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181 lines
5.7 KiB
ReStructuredText
181 lines
5.7 KiB
ReStructuredText
GUI Settings
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############
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scaling factor
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--------------
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:Type: floating point
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:Range: 0.5 to 8.0
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:Default: 1.0
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This setting scales GUI windows.
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A value of 1.0 results in the normal scale. Larger values are useful to increase the scale of the GUI for high resolution displays.
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This setting can be controlled in the Settings tab of the launcher.
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font size
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---------
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:Type: integer
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:Range: 12 to 18
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:Default: 16
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Allows to specify glyph size for in-game fonts.
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Note: default bitmap fonts are supposed to work with 16px size, otherwise glyphs will be blurry.
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TrueType fonts do not have this issue.
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This setting can be controlled in the Settings tab of the launcher.
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menu transparency
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-----------------
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:Type: floating point
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:Range: 0.0 (transparent) to 1.0 (opaque)
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:Default: 0.84
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This setting controls the transparency of the GUI windows.
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This setting can be adjusted in game with the Menu Transparency slider in the Prefs panel of the Options menu.
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tooltip delay
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-------------
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:Type: floating point
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:Range: >= 0.0
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:Default: 0.0
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This value determines the number of seconds between when you begin hovering over an item and when its tooltip appears.
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This setting only affects the tooltip delay for objects under the crosshair in GUI mode windows.
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The tooltip displays context sensitive information on the selected GUI element,
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such as weight, value, damage, armor rating, magical effects, and detailed description.
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This setting can be adjusted between 0.0 and 1.0 in game
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with the Menu Help Delay slider in the Prefs panel of the Options menu.
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keyboard navigation
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-------------------
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:Type: boolean
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:Range: True/False
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:Default: True
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Enable or disable keyboard navigation, such as arrow keys and tab moving UI focus, spacebar and Use keys pressing buttons.
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stretch menu background
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-----------------------
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:Type: boolean
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:Range: True/False
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:Default: False
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Stretch or shrink the main menu screen, loading splash screens, introductory movie,
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and cut scenes to fill the specified video resolution, distorting their aspect ratio.
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The Bethesda provided assets have a 4:3 aspect ratio, but other assets are permitted to have other aspect ratios.
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If this setting is false, the assets will be centered in the mentioned 4:3 aspect ratio,
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with black bars filling the remainder of the screen.
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This setting can be controlled in the Settings tab of the launcher.
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subtitles
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---------
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:Type: boolean
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:Range: True/False
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:Default: False
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Enable or disable subtitles for NPC spoken dialog (and some sound effects).
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Subtitles will appear in a tool tip box in the lower center of the screen.
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This setting can be toggled in game with the Subtitles button in the Prefs panel of Options menu.
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hit fader
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---------
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:Type: boolean
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:Range: True/False
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:Default: True
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This setting enables or disables the "red flash" overlay that provides a visual clue when the character has taken damage.
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If this setting is disabled, the player will "bleed" like NPCs do.
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This setting can only be configured by editing the settings configuration file.
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werewolf overlay
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----------------
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:Type: boolean
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:Range: True/False
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:Default: True
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Enable or disable the werewolf visual effect in first-person mode.
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This setting can only be configured by editing the settings configuration file.
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color background owned
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----------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0
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:Default: 0.15 0.0 0.0 1.0 (dark red)
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The following two settings determine the background color of the tool tip and the crosshair
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when hovering over an item owned by an NPC.
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The color definitions are composed of four floating point values between 0.0 and 1.0 inclusive,
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representing the red, green, blue and alpha channels. The alpha value is currently ignored.
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The crosshair color will have no effect if the crosshair setting in the HUD section is disabled.
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This setting can only be configured by editing the settings configuration file.
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This setting has no effect if the show owned setting in the Game Settings Section is false.
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color crosshair owned
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---------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0
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:Default: 1.0 0.15 0.15 1.0 (bright red)
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This setting sets the color of the crosshair when hovering over an item owned by an NPC.
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The value is composed of four floating point values representing the red, green, blue and alpha channels.
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The alpha value is currently ignored.
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This setting can only be configured by editing the settings configuration file.
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This setting has no effect if the crosshair setting in the HUD Settings Section is false.
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This setting has no effect if the show owned setting in the Game Settings Section is false.
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color topic enable
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------------------
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:Type: boolean
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:Range: True/False
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:Default: False
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This setting controls whether the topics available in the dialogue topic list are coloured according to their state.
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See 'color topic specific' and 'color topic exhausted' for details.
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color topic specific
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--------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0
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:Default: empty
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This setting overrides the colour of dialogue topics that have a response unique to the actors speaking.
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The value is composed of four floating point values representing the red, green, blue and alpha channels.
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The alpha value is currently ignored.
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A topic response is considered unique if its Actor filter field contains the speaking actor's object ID and hasn't yet been read.
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color topic exhausted
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---------------------
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:Type: RGBA floating point
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:Range: 0.0 to 1.0
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:Default: empty
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This setting overrides the colour of dialogue topics which have been "exhausted" by the player.
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The value is composed of four floating point values representing the red, green, blue and alpha channels.
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The alpha value is currently ignored.
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A topic is considered "exhausted" if the response the player is about to see has already been seen.
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