mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2024-12-28 18:18:52 +00:00
866 lines
36 KiB
C++
866 lines
36 KiB
C++
#include <components/debug/debuglog.hpp>
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#include <components/sceneutil/positionattitudetransform.hpp>
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#include <components/esm3/loadcell.hpp>
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#include <components/esm/util.hpp>
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#include <components/compiler/opcodes.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include <components/interpreter/opcodes.hpp>
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#include <components/interpreter/runtime.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/luamanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/scene.hpp"
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#include "../mwworld/worldmodel.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "interpretercontext.hpp"
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#include "ref.hpp"
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namespace MWScript
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{
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namespace Transformation
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{
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void moveStandingActors(const MWWorld::Ptr& ptr, const osg::Vec3f& diff)
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{
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std::vector<MWWorld::Ptr> actors;
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MWBase::Environment::get().getWorld()->getActorsStandingOn(ptr, actors);
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for (auto& actor : actors)
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MWBase::Environment::get().getWorld()->moveObjectBy(actor, diff, false);
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}
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template <class R>
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class OpGetDistance : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr from = R()(runtime, !R::implicit);
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ESM::RefId name = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger));
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runtime.pop();
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if (from.isEmpty())
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{
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std::string error = "Missing implicit ref";
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runtime.getContext().report(error);
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Log(Debug::Error) << error;
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runtime.push(0.f);
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return;
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}
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if (from.getContainerStore()) // is the object contained?
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{
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MWWorld::Ptr container = MWBase::Environment::get().getWorld()->findContainer(from);
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if (!container.isEmpty())
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from = container;
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else
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{
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const std::string error
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= "Failed to find the container of object " + from.getCellRef().getRefId().toDebugString();
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runtime.getContext().report(error);
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Log(Debug::Error) << error;
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runtime.push(0.f);
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return;
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}
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}
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const MWWorld::Ptr to = MWBase::Environment::get().getWorld()->searchPtr(name, false);
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if (to.isEmpty())
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{
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const std::string error = "Failed to find an instance of object " + name.toDebugString();
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runtime.getContext().report(error);
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Log(Debug::Error) << error;
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runtime.push(0.f);
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return;
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}
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float distance;
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// If the objects are in different worldspaces, return a large value (just like vanilla)
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if (!to.isInCell() || !from.isInCell()
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|| to.getCell()->getCell()->getWorldSpace() != from.getCell()->getCell()->getWorldSpace())
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distance = std::numeric_limits<float>::max();
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else
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{
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double diff[3];
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const float* const pos1 = to.getRefData().getPosition().pos;
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const float* const pos2 = from.getRefData().getPosition().pos;
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for (int i = 0; i < 3; ++i)
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diff[i] = pos1[i] - pos2[i];
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distance = static_cast<float>(std::sqrt(diff[0] * diff[0] + diff[1] * diff[1] + diff[2] * diff[2]));
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}
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runtime.push(distance);
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}
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};
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template <class R>
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class OpSetScale : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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Interpreter::Type_Float scale = runtime[0].mFloat;
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runtime.pop();
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MWBase::Environment::get().getWorld()->scaleObject(ptr, scale);
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}
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};
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template <class R>
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class OpGetScale : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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runtime.push(ptr.getCellRef().getScale());
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}
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};
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template <class R>
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class OpModScale : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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Interpreter::Type_Float scale = runtime[0].mFloat;
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runtime.pop();
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// add the parameter to the object's scale.
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MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale() + scale);
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}
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};
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template <class R>
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class OpSetAngle : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Float angle = osg::DegreesToRadians(runtime[0].mFloat);
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runtime.pop();
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float ax = ptr.getRefData().getPosition().rot[0];
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float ay = ptr.getRefData().getPosition().rot[1];
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float az = ptr.getRefData().getPosition().rot[2];
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// XYZ axis use the inverse (XYZ) rotation order like vanilla SetAngle.
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// UVW axis use the standard (ZYX) rotation order like TESCS/OpenMW-CS and the rest of the game.
