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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-16 16:10:58 +00:00
OpenMW/apps/openmw/mwmechanics
Alexei Dobrohotov eed8902380
Merge pull request #2982 from Assumeru/explain
Comments to explain the arcane workings of Morrowind
2020-08-05 18:05:55 +03:00
..
activespells.cpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
activespells.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
actor.cpp Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
actor.hpp Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
actors.cpp Mutate base records when adding/removing spells 2020-07-28 08:33:28 +02:00
actors.hpp Pass Actor by reference, simplify GetTarget for greetings 2020-05-30 00:51:58 +03:00
actorutil.cpp
actorutil.hpp implement additem/removeitem for non-unique actors 2020-07-26 11:07:18 +02:00
aiactivate.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiactivate.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aiavoiddoor.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
aiavoiddoor.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aibreathe.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aibreathe.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aicast.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aicast.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aicombat.cpp Adjust actor rotation when flee by axis x 2020-07-13 20:08:37 +02:00
aicombat.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aicombataction.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
aicombataction.hpp
aiescort.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiescort.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aiface.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiface.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aifollow.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
aifollow.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aipackage.cpp Merge pull request #2913 from akortunov/warnfix 2020-06-17 15:00:57 +02:00
aipackage.hpp Merge branch 'master' into ai_package_type 2020-06-17 01:47:23 +03:00
aipackagetypeid.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aipursue.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aipursue.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aisequence.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
aisequence.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aistate.hpp
aitravel.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aitravel.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aiwander.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
aiwander.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
alchemy.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
alchemy.hpp
autocalcspell.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
autocalcspell.hpp
character.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
character.hpp Bugfix for "turn to movement direction" 2020-06-26 20:04:02 +00:00
combat.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
combat.hpp
creaturestats.cpp Improved strafe movement 2020-06-22 15:22:34 +02:00
creaturestats.hpp Improved strafe movement 2020-06-22 15:22:34 +02:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp Mutate base records when adding/removing spells 2020-07-28 08:33:28 +02:00
drawstate.hpp
enchanting.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
enchanting.hpp
levelledlist.hpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
linkedeffects.cpp Simplify some inflict() logic 2020-04-27 12:50:09 +03:00
linkedeffects.hpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Mutate base records when adding/removing spells 2020-07-28 08:33:28 +02:00
mechanicsmanagerimp.hpp Add a separate stats watcher for GUI 2020-07-01 15:55:44 +04:00
movement.hpp Improved strafe movement 2020-06-22 15:22:34 +02:00
npcstats.cpp Use meaningful names instead of mSkill1 and mSkill2 2020-06-26 11:47:59 +04:00
npcstats.hpp
objects.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
objects.hpp Report frame number, number of actors and objects to stats 2020-05-22 17:39:18 +02:00
obstacle.cpp Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
obstacle.hpp
pathfinding.cpp Use actor speed to define area cost for pathfinding 2020-06-13 02:24:52 +02:00
pathfinding.hpp Use actor speed to define area cost for pathfinding 2020-06-13 02:24:52 +02:00
pathgrid.cpp Remove unused PathgridGraph::mIsExterior 2020-06-11 21:43:51 +02:00
pathgrid.hpp Remove unused PathgridGraph::mIsExterior 2020-06-11 21:43:51 +02:00
pickpocket.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
pickpocket.hpp
recharge.cpp
recharge.hpp
repair.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
repair.hpp
security.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
security.hpp
spellabsorption.cpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
spellabsorption.hpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
spellcasting.cpp Update spell effects during death animation (#5403) 2020-05-30 23:24:06 +03:00
spellcasting.hpp Clean up CastSpell 2020-04-26 22:17:38 +03:00
spelllist.cpp these were supposed to be included 2020-07-28 18:24:09 +02:00
spelllist.hpp Comments to explain the arcane workings of Morrowind 2020-07-30 21:39:04 +02:00
spellpriority.cpp Use AppliedOnce flag in more effect duration calculations (#5425) 2020-05-24 18:37:21 +03:00
spellpriority.hpp
spellresistance.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
spellresistance.hpp Separate spell resistance 2020-04-26 21:13:59 +03:00
spells.cpp Fix a regression that meant missing spells would prevent a save from being loaded 2020-08-04 18:28:10 +02:00
spells.hpp Mutate base records when adding/removing spells 2020-07-28 08:33:28 +02:00
spellutil.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
spellutil.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
stat.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
stat.hpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
steering.cpp
steering.hpp
summoning.cpp Move isSummoningEffect to summoning 2020-04-26 21:13:59 +03:00
summoning.hpp Move isSummoningEffect to summoning 2020-04-26 21:13:59 +03:00
tickableeffects.cpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
tickableeffects.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
trading.cpp
trading.hpp
typedaipackage.hpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
weaponpriority.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
weaponpriority.hpp
weapontype.cpp
weapontype.hpp