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12 lines
288 B
GLSL
12 lines
288 B
GLSL
#ifndef LUMINANCE_CONSTANTS
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#define LUMINANCE_CONSTANTS
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const float minLog = -9.0;
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const float maxLog = 4.0;
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const float logLumRange = (maxLog - minLog);
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const float invLogLumRange = 1.0 / logLumRange;
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const float epsilon = 0.004;
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const float hdrExposureTime = @hdrExposureTime;
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#endif
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