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if (axis == "x")
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MWBase::Environment::get().getWorld()->rotateObject(
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ptr, osg::Vec3f(angle, ay, az), MWBase::RotationFlag_inverseOrder);
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else if (axis == "y")
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MWBase::Environment::get().getWorld()->rotateObject(
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ptr, osg::Vec3f(ax, angle, az), MWBase::RotationFlag_inverseOrder);
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else if (axis == "z")
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MWBase::Environment::get().getWorld()->rotateObject(
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ptr, osg::Vec3f(ax, ay, angle), MWBase::RotationFlag_inverseOrder);
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else if (axis == "u")
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MWBase::Environment::get().getWorld()->rotateObject(
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ptr, osg::Vec3f(angle, ay, az), MWBase::RotationFlag_none);
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else if (axis == "v")
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MWBase::Environment::get().getWorld()->rotateObject(
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ptr, osg::Vec3f(ax, angle, az), MWBase::RotationFlag_none);
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else if (axis == "w")
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MWBase::Environment::get().getWorld()->rotateObject(
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ptr, osg::Vec3f(ax, ay, angle), MWBase::RotationFlag_none);
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}
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};
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template <class R>
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class OpGetStartingAngle : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
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runtime.pop();
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float ret = 0.f;
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if (!axis.empty())
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{
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if (axis[0] == 'x')
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{
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ret = osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[0]);
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}
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else if (axis[0] == 'y')
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{
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ret = osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[1]);
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}
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else if (axis[0] == 'z')
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{
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ret = osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[2]);
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}
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}
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runtime.push(ret);
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}
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};
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template <class R>
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class OpGetAngle : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
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runtime.pop();
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float ret = 0.f;
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if (!axis.empty())
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{
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if (axis[0] == 'x')
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{
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ret = osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[0]);
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}
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else if (axis[0] == 'y')
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{
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ret = osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[1]);
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}
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else if (axis[0] == 'z')
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{
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ret = osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[2]);
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}
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}
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runtime.push(ret);
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}
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};
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template <class R>
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class OpGetPos : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
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runtime.pop();
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float ret = 0.f;
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if (!axis.empty())
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{
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if (axis[0] == 'x')
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{
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ret = ptr.getRefData().getPosition().pos[0];
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}
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else if (axis[0] == 'y')
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{
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ret = ptr.getRefData().getPosition().pos[1];
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}
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else if (axis[0] == 'z')
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{
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ret = ptr.getRefData().getPosition().pos[2];
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}
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}
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runtime.push(ret);
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}
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};
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template <class R>
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class OpSetPos : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Float pos = runtime[0].mFloat;
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runtime.pop();
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if (!ptr.isInCell())
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return;
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// Note: SetPos does not skip weather transitions in vanilla engine, so we do not call
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// setTeleported(true) here.
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const auto curPos = ptr.getRefData().getPosition().asVec3();
