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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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actionequip.hpp
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actionharvest.cpp
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actionharvest.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Clear temporary effects before unloading actors to prevent absorb effects becoming permanent
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2021-09-29 19:25:11 +02:00 |
actionteleport.hpp
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actiontrap.cpp
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actiontrap.hpp
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cellpreloader.cpp
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improves paging preloader (#3126)
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2021-09-27 21:32:18 +02:00 |
cellpreloader.hpp
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remove unused member variable
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2021-09-28 09:19:48 +02:00 |
cellref.cpp
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Rename CellRef::getRefIdPtr -> getRefIdRef and return reference
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2021-09-06 22:52:08 +02:00 |
cellref.hpp
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Rename CellRef::getRefIdPtr -> getRefIdRef and return reference
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2021-09-06 22:52:08 +02:00 |
cellreflist.hpp
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cells.cpp
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Rename CellRef::getRefIdPtr -> getRefIdRef and return reference
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2021-09-06 22:52:08 +02:00 |
cells.hpp
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cellstore.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
cellstore.hpp
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cellvisitors.hpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
class.cpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
class.hpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
containerstore.cpp
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Do not copy RefId when need to compare
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2021-09-06 22:52:09 +02:00 |
containerstore.hpp
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contentloader.hpp
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customdata.cpp
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customdata.hpp
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datetimemanager.cpp
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datetimemanager.hpp
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doorstate.hpp
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esmloader.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
esmloader.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
esmstore.cpp
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esmstore.hpp
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failedaction.cpp
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failedaction.hpp
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globals.cpp
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globals.hpp
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inventorystore.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
inventorystore.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
livecellref.cpp
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livecellref.hpp
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localscripts.cpp
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localscripts.hpp
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manualref.cpp
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manualref.hpp
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nullaction.hpp
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player.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
player.hpp
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projectilemanager.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
projectilemanager.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
ptr.cpp
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ptr.hpp
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recordcmp.hpp
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refdata.cpp
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refdata.hpp
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scene.cpp
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Merge branch 'master' into 'effective_magic'
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2021-10-01 21:20:08 +00:00 |
scene.hpp
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Merge branch 'master' into 'effective_magic'
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2021-10-01 21:20:08 +00:00 |
store.cpp
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Don't use comma where there is no need to.
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2021-08-29 14:12:14 +02:00 |
store.hpp
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Don't pass a nullptr to a std::string constructor
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2021-08-29 20:41:15 +02:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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weather.hpp
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worldimp.cpp
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Merge branch 'master' into 'effective_magic'
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2021-10-01 21:20:08 +00:00 |
worldimp.hpp
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Merge branch 'master' into 'effective_magic'
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2021-10-01 21:20:08 +00:00 |