills = MWBase::Environment::get().getWorld()->getStore().skills.list;
for (ContainerType::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter)
{
if (iter->second.data.specialization==class_.data.specialization)
{
int index = iter->first;
if (index>=0 && index<27)
{
npcStats.mSkill[index].setBase (
npcStats.mSkill[index].getBase() + 5);
}
}
}
}
// forced update and current value adjustments
mActors.updateActor (ptr, 0);
for (int i=0; i<3; ++i)
creatureStats.mDynamic[i].setCurrent (creatureStats.mDynamic[i].getModified());
}
MechanicsManager::MechanicsManager()
: mUpdatePlayer (true), mClassSelected (false),
mRaceSelected (false)
{
buildPlayer();
}
void MechanicsManager::addActor (const MWWorld::Ptr& ptr)
{
mActors.addActor (ptr);
}
void MechanicsManager::removeActor (const MWWorld::Ptr& ptr)
{
if (ptr==mWatched)
mWatched = MWWorld::Ptr();
mActors.removeActor (ptr);
}
void MechanicsManager::dropActors (const MWWorld::Ptr::CellStore *cellStore)
{
if (!mWatched.isEmpty() && mWatched.getCell()==cellStore)
mWatched = MWWorld::Ptr();
mActors.dropActors (cellStore);
}
void MechanicsManager::watchActor (const MWWorld::Ptr& ptr)
{
mWatched = ptr;
}
void MechanicsManager::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
float duration, bool paused)
{
if (!mWatched.isEmpty())
{
MWMechanics::CreatureStats& stats =
MWWorld::Class::get (mWatched).getCreatureStats (mWatched);
MWMechanics::NpcStats& npcStats =
MWWorld::Class::get (mWatched).getNpcStats (mWatched);
static const char *attributeNames[8] =
{
"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
"AttribVal6", "AttribVal7", "AttribVal8"
};
static const char *dynamicNames[3] =
{
"HBar", "MBar", "FBar"
};
for (int i=0; i<8; ++i)
{
if (stats.mAttributes[i]!=mWatchedCreature.mAttributes[i])
{
mWatchedCreature.mAttributes[i] = stats.mAttributes[i];
MWBase::Environment::get().getWindowManager()->setValue (attributeNames[i], stats.mAttributes[i]);
}
}
for (int i=0; i<3; ++i)
{
if (stats.mDynamic[i]!=mWatchedCreature.mDynamic[i])
{
mWatchedCreature.mDynamic[i] = stats.mDynamic[i];
MWBase::Environment::get().getWindowManager()->setValue (dynamicNames[i], stats.mDynamic[i]);
}
}
bool update = false;
//Loop over ESM::Skill::SkillEnum
for(int i = 0; i < 27; ++i)
{
if(npcStats.mSkill[i] != mWatchedNpc.mSkill[i])
{
update = true;
mWatchedNpc.mSkill[i] = npcStats.mSkill[i];
MWBase::Environment::get().getWindowManager()->setValue((ESM::Skill::SkillEnum)i, npcStats.mSkill[i]);
}
}
if (update)
MWBase::Environment::get().getWindowManager()->updateSkillArea();
MWBase::Environment::get().getWindowManager()->setValue ("level", stats.mLevel);
}
if (mUpdatePlayer)
{
// basic player profile; should not change anymore after the creation phase is finished.
MWBase::Environment::get().getWindowManager()->setValue ("name", MWBase::Environment::get().getWorld()->getPlayer().getName());
MWBase::Environment::get().getWindowManager()->setValue ("race",
MWBase::Environment::get().getWorld()->getStore().races.find (MWBase::Environment::get().getWorld()->getPlayer().
getRace())->name);
MWBase::Environment::get().getWindowManager()->setValue ("class",
MWBase::Environment::get().getWorld()->getPlayer().getClass().name);
mUpdatePlayer = false;
MWGui::WindowManager::SkillList majorSkills (5);
MWGui::WindowManager::SkillList minorSkills (5);
for (int i=0; i<5; ++i)
{
minorSkills[i] = MWBase::Environment::get().getWorld()->getPlayer().getClass().data.skills[i][0];
majorSkills[i] = MWBase::Environment::get().getWorld()->getPlayer().getClass().data.skills[i][1];
}
MWBase::Environment::get().getWindowManager()->configureSkills (majorSkills, minorSkills);
}
mActors.update (movement, duration, paused);
}
void MechanicsManager::setPlayerName (const std::string& name)
{
MWBase::Environment::get().getWorld()->getPlayer().setName (name);
mUpdatePlayer = true;
}
void MechanicsManager::setPlayerRace (const std::string& race, bool male)
{
MWBase::Environment::get().getWorld()->getPlayer().setGender (male);
MWBase::Environment::get().getWorld()->getPlayer().setRace (race);
mRaceSelected = true;
buildPlayer();
mUpdatePlayer = true;
}
void MechanicsManager::setPlayerBirthsign (const std::string& id)
{
MWBase::Environment::get().getWorld()->getPlayer().setBirthsign (id);
buildPlayer();
mUpdatePlayer = true;
}
void MechanicsManager::setPlayerClass (const std::string& id)
{
MWBase::Environment::get().getWorld()->getPlayer().setClass (*MWBase::Environment::get().getWorld()->getStore().classes.find (id));
mClassSelected = true;
buildPlayer();
mUpdatePlayer = true;
}
void MechanicsManager::setPlayerClass (const ESM::Class& class_)
{
MWBase::Environment::get().getWorld()->getPlayer().setClass (class_);
mClassSelected = true;
buildPlayer();
mUpdatePlayer = true;
}
}