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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00
OpenMW/files/shaders/compatibility
2024-04-26 13:50:03 +03:00
..
bs Reconstruct normal Z *properly* 2024-04-18 11:23:58 +03:00
luminance
debug.frag
debug.vert Improve shaders formatting 2023-04-21 09:02:12 +04:00
depthclipped.frag
depthclipped.vert
fog.glsl
fullscreen_tri.frag
fullscreen_tri.vert
groundcover.frag Reconstruct normal Z *properly* 2024-04-18 11:23:58 +03:00
groundcover.vert Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
gui.frag
gui.vert
multiview_resolve.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
multiview_resolve.vert
normals.glsl Untangle normals and parallax handling 2023-12-12 22:42:53 +03:00
objects.frag Reconstruct normal Z *properly* 2024-04-18 11:23:58 +03:00
objects.vert Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
ripples_blobber.frag Convert water/ripple defines to camelCase 2024-04-04 21:12:47 +03:00
ripples_simulate.frag Convert water/ripple defines to camelCase 2024-04-04 21:12:47 +03:00
s360.frag
s360.vert
shadowcasting.frag
shadowcasting.vert Fix tree shadows when TreeAnim flag is used 2023-05-29 18:47:27 +02:00
shadows_fragment.glsl Remove allow shadow map overlap setting (#7939) 2024-04-26 13:50:03 +03:00
shadows_vertex.glsl Eliminate unused uniform 2024-02-20 23:10:03 +00:00
sky.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
sky.vert
terrain.frag Reconstruct normal Z *properly* 2024-04-18 11:23:58 +03:00
terrain.vert Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
vertexcolors.glsl
water.frag Don't flip the water normal map twice 2024-04-13 00:06:24 +03:00
water.vert Convert water/ripple defines to camelCase 2024-04-04 21:12:47 +03:00