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OpenMW/apps/openmw/mwworld
psi29a 2c8c36fe5d Merge branch 'master' into 'effective_magic'
# Conflicts:
#   CHANGELOG.md
2021-10-01 21:20:08 +00:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp
actionequip.hpp
actionharvest.cpp
actionharvest.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Clear temporary effects before unloading actors to prevent absorb effects becoming permanent 2021-09-29 19:25:11 +02:00
actionteleport.hpp
actiontrap.cpp
actiontrap.hpp
cellpreloader.cpp improves paging preloader (#3126) 2021-09-27 21:32:18 +02:00
cellpreloader.hpp remove unused member variable 2021-09-28 09:19:48 +02:00
cellref.cpp Rename CellRef::getRefIdPtr -> getRefIdRef and return reference 2021-09-06 22:52:08 +02:00
cellref.hpp Rename CellRef::getRefIdPtr -> getRefIdRef and return reference 2021-09-06 22:52:08 +02:00
cellreflist.hpp
cells.cpp Rename CellRef::getRefIdPtr -> getRefIdRef and return reference 2021-09-06 22:52:08 +02:00
cells.hpp
cellstore.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
cellstore.hpp
cellvisitors.hpp Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue. 2021-09-30 22:58:40 +02:00
class.cpp Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue. 2021-09-30 22:58:40 +02:00
class.hpp Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue. 2021-09-30 22:58:40 +02:00
containerstore.cpp Do not copy RefId when need to compare 2021-09-06 22:52:09 +02:00
containerstore.hpp
contentloader.hpp
customdata.cpp
customdata.hpp
datetimemanager.cpp
datetimemanager.hpp
doorstate.hpp
esmloader.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
esmloader.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
esmstore.cpp
esmstore.hpp
failedaction.cpp
failedaction.hpp
globals.cpp
globals.hpp
inventorystore.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
inventorystore.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
livecellref.cpp
livecellref.hpp
localscripts.cpp
localscripts.hpp
manualref.cpp
manualref.hpp
nullaction.hpp
player.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
player.hpp
projectilemanager.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
projectilemanager.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
ptr.cpp
ptr.hpp
recordcmp.hpp
refdata.cpp
refdata.hpp
scene.cpp Merge branch 'master' into 'effective_magic' 2021-10-01 21:20:08 +00:00
scene.hpp Merge branch 'master' into 'effective_magic' 2021-10-01 21:20:08 +00:00
store.cpp Don't use comma where there is no need to. 2021-08-29 14:12:14 +02:00
store.hpp Don't pass a nullptr to a std::string constructor 2021-08-29 20:41:15 +02:00
timestamp.cpp
timestamp.hpp
weather.cpp
weather.hpp
worldimp.cpp Merge branch 'master' into 'effective_magic' 2021-10-01 21:20:08 +00:00
worldimp.hpp Merge branch 'master' into 'effective_magic' 2021-10-01 21:20:08 +00:00