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actor.cpp
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Move btCollisionObject* into PtrHolder
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2021-08-08 15:05:07 +02:00 |
actor.hpp
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Move btCollisionObject* into PtrHolder
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2021-08-08 15:05:07 +02:00 |
actorconvexcallback.cpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
actorconvexcallback.hpp
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closestnotmerayresultcallback.cpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
closestnotmerayresultcallback.hpp
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collisiontype.hpp
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Merge branch 'forlua' into 'master'
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2021-09-27 19:50:57 +00:00 |
constants.hpp
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Fix double -> float conversions
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2021-04-19 15:36:58 +04:00 |
contacttestresultcallback.cpp
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contacttestresultcallback.hpp
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Remove some useless includes in apps/openmw/mwphysics
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2021-05-15 23:13:46 +02:00 |
contacttestwrapper.cpp
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contacttestwrapper.h
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deepestnotmecontacttestresultcallback.cpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
deepestnotmecontacttestresultcallback.hpp
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hasspherecollisioncallback.hpp
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Check AiTravel destination for other actors presence
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2021-09-29 01:05:23 +02:00 |
heightfield.cpp
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heightfield.hpp
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movementsolver.cpp
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Avoid division by zero in movementsolver when an actor is immobile and
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2021-08-08 17:19:18 +02:00 |
movementsolver.hpp
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Remove some useless includes in apps/openmw/mwphysics
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2021-05-15 23:13:46 +02:00 |
mtphysics.cpp
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Use shared_ptr instead of weak_ptr for actors handle inside the
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2021-08-15 16:21:16 +02:00 |
mtphysics.hpp
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Use shared_ptr instead of weak_ptr for actors handle inside the
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2021-08-15 16:21:16 +02:00 |
object.cpp
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Move btCollisionObject* into PtrHolder
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2021-08-08 15:05:07 +02:00 |
object.hpp
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Move btCollisionObject* into PtrHolder
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2021-08-08 15:05:07 +02:00 |
physicssystem.cpp
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Merge branch 'fix_infidelities' into 'master'
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2021-10-01 21:12:15 +00:00 |
physicssystem.hpp
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Merge branch 'fix_infidelities' into 'master'
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2021-10-01 21:12:15 +00:00 |
projectile.cpp
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Change projectile behaviour to be like in vanilla wrt. water plane:
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2021-09-03 10:24:05 +02:00 |
projectile.hpp
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Change projectile behaviour to be like in vanilla wrt. water plane:
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2021-09-03 10:24:05 +02:00 |
projectileconvexcallback.cpp
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Change projectile behaviour to be like in vanilla wrt. water plane:
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2021-09-03 10:24:05 +02:00 |
projectileconvexcallback.hpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
ptrholder.hpp
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At last kill PtrHolder mutex
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2021-08-08 15:05:07 +02:00 |
raycasting.hpp
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Merge branch 'forlua' into 'master'
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2021-09-27 19:50:57 +00:00 |
stepper.cpp
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Remove some useless includes in apps/openmw/mwphysics
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2021-05-15 23:13:46 +02:00 |
stepper.hpp
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trace.cpp
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trace.h
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