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.gitignore
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activatoranimation.cpp
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Create the Animation SceneNode in the constructor
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2013-08-06 19:49:05 -07:00 |
activatoranimation.hpp
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actors.cpp
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
actors.hpp
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
animation.cpp
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Fix bolt for magic effects that don't have one specified
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2013-11-29 10:39:37 +01:00 |
animation.hpp
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Fix shields being visible during spellcasting
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2013-11-23 20:24:52 +01:00 |
camera.cpp
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Fixed first person offset to use world transform
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2013-10-02 07:03:39 -04:00 |
camera.hpp
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Refactored, moved logic out of NpcAnimation
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2013-10-02 05:16:52 -04:00 |
cell.hpp
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characterpreview.cpp
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Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in.
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2013-11-23 03:25:55 +01:00 |
characterpreview.hpp
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Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea
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2013-07-06 17:02:40 +02:00 |
compositors.cpp
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compositors.hpp
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creatureanimation.cpp
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Create the Animation SceneNode in the constructor
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2013-08-06 19:49:05 -07:00 |
creatureanimation.hpp
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debugging.cpp
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Rename MWRender's Player to Camera
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2013-04-29 05:50:40 -07:00 |
debugging.hpp
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Rename MWRender's Player to Camera
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2013-04-29 05:50:40 -07:00 |
externalrendering.hpp
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globalmap.cpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
globalmap.hpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
localmap.cpp
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Fix a cell border seam on the map
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2013-08-31 04:36:23 +02:00 |
localmap.hpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
npcanimation.cpp
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Fix shields being visible during spellcasting
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2013-11-23 20:24:52 +01:00 |
npcanimation.hpp
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Fix shields being visible during spellcasting
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2013-11-23 20:24:52 +01:00 |
objects.cpp
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Update the Ptr in mObjects in Objects::updateObjectCell
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2013-11-27 18:49:04 +01:00 |
objects.hpp
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Add glow effect for enchanted items
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2013-11-20 00:13:12 +01:00 |
occlusionquery.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
occlusionquery.hpp
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Fix the frame update not getting called on the first frame
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2013-05-13 20:08:12 +02:00 |
refraction.cpp
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Cleanup
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2013-03-03 19:52:20 +01:00 |
refraction.hpp
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Make sure render textures are inactive when in a cell without water
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2013-03-03 15:11:45 +01:00 |
renderconst.hpp
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Fix first person meshes casting shadows
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2013-07-14 14:55:07 +02:00 |
renderinginterface.hpp
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renderingmanager.cpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
renderingmanager.hpp
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Remove a no longer required method
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2013-11-15 02:20:04 +01:00 |
ripplesimulation.cpp
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
ripplesimulation.hpp
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
shadows.cpp
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Enabled terrain self shadows, implemented getHeightAt, some optimizations
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2013-08-19 20:39:37 +02:00 |
shadows.hpp
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sky.cpp
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Fix sun glare persisting after changing to an interior cell
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2013-05-18 23:10:37 +02:00 |
sky.hpp
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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2013-05-07 17:38:24 +02:00 |
terrainstorage.cpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
terrainstorage.hpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
videoplayer.cpp
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Ogre 1.9 compatibility changes
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2013-08-29 17:14:25 +02:00 |
videoplayer.hpp
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Make VideoPlayer::playVideo block until the video finishes
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2013-07-18 14:14:10 +02:00 |
water.cpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
water.hpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |