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OpenMW/apps/openmw/mwclass
2013-11-23 23:12:54 +01:00
..
activator.cpp
activator.hpp
apparatus.cpp
apparatus.hpp
armor.cpp Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
armor.hpp
book.cpp Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears. 2013-11-21 17:14:30 +01:00
book.hpp
classes.cpp
classes.hpp
clothing.cpp Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears. 2013-11-21 17:14:30 +01:00
clothing.hpp
container.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
container.hpp
creature.cpp Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount. 2013-11-21 17:19:30 +01:00
creature.hpp
creaturelevlist.cpp
creaturelevlist.hpp
door.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
door.hpp
ingredient.cpp Use fWortChanceValue for making ingredient/potion effects visible 2013-11-21 17:19:41 +01:00
ingredient.hpp
itemlevlist.cpp
itemlevlist.hpp
light.cpp Rename variables called 'slots' to work around wrong code parsing in QT Creator. 2013-11-12 23:23:19 +01:00
light.hpp
lockpick.cpp Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
lockpick.hpp
misc.cpp Don't allow selling gold (again - when did this get broken?) 2013-11-23 22:52:20 +01:00
misc.hpp
npc.cpp Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window. 2013-11-23 23:12:54 +01:00
npc.hpp
potion.cpp Use fWortChanceValue for making ingredient/potion effects visible 2013-11-21 17:19:41 +01:00
potion.hpp
probe.cpp Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
probe.hpp
repair.cpp Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
repair.hpp
static.cpp
static.hpp
weapon.cpp Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
weapon.hpp