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auto newPos = curPos;
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if (axis == "x")
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{
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newPos[0] = pos;
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}
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else if (axis == "y")
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{
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newPos[1] = pos;
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}
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else if (axis == "z")
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{
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// We should not place actors under ground
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if (ptr.getClass().isActor())
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{
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float terrainHeight = -std::numeric_limits<float>::max();
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if (ptr.getCell()->isExterior())
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terrainHeight = MWBase::Environment::get().getWorld()->getTerrainHeightAt(
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curPos, ptr.getCell()->getCell()->getWorldSpace());
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if (pos < terrainHeight)
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pos = terrainHeight;
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}
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newPos[2] = pos;
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}
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else
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{
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return;
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}
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dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext())
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.updatePtr(ptr, MWBase::Environment::get().getWorld()->moveObjectBy(ptr, newPos - curPos, true));
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}
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};
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template <class R>
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class OpGetStartingPos : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
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runtime.pop();
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float ret = 0.f;
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if (!axis.empty())
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{
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if (axis[0] == 'x')
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{
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ret = ptr.getCellRef().getPosition().pos[0];
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}
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else if (axis[0] == 'y')
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{
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ret = ptr.getCellRef().getPosition().pos[1];
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}
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else if (axis[0] == 'z')
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{
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ret = ptr.getCellRef().getPosition().pos[2];
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}
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}
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runtime.push(ret);
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}
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};
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template <class R>
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class OpPositionCell : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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Interpreter::Type_Float x = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float y = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float z = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float zRot = runtime[0].mFloat;
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runtime.pop();
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std::string_view cellID = runtime.getStringLiteral(runtime[0].mInteger);
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runtime.pop();
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if (ptr.getContainerStore())
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return;
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bool isPlayer = ptr == MWMechanics::getPlayer();
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auto world = MWBase::Environment::get().getWorld();
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auto worldModel = MWBase::Environment::get().getWorldModel();
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if (ptr.getClass().isActor())
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ptr.getClass().getCreatureStats(ptr).setTeleported(true);
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if (isPlayer)
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world->getPlayer().setTeleported(true);
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MWWorld::CellStore* store = worldModel->findCell(cellID);
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if (store != nullptr && store->isExterior())
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store = &worldModel->getExterior(
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ESM::positionToExteriorCellLocation(x, y, store->getCell()->getWorldSpace()));
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if (store == nullptr)
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{
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// cell not found, move to exterior instead if moving the player (vanilla PositionCell
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// compatibility)
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std::string error = "PositionCell: unknown interior cell (" + std::string(cellID) + ")";
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if (isPlayer)
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error += ", moving to exterior instead";
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runtime.getContext().report(error);
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if (!isPlayer)
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{
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Log(Debug::Error) << error;
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return;
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}
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Log(Debug::Warning) << error;
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const ESM::ExteriorCellLocation cellIndex
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= ESM::positionToExteriorCellLocation(x, y, ESM::Cell::sDefaultWorldspaceId);
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store = &worldModel->getExterior(cellIndex);
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}
