..
action.cpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
action.hpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
actiondoor.cpp
Opening doors
2013-04-28 14:59:15 +02:00
actiondoor.hpp
Opening doors
2013-04-28 14:59:15 +02:00
actioneat.cpp
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
2013-11-17 23:31:08 +01:00
actioneat.hpp
actionequip.cpp
Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place
2013-11-17 23:31:07 +01:00
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp
Auto-equip when items are added to the inventory
2013-08-07 15:17:55 +02:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
actionteleport.hpp
actiontrap.cpp
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
2013-11-17 23:31:08 +01:00
actiontrap.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
cellfunctors.hpp
Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
2013-04-17 17:06:30 +02:00
cells.cpp
accessing references via their ID now also works for references in containers in active cells
2013-08-15 14:45:13 +02:00
cells.hpp
accessing references via their ID now also works for references in containers in active cells
2013-08-15 14:45:13 +02:00
cellstore.cpp
Don't crash when trying to delete a reference that doesn't exist anymore
2013-08-26 00:14:02 +02:00
cellstore.hpp
Don't list deleted refs in CellStore::foreach
2013-11-27 18:49:04 +01:00
class.cpp
Merge remote-tracking branch 'rainChu/torches'
2013-10-16 21:24:45 +02:00
class.hpp
Merge remote-tracking branch 'rainChu/torches'
2013-10-16 21:24:45 +02:00
containerstore.cpp
Add a utility function to add items to a ContainerStore by RefID
2013-11-21 17:14:30 +01:00
containerstore.hpp
Add a utility function to add items to a ContainerStore by RefID
2013-11-21 17:14:30 +01:00
contentloader.hpp
Missing iostream include
2013-11-04 10:36:22 +01:00
customdata.hpp
esmloader.cpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
esmloader.hpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
esmstore.cpp
Merge branch 'master' into dialogue
2013-11-10 13:21:39 +01:00
esmstore.hpp
Refactored loading screen
2013-08-27 15:48:13 +02:00
failedaction.cpp
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
failedaction.hpp
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
fallback.cpp
fallback.hpp
globals.cpp
Insert records that may not exist in vanilla MW
2013-05-01 12:47:50 +02:00
globals.hpp
inventorystore.cpp
Don't auto equip for dead actors
2013-11-19 18:42:43 +01:00
inventorystore.hpp
Recharge enchanted items in player's inventory over time
2013-11-19 16:42:24 +01:00
livecellref.hpp
Store the object class in the LiveCellRef
2013-08-19 20:39:37 +02:00
localscripts.cpp
localscripts.hpp
manualref.hpp
Add item count to ManualRef constructor as optional argument
2013-11-10 02:45:16 +01:00
nullaction.hpp
omwloader.cpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
omwloader.hpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
physicssystem.cpp
Remove unused functions and parameters
2013-08-25 16:08:45 -07:00
physicssystem.hpp
Remove unused functions and parameters
2013-08-25 16:08:45 -07:00
player.cpp
Handle the pick/probe in the character controller
2013-08-06 19:48:59 -07:00
player.hpp
Handle the pick/probe in the character controller
2013-08-06 19:48:59 -07:00
ptr.cpp
Store the object class in the LiveCellRef
2013-08-19 20:39:37 +02:00
ptr.hpp
Store the object class in the LiveCellRef
2013-08-19 20:39:37 +02:00
recordcmp.hpp
refdata.cpp
Don't store the player base node in MWRender::Player
2013-04-28 23:44:44 -07:00
refdata.hpp
Add a warning comment to RefData::setCount()
2013-11-10 02:45:17 +01:00
scene.cpp
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
2013-11-14 14:41:10 +01:00
scene.hpp
Refactored loading screen
2013-08-27 15:48:13 +02:00
store.cpp
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
store.hpp
cleaned up ID handling in INFO record (including a ESMTool bug fix)
2013-11-05 12:56:20 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp
Fix weather sounds persisting on a new game
2013-08-29 15:16:08 +02:00
weather.hpp
Fix weather sounds persisting on a new game
2013-08-29 15:16:08 +02:00
worldimp.cpp
Always apply queued movement, even when there's no duration. Fixes crash with --start="bal isra".
2013-11-29 20:03:50 +01:00
worldimp.hpp
First try at handling target magic
2013-11-28 17:31:17 +01:00