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OpenMW/apps/openmw/mwrender
psi29a 2c8c36fe5d Merge branch 'master' into 'effective_magic'
# Conflicts:
#   CHANGELOG.md
2021-10-01 21:20:08 +00:00
..
.gitignore
actoranimation.cpp Revert "actoranimation.cpp faster getbonebyname (#3099)" 2021-09-12 07:56:20 +00:00
actoranimation.hpp constify getBoneByName 2021-09-09 23:57:20 +02:00
actorspaths.cpp
actorspaths.hpp
animation.cpp Move getFileExtension to common header and use instead of repeating same code 2021-09-14 18:09:55 +02:00
animation.hpp
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp Merge branch 'forlua' into 'master' 2021-09-27 19:50:57 +00:00
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095) 2021-09-09 22:56:57 +02:00
creatureanimation.hpp
effectmanager.cpp
effectmanager.hpp
fogmanager.cpp
fogmanager.hpp
globalmap.cpp
globalmap.hpp
groundcover.cpp add back some explicit includes 2021-09-29 16:29:10 +02:00
groundcover.hpp set the correct program link parameters (#3110) 2021-09-29 15:40:37 +02:00
landmanager.cpp
landmanager.hpp
localmap.cpp
localmap.hpp
navmesh.cpp
navmesh.hpp
npcanimation.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
npcanimation.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
objectpaging.cpp fixes bugs with share state (#3111) 2021-09-27 20:41:24 +02:00
objectpaging.hpp
objects.cpp
objects.hpp
pathgrid.cpp
pathgrid.hpp
postprocessor.cpp
postprocessor.hpp
recastmesh.cpp
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp reapplies PR without npe (#3137) 2021-10-01 10:11:00 +02:00
renderingmanager.hpp fixes wireframe is broken (#3123) 2021-09-20 20:17:55 +02:00
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp
screenshotmanager.hpp
sky.cpp
sky.hpp
terrainstorage.cpp
terrainstorage.hpp
util.cpp
util.hpp
viewovershoulder.cpp
viewovershoulder.hpp
vismask.hpp
water.cpp set the correct program link parameters (#3110) 2021-09-29 15:40:37 +02:00
water.hpp
weaponanimation.cpp
weaponanimation.hpp