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OpenMW/apps/openmw/mwsound
2020-07-15 19:46:34 +02:00
..
alext.h
efx-presets.h
efx.h
ffmpeg_decoder.cpp
ffmpeg_decoder.hpp
loudness.cpp
loudness.hpp
movieaudiofactory.cpp
movieaudiofactory.hpp
openal_output.cpp Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
openal_output.hpp Pause both audio and video playback when the game is minimized (feature #4944) 2020-04-04 22:54:51 +04:00
regionsoundselector.cpp Put logic for the next region sound selection into a separate class 2020-06-30 23:23:37 +02:00
regionsoundselector.hpp Put logic for the next region sound selection into a separate class 2020-06-30 23:23:37 +02:00
sound_buffer.hpp
sound_decoder.hpp
sound_output.hpp Pause both audio and video playback when the game is minimized (feature #4944) 2020-04-04 22:54:51 +04:00
sound.hpp Init sound by a single object 2020-07-15 19:46:34 +02:00
soundmanagerimp.cpp Init sound by a single object 2020-07-15 19:46:34 +02:00
soundmanagerimp.hpp Use RAII for object ptr from pool 2020-07-04 01:15:27 +02:00
type.hpp Clamp sound volume on settings update 2020-07-02 06:38:20 +02:00
volumesettings.cpp Clamp sound volume on settings update 2020-07-02 06:38:20 +02:00
volumesettings.hpp Clamp sound volume on settings update 2020-07-02 06:38:20 +02:00
watersoundupdater.cpp Put logic to update water sound id and volume into a separate class 2020-07-01 17:49:39 +02:00
watersoundupdater.hpp Put logic to update water sound id and volume into a separate class 2020-07-01 17:49:39 +02:00