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OpenMW/apps/openmw/mwrender/groundcover.cpp
2024-10-13 13:27:23 +02:00

475 lines
21 KiB
C++

#include "groundcover.hpp"
#include <span>
#include <osg/AlphaFunc>
#include <osg/BlendFunc>
#include <osg/ComputeBoundsVisitor>
#include <osg/Geometry>
#include <osg/Program>
#include <osg/VertexAttribDivisor>
#include <osgUtil/CullVisitor>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/loadland.hpp>
#include <components/esm3/readerscache.hpp>
#include <components/misc/convert.hpp>
#include <components/sceneutil/lightmanager.hpp>
#include <components/sceneutil/nodecallback.hpp>
#include <components/settings/values.hpp>
#include <components/shader/shadermanager.hpp>
#include <components/terrain/quadtreenode.hpp>
#include "../mwworld/groundcoverstore.hpp"
#include "vismask.hpp"
namespace MWRender
{
namespace
{
using value_type = osgUtil::CullVisitor::value_type;
// From OSG's CullVisitor.cpp
inline value_type distance(const osg::Vec3& coord, const osg::Matrix& matrix)
{
return -((value_type)coord[0] * (value_type)matrix(0, 2) + (value_type)coord[1] * (value_type)matrix(1, 2)
+ (value_type)coord[2] * (value_type)matrix(2, 2) + matrix(3, 2));
}
inline osg::Matrix computeInstanceMatrix(
const Groundcover::GroundcoverEntry& entry, const osg::Vec3& chunkPosition)
{
return osg::Matrix::scale(entry.mScale, entry.mScale, entry.mScale)
* osg::Matrix(Misc::Convert::makeOsgQuat(entry.mPos))
* osg::Matrix::translate(entry.mPos.asVec3() - chunkPosition);
}
class InstancedComputeNearFarCullCallback : public osg::DrawableCullCallback
{
public:
explicit InstancedComputeNearFarCullCallback(std::span<const Groundcover::GroundcoverEntry> instances,
const osg::Vec3& chunkPosition, const osg::BoundingBox& instanceBounds)
: mInstanceMatrices()
, mInstanceBounds(instanceBounds)
{
mInstanceMatrices.reserve(instances.size());
for (const Groundcover::GroundcoverEntry& instance : instances)
mInstanceMatrices.emplace_back(computeInstanceMatrix(instance, chunkPosition));
}
bool cull(osg::NodeVisitor* nv, osg::Drawable* drawable, osg::RenderInfo* renderInfo) const override
{
osgUtil::CullVisitor& cullVisitor = *nv->asCullVisitor();
osg::CullSettings::ComputeNearFarMode cnfMode = cullVisitor.getComputeNearFarMode();
const osg::BoundingBox& boundingBox = drawable->getBoundingBox();
osg::RefMatrix& matrix = *cullVisitor.getModelViewMatrix();
if (cnfMode != osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES
&& cnfMode != osg::CullSettings::COMPUTE_NEAR_USING_PRIMITIVES)
return false;
if (drawable->isCullingActive() && cullVisitor.isCulled(boundingBox))
return true;
osg::Vec3 lookVector = cullVisitor.getLookVectorLocal();
unsigned int bbCornerFar
= (lookVector.x() >= 0 ? 1 : 0) | (lookVector.y() >= 0 ? 2 : 0) | (lookVector.z() >= 0 ? 4 : 0);
unsigned int bbCornerNear = (~bbCornerFar) & 7;
value_type dNear = distance(boundingBox.corner(bbCornerNear), matrix);
value_type dFar = distance(boundingBox.corner(bbCornerFar), matrix);
if (dNear > dFar)
std::swap(dNear, dFar);
if (dFar < 0)
return true;
value_type computedZNear = cullVisitor.getCalculatedNearPlane();
value_type computedZFar = cullVisitor.getCalculatedFarPlane();
if (dNear < computedZNear || dFar > computedZFar)
{
osg::Polytope frustum;
osg::Polytope::ClippingMask resultMask
= cullVisitor.getCurrentCullingSet().getFrustum().getResultMask();
if (resultMask)
{
// Other objects are likely cheaper and should let us skip all but a few groundcover instances
cullVisitor.computeNearPlane();
computedZNear = cullVisitor.getCalculatedNearPlane();
computedZFar = cullVisitor.getCalculatedFarPlane();
if (dNear < computedZNear)
{
dNear = computedZNear;
for (const auto& instanceMatrix : mInstanceMatrices)
{
osg::Matrix fullMatrix = instanceMatrix * matrix;
