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activespells.cpp
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Implement vanilla-style corprus handling (bug #3714, bug #4623)
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2020-06-03 12:58:17 +04:00 |
activespells.hpp
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Implement vanilla-style corprus handling (bug #3714, bug #4623)
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2020-06-03 12:58:17 +04:00 |
actor.cpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
actor.hpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
actors.cpp
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Mutate base records when adding/removing spells
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2020-07-28 08:33:28 +02:00 |
actors.hpp
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Pass Actor by reference, simplify GetTarget for greetings
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2020-05-30 00:51:58 +03:00 |
actorutil.cpp
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actorutil.hpp
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implement additem/removeitem for non-unique actors
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2020-07-26 11:07:18 +02:00 |
aiactivate.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aiactivate.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aiavoiddoor.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
aiavoiddoor.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aibreathe.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aibreathe.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aicast.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aicast.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aicombat.cpp
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Adjust actor rotation when flee by axis x
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2020-07-13 20:08:37 +02:00 |
aicombat.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aicombataction.cpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
aicombataction.hpp
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aiescort.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aiescort.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aiface.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aiface.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aifollow.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
aifollow.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aipackage.cpp
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Merge pull request #2913 from akortunov/warnfix
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2020-06-17 15:00:57 +02:00 |
aipackage.hpp
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Merge branch 'master' into ai_package_type
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2020-06-17 01:47:23 +03:00 |
aipackagetypeid.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aipursue.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aipursue.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aisequence.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
aisequence.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aistate.hpp
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aitravel.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aitravel.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aiwander.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
aiwander.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
alchemy.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
alchemy.hpp
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autocalcspell.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
autocalcspell.hpp
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character.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
character.hpp
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Bugfix for "turn to movement direction"
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2020-06-26 20:04:02 +00:00 |
combat.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
combat.hpp
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creaturestats.cpp
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Improved strafe movement
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2020-06-22 15:22:34 +02:00 |
creaturestats.hpp
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Improved strafe movement
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2020-06-22 15:22:34 +02:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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Mutate base records when adding/removing spells
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2020-07-28 08:33:28 +02:00 |
drawstate.hpp
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enchanting.cpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
enchanting.hpp
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levelledlist.hpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
linkedeffects.cpp
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Simplify some inflict() logic
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2020-04-27 12:50:09 +03:00 |
linkedeffects.hpp
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Address akortunov's concerns regarding spell refactoring
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2020-04-27 12:05:17 +03:00 |
magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Mutate base records when adding/removing spells
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2020-07-28 08:33:28 +02:00 |
mechanicsmanagerimp.hpp
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Add a separate stats watcher for GUI
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2020-07-01 15:55:44 +04:00 |
movement.hpp
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Improved strafe movement
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2020-06-22 15:22:34 +02:00 |
npcstats.cpp
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Use meaningful names instead of mSkill1 and mSkill2
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2020-06-26 11:47:59 +04:00 |
npcstats.hpp
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objects.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
objects.hpp
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Report frame number, number of actors and objects to stats
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2020-05-22 17:39:18 +02:00 |
obstacle.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
obstacle.hpp
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pathfinding.cpp
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Use actor speed to define area cost for pathfinding
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2020-06-13 02:24:52 +02:00 |
pathfinding.hpp
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Use actor speed to define area cost for pathfinding
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2020-06-13 02:24:52 +02:00 |
pathgrid.cpp
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Remove unused PathgridGraph::mIsExterior
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2020-06-11 21:43:51 +02:00 |
pathgrid.hpp
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Remove unused PathgridGraph::mIsExterior
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2020-06-11 21:43:51 +02:00 |
pickpocket.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
pickpocket.hpp
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recharge.cpp
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recharge.hpp
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repair.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
repair.hpp
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security.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
security.hpp
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spellabsorption.cpp
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Address akortunov's concerns regarding spell refactoring
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2020-04-27 12:05:17 +03:00 |
spellabsorption.hpp
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Address akortunov's concerns regarding spell refactoring
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2020-04-27 12:05:17 +03:00 |
spellcasting.cpp
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Update spell effects during death animation (#5403)
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2020-05-30 23:24:06 +03:00 |
spellcasting.hpp
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Clean up CastSpell
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2020-04-26 22:17:38 +03:00 |
spelllist.cpp
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these were supposed to be included
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2020-07-28 18:24:09 +02:00 |
spelllist.hpp
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Comments to explain the arcane workings of Morrowind
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2020-07-30 21:39:04 +02:00 |
spellpriority.cpp
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Use AppliedOnce flag in more effect duration calculations (#5425)
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2020-05-24 18:37:21 +03:00 |
spellpriority.hpp
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spellresistance.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
spellresistance.hpp
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Separate spell resistance
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2020-04-26 21:13:59 +03:00 |
spells.cpp
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Fix a regression that meant missing spells would prevent a save from being loaded
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2020-08-04 18:28:10 +02:00 |
spells.hpp
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Mutate base records when adding/removing spells
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2020-07-28 08:33:28 +02:00 |
spellutil.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
spellutil.hpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
stat.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
stat.hpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
steering.cpp
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steering.hpp
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summoning.cpp
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Move isSummoningEffect to summoning
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2020-04-26 21:13:59 +03:00 |
summoning.hpp
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Move isSummoningEffect to summoning
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2020-04-26 21:13:59 +03:00 |
tickableeffects.cpp
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Address akortunov's concerns regarding spell refactoring
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2020-04-27 12:05:17 +03:00 |
tickableeffects.hpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
trading.cpp
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trading.hpp
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typedaipackage.hpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
weaponpriority.cpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
weaponpriority.hpp
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weapontype.cpp
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weapontype.hpp
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