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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/libs/openengine
2015-03-06 02:36:12 +01:00
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bullet Fix crash for terrain without data, part 2 2015-02-28 19:33:49 +01:00
gui Split window caption bars so that the caption can be transparent (Fixes #531) 2015-01-27 23:05:19 +01:00
misc
ogre Move oengine to a static library, fixes duplicate compilation of oengine/bullet files by openmw and opencs 2015-03-06 02:36:12 +01:00
.gitignore
CMakeLists.txt Move oengine to a static library, fixes duplicate compilation of oengine/bullet files by openmw and opencs 2015-03-06 02:36:12 +01:00
README

OpenEngine README
=================

OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects.

It is currently a very early work in progress, and development will follow OpenMW closely for a while forward.

OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on.

All questions can be directed to Nicolay Korslund at korslund@gmail.com

- Nicolay