osg::Vec3 instanceLookVector(-fullMatrix(0, 2), -fullMatrix(1, 2), -fullMatrix(2, 2));
unsigned int instanceBbCornerFar = (instanceLookVector.x() >= 0 ? 1 : 0)
| (instanceLookVector.y() >= 0 ? 2 : 0) | (instanceLookVector.z() >= 0 ? 4 : 0);
unsigned int instanceBbCornerNear = (~instanceBbCornerFar) & 7;
value_type instanceDNear
= distance(mInstanceBounds.corner(instanceBbCornerNear), fullMatrix);
value_type instanceDFar
= distance(mInstanceBounds.corner(instanceBbCornerFar), fullMatrix);
if (instanceDNear > instanceDFar)
std::swap(instanceDNear, instanceDFar);
if (instanceDFar < 0 || instanceDNear > dNear)
continue;
frustum.setAndTransformProvidingInverse(
cullVisitor.getProjectionCullingStack().back().getFrustum(), fullMatrix);
osg::Polytope::PlaneList planes;
osg::Polytope::ClippingMask selectorMask = 0x1;
for (const auto& plane : frustum.getPlaneList())
{
if (resultMask & selectorMask)
planes.push_back(plane);
selectorMask <<= 1;
}
value_type newNear
= cullVisitor.computeNearestPointInFrustum(fullMatrix, planes, *drawable);
dNear = std::min(dNear, newNear);
}
if (dNear < computedZNear)
cullVisitor.setCalculatedNearPlane(dNear);
}
if (cnfMode == osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES && dFar > computedZFar)
{
dFar = computedZFar;
for (const auto& instanceMatrix : mInstanceMatrices)
{
osg::Matrix fullMatrix = instanceMatrix * matrix;
osg::Vec3 instanceLookVector(-fullMatrix(0, 2), -fullMatrix(1, 2), -fullMatrix(2, 2));
unsigned int instanceBbCornerFar = (instanceLookVector.x() >= 0 ? 1 : 0)
| (instanceLookVector.y() >= 0 ? 2 : 0) | (instanceLookVector.z() >= 0 ? 4 : 0);
unsigned int instanceBbCornerNear = (~instanceBbCornerFar) & 7;
value_type instanceDNear
= distance(mInstanceBounds.corner(instanceBbCornerNear), fullMatrix);
value_type instanceDFar
= distance(mInstanceBounds.corner(instanceBbCornerFar), fullMatrix);
if (instanceDNear > instanceDFar)
std::swap(instanceDNear, instanceDFar);
if (instanceDFar < 0 || instanceDFar < dFar)
continue;
frustum.setAndTransformProvidingInverse(
cullVisitor.getProjectionCullingStack().back().getFrustum(), fullMatrix);
osg::Polytope::PlaneList planes;
osg::Polytope::ClippingMask selectorMask = 0x1;
for (const auto& plane : frustum.getPlaneList())
{
if (resultMask & selectorMask)
planes.push_back(plane);
selectorMask <<= 1;
}
value_type newFar = cullVisitor.computeFurthestPointInFrustum(
instanceMatrix * matrix, planes, *drawable);
dFar = std::max(dFar, newFar);
}
if (dFar > computedZFar)
cullVisitor.setCalculatedFarPlane(dFar);
}
}
}
return false;
}
private:
std::vector<osg::Matrix> mInstanceMatrices;
osg::BoundingBox mInstanceBounds;
};
class InstancingVisitor : public osg::NodeVisitor
{
public:
explicit InstancingVisitor(
std::span<const Groundcover::GroundcoverEntry> instances, osg::Vec3f& chunkPosition)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mInstances(instances)
, mChunkPosition(chunkPosition)
{
}
void apply(osg::Group& group) override
{
for (unsigned int i = 0; i < group.getNumChildren();)
{
if (group.getChild(i)->asDrawable() && !group.getChild(i)->asGeometry())
group.removeChild(i);
else
++i;
}
traverse(group);
}
void apply(osg::Geometry& geom) override
{
for (unsigned int i = 0; i < geom.getNumPrimitiveSets(); ++i)
{
geom.getPrimitiveSet(i)->setNumInstances(mInstances.size());
}
osg::ref_ptr<osg::Vec4Array> transforms = new osg::Vec4Array(mInstances.size());
osg::BoundingBox box;
osg::BoundingBox originalBox = geom.getBoundingBox();
float radius = originalBox.radius();
for (unsigned int i = 0; i < transforms->getNumElements(); i++)
{
osg::Vec3f pos(mInstances[i].mPos.asVec3());
osg::Vec3f relativePos = pos - mChunkPosition;
(*transforms)[i] = osg::Vec4f(relativePos, mInstances[i].mScale);
// Use an additional margin due to groundcover animation