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MWWorld::Ptr base = ptr;
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ptr = world->moveObject(ptr, store, osg::Vec3f(x, y, z));
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dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base, ptr);
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auto rot = ptr.getRefData().getPosition().asRotationVec3();
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// Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south
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// = 10800, west = 16200) except for when you position the player, then degrees must be used. See
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// "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
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if (!isPlayer)
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zRot = zRot / 60.0f;
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rot.z() = osg::DegreesToRadians(zRot);
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world->rotateObject(ptr, rot);
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bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell());
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ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive);
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MWBase::Environment::get().getLuaManager()->objectTeleported(ptr);
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}
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};
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template <class R>
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class OpPosition : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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MWWorld::Ptr ptr = R()(runtime);
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Interpreter::Type_Float x = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float y = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float z = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float zRot = runtime[0].mFloat;
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runtime.pop();
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if (!ptr.isInCell())
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return;
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bool isPlayer = ptr == MWMechanics::getPlayer();
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auto world = MWBase::Environment::get().getWorld();
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if (ptr.getClass().isActor())
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ptr.getClass().getCreatureStats(ptr).setTeleported(true);
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if (isPlayer)
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world->getPlayer().setTeleported(true);
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const ESM::ExteriorCellLocation location
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= ESM::positionToExteriorCellLocation(x, y, ESM::Cell::sDefaultWorldspaceId);
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// another morrowind oddity: player will be moved to the exterior cell at this location,
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// non-player actors will move within the cell they are in.
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MWWorld::Ptr base = ptr;
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if (isPlayer)
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{
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MWWorld::CellStore* cell = &MWBase::Environment::get().getWorldModel()->getExterior(location);
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ptr = world->moveObject(ptr, cell, osg::Vec3(x, y, z));
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}
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else
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{
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ptr = world->moveObject(ptr, osg::Vec3f(x, y, z), true, true);
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}
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dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base, ptr);
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auto rot = ptr.getRefData().getPosition().asRotationVec3();
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// Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south =
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// 10800, west = 16200) except for when you position the player, then degrees must be used. See
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// "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
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if (!isPlayer)
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zRot = zRot / 60.0f;
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rot.z() = osg::DegreesToRadians(zRot);
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world->rotateObject(ptr, rot);
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bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell());
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ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive);
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MWBase::Environment::get().getLuaManager()->objectTeleported(ptr);
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}
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};
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class OpPlaceItemCell : public Interpreter::Opcode0
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{
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public:
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void execute(Interpreter::Runtime& runtime) override
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{
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const ESM::RefId itemID = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger));
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runtime.pop();
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std::string_view cellName = runtime.getStringLiteral(runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Float x = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float y = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float z = runtime[0].mFloat;
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runtime.pop();
|
|
Interpreter::Type_Float zRotDegrees = runtime[0].mFloat;
|
|
runtime.pop();
|
|
|
|
MWWorld::CellStore* const store = MWBase::Environment::get().getWorldModel()->findCell(cellName);
|
|
if (store == nullptr)
|
|
{
|
|
const std::string message = "unknown cell (" + std::string(cellName) + ")";
|
|
runtime.getContext().report(message);
|
|
Log(Debug::Error) << message;
|
|
return;
|
|
}
|
|
|
|
ESM::Position pos;
|
|
pos.pos[0] = x;
|
|
pos.pos[1] = y;
|
|
pos.pos[2] = z;
|
|
pos.rot[0] = pos.rot[1] = 0;
|
|
pos.rot[2] = osg::DegreesToRadians(zRotDegrees);
|
|
MWWorld::ManualRef ref(*MWBase::Environment::get().getESMStore(), itemID);
|
|
ref.getPtr().mRef->mData.mPhysicsPostponed = !ref.getPtr().getClass().isActor();
|
|
ref.getPtr().getCellRef().setPosition(pos);
|
|
MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(), store, pos);
|
|
