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OpenMW/files/shaders
2019-08-30 22:32:48 +03:00
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CMakeLists.txt
lighting.glsl Shader adjustments 2019-05-01 11:33:19 +03:00
objects_fragment.glsl Shader adjustments 2019-05-01 11:33:19 +03:00
objects_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl
shadowcasting_vertex.glsl
shadows_fragment.glsl Don't rely exclusively on a shadow map when out of its depth range 2019-02-05 20:51:56 +00:00
shadows_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
terrain_fragment.glsl Shader adjustments 2019-05-01 11:33:19 +03:00
terrain_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
water_fragment.glsl Water shader cleanup 2019-08-30 22:32:48 +03:00
water_nm.png
water_vertex.glsl Water shader cleanup 2019-08-30 22:32:48 +03:00