float instanceRadius = radius * mInstances[i].mScale * 1.1f;
osg::BoundingSphere instanceBounds(relativePos, instanceRadius);
box.expandBy(instanceBounds);
}
geom.setInitialBound(box);
osg::ref_ptr<osg::Vec3Array> rotations = new osg::Vec3Array(mInstances.size());
for (unsigned int i = 0; i < rotations->getNumElements(); i++)
{
(*rotations)[i] = mInstances[i].mPos.asRotationVec3();
}
// Display lists do not support instancing in OSG 3.4
geom.setUseDisplayList(false);
geom.setUseVertexBufferObjects(true);
geom.setVertexAttribArray(6, transforms.get(), osg::Array::BIND_PER_VERTEX);
geom.setVertexAttribArray(7, rotations.get(), osg::Array::BIND_PER_VERTEX);
geom.addCullCallback(new InstancedComputeNearFarCullCallback(mInstances, mChunkPosition, originalBox));
}
private:
std::span<const Groundcover::GroundcoverEntry> mInstances;
osg::Vec3f mChunkPosition;
};
class DensityCalculator
{
public:
DensityCalculator(float density)
: mDensity(density)
{
}
bool isInstanceEnabled()
{
if (mDensity >= 1.f)
return true;
mCurrentGroundcover += mDensity;
if (mCurrentGroundcover < 1.f)
return false;
mCurrentGroundcover -= 1.f;
return true;
}
void reset() { mCurrentGroundcover = 0.f; }
private:
float mCurrentGroundcover = 0.f;
float mDensity = 0.f;
};
class ViewDistanceCallback : public SceneUtil::NodeCallback<ViewDistanceCallback>
{
public:
ViewDistanceCallback(float dist, const osg::BoundingBox& box)
: mViewDistance(dist)
, mBox(box)
{
}
void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (Terrain::distance(mBox, nv->getEyePoint()) <= mViewDistance)
traverse(node, nv);
}
private:
float mViewDistance;
osg::BoundingBox mBox;
};
inline bool isInChunkBorders(ESM::CellRef& ref, osg::Vec2f& minBound, osg::Vec2f& maxBound)
{
osg::Vec2f size = maxBound - minBound;
if (size.x() >= 1 && size.y() >= 1)
return true;
osg::Vec3f pos = ref.mPos.asVec3();
osg::Vec3f cellPos = pos / ESM::Land::REAL_SIZE;
if ((minBound.x() > std::floor(minBound.x()) && cellPos.x() < minBound.x())
|| (minBound.y() > std::floor(minBound.y()) && cellPos.y() < minBound.y())
|| (maxBound.x() < std::ceil(maxBound.x()) && cellPos.x() >= maxBound.x())
|| (maxBound.y() < std::ceil(maxBound.y()) && cellPos.y() >= maxBound.y()))
return false;
return true;
}
}
osg::ref_ptr<osg::Node> Groundcover::getChunk(float size, const osg::Vec2f& center, unsigned char lod,
unsigned int lodFlags, bool activeGrid, const osg::Vec3f& viewPoint, bool compile)
{
if (lod > getMaxLodLevel())
return nullptr;
GroundcoverChunkId id = std::make_tuple(center, size);
osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(id);
if (obj)
return static_cast<osg::Node*>(obj.get());
else
{
InstanceMap instances;
collectInstances(instances, size, center);
osg::ref_ptr<osg::Node> node = createChunk(instances, center);
mCache->addEntryToObjectCache(id, node.get());
return node;
}
}
Groundcover::Groundcover(
Resource::SceneManager* sceneManager, float density, float viewDistance, const MWWorld::GroundcoverStore& store)
: GenericResourceManager<GroundcoverChunkId>(nullptr, Settings::cells().mCacheExpiryDelay)
, mSceneManager(sceneManager)
, mDensity(density)
, mStateset(new osg::StateSet)
, mGroundcoverStore(store)
{
setViewDistance(viewDistance);
// MGE uses default alpha settings for groundcover, so we can not rely on alpha properties
// Force a unified alpha handling instead of data from meshes
osg::ref_ptr<osg::AlphaFunc> alpha = new osg::AlphaFunc(osg::AlphaFunc::GEQUAL, 128.f / 255.f);
mStateset->setAttributeAndModes(alpha.get(), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
mStateset->setAttributeAndModes(new osg::BlendFunc, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE);
mStateset->setRenderBinDetails(0, "RenderBin", osg::StateSet::OVERRIDE_RENDERBIN_DETAILS);