placed.getClass().adjustPosition(placed, true);
|
|
}
|
|
};
|
|
|
|
class OpPlaceItem : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
void execute(Interpreter::Runtime& runtime) override
|
|
{
|
|
ESM::RefId itemID = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger));
|
|
runtime.pop();
|
|
|
|
Interpreter::Type_Float x = runtime[0].mFloat;
|
|
runtime.pop();
|
|
Interpreter::Type_Float y = runtime[0].mFloat;
|
|
runtime.pop();
|
|
Interpreter::Type_Float z = runtime[0].mFloat;
|
|
runtime.pop();
|
|
Interpreter::Type_Float zRotDegrees = runtime[0].mFloat;
|
|
runtime.pop();
|
|
|
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
|
|
if (!player.isInCell())
|
|
throw std::runtime_error("player not in a cell");
|
|
|
|
MWWorld::CellStore* store = nullptr;
|
|
if (player.getCell()->isExterior())
|
|
{
|
|
const ESM::ExteriorCellLocation cellIndex
|
|
= ESM::positionToExteriorCellLocation(x, y, player.getCell()->getCell()->getWorldSpace());
|
|
store = &MWBase::Environment::get().getWorldModel()->getExterior(cellIndex);
|
|
}
|
|
else
|
|
store = player.getCell();
|
|
|
|
ESM::Position pos;
|
|
pos.pos[0] = x;
|
|
pos.pos[1] = y;
|
|
pos.pos[2] = z;
|
|
pos.rot[0] = pos.rot[1] = 0;
|
|
pos.rot[2] = osg::DegreesToRadians(zRotDegrees);
|
|
MWWorld::ManualRef ref(*MWBase::Environment::get().getESMStore(), itemID);
|
|
ref.getPtr().mRef->mData.mPhysicsPostponed = !ref.getPtr().getClass().isActor();
|
|
ref.getPtr().getCellRef().setPosition(pos);
|
|
MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(), store, pos);
|
|
placed.getClass().adjustPosition(placed, true);
|
|
}
|
|
};
|
|
|
|
template <class R, bool pc>
|
|
class OpPlaceAt : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
void execute(Interpreter::Runtime& runtime) override
|
|
{
|
|
MWWorld::Ptr actor = pc ? MWMechanics::getPlayer() : R()(runtime);
|
|
|
|
ESM::RefId itemID = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger));
|
|
runtime.pop();
|
|
|
|
Interpreter::Type_Integer count = runtime[0].mInteger;
|
|
runtime.pop();
|
|
Interpreter::Type_Float distance = runtime[0].mFloat;
|
|
runtime.pop();
|
|
Interpreter::Type_Integer direction = runtime[0].mInteger;
|
|
runtime.pop();
|
|
|
|
if (direction < 0 || direction > 3)
|
|
throw std::runtime_error("invalid direction");
|
|
|
|
if (count < 0)
|
|
throw std::runtime_error("count must be non-negative");
|
|
|
|
if (!actor.isInCell())
|
|
throw std::runtime_error("actor is not in a cell");
|
|
|
|
for (int i = 0; i < count; ++i)
|
|
{
|
|
// create item
|
|
MWWorld::ManualRef ref(*MWBase::Environment::get().getESMStore(), itemID, 1);
|
|
ref.getPtr().mRef->mData.mPhysicsPostponed = !ref.getPtr().getClass().isActor();
|
|
|
|
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->safePlaceObject(
|
|
ref.getPtr(), actor, actor.getCell(), direction, distance);
|
|
MWBase::Environment::get().getWorld()->scaleObject(ptr, actor.getCellRef().getScale());
|
|
}
|
|
}
|
|
};
|
|
|
|
template <class R>
|
|
class OpRotate : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
void execute(Interpreter::Runtime& runtime) override
|
|
{
|
|
const MWWorld::Ptr& ptr = R()(runtime);
|
|
|
|
std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
|
|
runtime.pop();
|
|
Interpreter::Type_Float rotation
|
|
= osg::DegreesToRadians(runtime[0].mFloat * MWBase::Environment::get().getFrameDuration());
|
|
runtime.pop();
|
|
|
|
auto rot = ptr.getRefData().getPosition().asRotationVec3();
|
|
// Regardless of the axis argument, the player may only be rotated on Z
|
|
if (axis == "z" || MWMechanics::getPlayer() == ptr)
|
|
rot.z() += rotation;
|
|
else if (axis == "x")
|
|
rot.x() += rotation;
|
|
else if (axis == "y")
|
|
rot.y() += rotation;
|
|
MWBase::Environment::get().getWorld()->rotateObject(ptr, rot);
|
|
}
|
|
};
|
|
|
|
template <class R>
|
|
class OpRotateWorld : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
void execute(Interpreter::Runtime& runtime) override
|
|
{
|
|
MWWorld::Ptr ptr = R()(runtime);
|
|
|
|
std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
|
|
runtime.pop();
|
|
Interpreter::Type_Float rotation
|
|
= osg::DegreesToRadians(runtime[0].mFloat * MWBase::Environment::get().getFrameDuration());
|
|
runtime.pop();
|
|
|
|
if (!ptr.getRefData().getBaseNode())
|
|
return;
|
|
|
|
// We can rotate actors only around Z axis
|
|
if (ptr.getClass().isActor() && (axis == "x" || axis == "y"))
|
|
return;
|
|
|
|
osg::Quat rot;
|
|
if (axis == "x")
|
|
rot = osg::Quat(rotation, -osg::X_AXIS);
|
|
else if (axis == "y")
|
|
rot = osg::Quat(rotation, -osg::Y_AXIS);
|
|
else if (axis == "z")
|
|
rot = osg::Quat(rotation, -osg::Z_AXIS);
|
|
else
|
|
return;
|
|
|
|
osg::Quat attitude = ptr.getRefData().getBaseNode()->getAttitude();
|
|
MWBase::Environment::get().getWorld()->rotateWorldObject(ptr, attitude * rot);
|
|
}
|
|
};
|
|
|
|
template <class R>
|
|
class OpSetAtStart : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
void execute(Interpreter::Runtime& runtime) override
|
|
{
|
|
MWWorld::Ptr ptr = R()(runtime);
|
|
|
|
if (!ptr.isInCell())
|
|
return;
|
|
|
|
MWBase::Environment::get().getWorld()->rotateObject(
|
|
ptr, ptr.getCellRef().getPosition().asRotationVec3());
|
|
|
|
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext())
|
|
.updatePtr(ptr,
|
|
MWBase::Environment::get().getWorld()->moveObject(
|
|
ptr, ptr.getCellRef().getPosition().asVec3()));
|
|
}
|
|
};
|
|
|
|
template <class R>
|
|
class OpMove : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
void execute(Interpreter::Runtime& runtime) override
|
|
{
|
|
const MWWorld::Ptr& ptr = R()(runtime);
|
|
|
|
if (!ptr.isInCell())
|
|
return;
|
|
|
|
std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
|
|
runtime.pop();
|
|
Interpreter::Type_Float movement = (runtime[0].mFloat * MWBase::Environment::get().getFrameDuration());
|
|
runtime.pop();
|
|
|
|
osg::Vec3f posChange;
|
|
if (axis == "x")
|
|
{
|
|
posChange = osg::Vec3f(movement, 0, 0);
|
|
}
|
|
else if (axis == "y")
|
|
{
|
|
posChange = osg::Vec3f(0, movement, 0);
|
|
}
|
|
else if (axis == "z")
|
|
{
|
|
posChange = osg::Vec3f(0, 0, movement);
|
|
}
|
|
else
|
|
return;
|
|
|
|
// is it correct that disabled objects can't be Move-d?
|
|
if (!ptr.getRefData().getBaseNode())
|
|
return;
|
|
|
|
osg::Vec3f diff = ptr.getRefData().getBaseNode()->getAttitude() * posChange;
|
|
|
|
// We should move actors, standing on moving object, too.
|
|
// This approach can be used to create elevators.
|
|
moveStandingActors(ptr, diff);
|
|
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext())
|
|
.updatePtr(ptr, MWBase::Environment::get().getWorld()->moveObjectBy(ptr, diff, false));
|
|
}
|
|
};
|
|
|
|
template <class R>
|
|
class OpMoveWorld : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
void execute(Interpreter::Runtime& runtime) override
|
|
{
|
|
MWWorld::Ptr ptr = R()(runtime);
|
|
|
|
if (!ptr.isInCell())
|
|
return;
|
|
|
|
std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
|
|
runtime.pop();
|
|
Interpreter::Type_Float movement = (runtime[0].mFloat * MWBase::Environment::get().getFrameDuration());
|
|
runtime.pop();
|
|
|
|
osg::Vec3f diff;
|
|
|
|
if (axis == "x")
|
|
diff.x() = movement;
|
|
else if (axis == "y")
|
|
diff.y() = movement;
|
|
else if (axis == "z")
|
|
diff.z() = movement;
|
|
else
|
|
return;
|
|
|
|
// We should move actors, standing on moving object, too.