mStateset->setAttribute(new osg::VertexAttribDivisor(6, 1));
mStateset->setAttribute(new osg::VertexAttribDivisor(7, 1));
mProgramTemplate = mSceneManager->getShaderManager().getProgramTemplate()
? Shader::ShaderManager::cloneProgram(mSceneManager->getShaderManager().getProgramTemplate())
: osg::ref_ptr<osg::Program>(new osg::Program);
mProgramTemplate->addBindAttribLocation("aOffset", 6);
mProgramTemplate->addBindAttribLocation("aRotation", 7);
}
Groundcover::~Groundcover() {}
void Groundcover::collectInstances(InstanceMap& instances, float size, const osg::Vec2f& center)
{
if (mDensity <= 0.f)
return;
osg::Vec2f minBound = (center - osg::Vec2f(size / 2.f, size / 2.f));
osg::Vec2f maxBound = (center + osg::Vec2f(size / 2.f, size / 2.f));
DensityCalculator calculator(mDensity);
ESM::ReadersCache readers;
osg::Vec2i startCell = osg::Vec2i(std::floor(center.x() - size / 2.f), std::floor(center.y() - size / 2.f));
for (int cellX = startCell.x(); cellX < startCell.x() + size; ++cellX)
{
for (int cellY = startCell.y(); cellY < startCell.y() + size; ++cellY)
{
ESM::Cell cell;
mGroundcoverStore.initCell(cell, cellX, cellY);
if (cell.mContextList.empty())
continue;
calculator.reset();
std::map<ESM::RefNum, ESM::CellRef> refs;
for (size_t i = 0; i < cell.mContextList.size(); ++i)
{
const std::size_t index = static_cast<std::size_t>(cell.mContextList[i].index);
const ESM::ReadersCache::BusyItem reader = readers.get(index);
cell.restore(*reader, i);
ESM::CellRef ref;
bool deleted = false;
while (cell.getNextRef(*reader, ref, deleted))
{
if (!deleted && refs.find(ref.mRefNum) == refs.end() && !calculator.isInstanceEnabled())
deleted = true;
if (!deleted && !isInChunkBorders(ref, minBound, maxBound))
deleted = true;
if (deleted)
{
refs.erase(ref.mRefNum);
continue;
}
refs[ref.mRefNum] = std::move(ref);
}
}
for (auto& [refNum, cellRef] : refs)
{
const VFS::Path::NormalizedView model = mGroundcoverStore.getGroundcoverModel(cellRef.mRefID);
if (model.empty())
continue;
auto it = instances.find(model);
if (it == instances.end())
it = instances.emplace_hint(it, VFS::Path::Normalized(model), std::vector<GroundcoverEntry>());
it->second.emplace_back(std::move(cellRef));
}
}
}
}
osg::ref_ptr<osg::Node> Groundcover::createChunk(InstanceMap& instances, const osg::Vec2f& center)
{
osg::ref_ptr<osg::Group> group = new osg::Group;
osg::Vec3f worldCenter = osg::Vec3f(center.x(), center.y(), 0) * ESM::Land::REAL_SIZE;
for (const auto& [model, entries] : instances)
{
const osg::Node* temp = mSceneManager->getTemplate(model);
osg::ref_ptr<osg::Node> node = static_cast<osg::Node*>(temp->clone(osg::CopyOp::DEEP_COPY_NODES
| osg::CopyOp::DEEP_COPY_DRAWABLES | osg::CopyOp::DEEP_COPY_USERDATA | osg::CopyOp::DEEP_COPY_ARRAYS
| osg::CopyOp::DEEP_COPY_PRIMITIVES));
// Keep link to original mesh to keep it in cache
group->getOrCreateUserDataContainer()->addUserObject(new Resource::TemplateRef(temp));
InstancingVisitor visitor(entries, worldCenter);
node->accept(visitor);
group->addChild(node);
}
osg::ComputeBoundsVisitor cbv;
group->accept(cbv);
osg::BoundingBox box = cbv.getBoundingBox();
group->addCullCallback(new ViewDistanceCallback(getViewDistance(), box));
group->setStateSet(mStateset);
group->setNodeMask(Mask_Groundcover);
if (mSceneManager->getLightingMethod() != SceneUtil::LightingMethod::FFP)
group->addCullCallback(new SceneUtil::LightListCallback);
mSceneManager->recreateShaders(group, "groundcover", true, mProgramTemplate);
mSceneManager->shareState(group);
group->getBound();
return group;
}
unsigned int Groundcover::getNodeMask()
{
return Mask_Groundcover;
}
void Groundcover::reportStats(unsigned int frameNumber, osg::Stats* stats) const
{
Resource::reportStats("Groundcover Chunk", frameNumber, mCache->getStats(), *stats);
}
}