|
|
// This approach can be used to create elevators.
|
|
moveStandingActors(ptr, diff);
|
|
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext())
|
|
.updatePtr(ptr, MWBase::Environment::get().getWorld()->moveObjectBy(ptr, diff, false));
|
|
}
|
|
};
|
|
|
|
class OpResetActors : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
void execute(Interpreter::Runtime& runtime) override
|
|
{
|
|
MWBase::Environment::get().getWorld()->resetActors();
|
|
}
|
|
};
|
|
|
|
class OpFixme : public Interpreter::Opcode0
|
|
{
|
|
public:
|
|
void execute(Interpreter::Runtime& runtime) override
|
|
{
|
|
MWBase::Environment::get().getWorld()->fixPosition();
|
|
}
|
|
};
|
|
|
|
void installOpcodes(Interpreter::Interpreter& interpreter)
|
|
{
|
|
interpreter.installSegment5<OpGetDistance<ImplicitRef>>(Compiler::Transformation::opcodeGetDistance);
|
|
interpreter.installSegment5<OpGetDistance<ExplicitRef>>(
|
|
Compiler::Transformation::opcodeGetDistanceExplicit);
|
|
interpreter.installSegment5<OpSetScale<ImplicitRef>>(Compiler::Transformation::opcodeSetScale);
|
|
interpreter.installSegment5<OpSetScale<ExplicitRef>>(Compiler::Transformation::opcodeSetScaleExplicit);
|
|
interpreter.installSegment5<OpSetAngle<ImplicitRef>>(Compiler::Transformation::opcodeSetAngle);
|
|
interpreter.installSegment5<OpSetAngle<ExplicitRef>>(Compiler::Transformation::opcodeSetAngleExplicit);
|
|
interpreter.installSegment5<OpGetScale<ImplicitRef>>(Compiler::Transformation::opcodeGetScale);
|
|
interpreter.installSegment5<OpGetScale<ExplicitRef>>(Compiler::Transformation::opcodeGetScaleExplicit);
|
|
interpreter.installSegment5<OpGetAngle<ImplicitRef>>(Compiler::Transformation::opcodeGetAngle);
|
|
interpreter.installSegment5<OpGetAngle<ExplicitRef>>(Compiler::Transformation::opcodeGetAngleExplicit);
|
|
interpreter.installSegment5<OpGetPos<ImplicitRef>>(Compiler::Transformation::opcodeGetPos);
|
|
interpreter.installSegment5<OpGetPos<ExplicitRef>>(Compiler::Transformation::opcodeGetPosExplicit);
|
|
interpreter.installSegment5<OpSetPos<ImplicitRef>>(Compiler::Transformation::opcodeSetPos);
|
|
interpreter.installSegment5<OpSetPos<ExplicitRef>>(Compiler::Transformation::opcodeSetPosExplicit);
|
|
interpreter.installSegment5<OpGetStartingPos<ImplicitRef>>(Compiler::Transformation::opcodeGetStartingPos);
|
|
interpreter.installSegment5<OpGetStartingPos<ExplicitRef>>(
|
|
Compiler::Transformation::opcodeGetStartingPosExplicit);
|
|
interpreter.installSegment5<OpPosition<ImplicitRef>>(Compiler::Transformation::opcodePosition);
|
|
interpreter.installSegment5<OpPosition<ExplicitRef>>(Compiler::Transformation::opcodePositionExplicit);
|
|
interpreter.installSegment5<OpPositionCell<ImplicitRef>>(Compiler::Transformation::opcodePositionCell);
|
|
interpreter.installSegment5<OpPositionCell<ExplicitRef>>(
|
|
Compiler::Transformation::opcodePositionCellExplicit);
|
|
interpreter.installSegment5<OpPlaceItemCell>(Compiler::Transformation::opcodePlaceItemCell);
|
|
interpreter.installSegment5<OpPlaceItem>(Compiler::Transformation::opcodePlaceItem);
|
|
interpreter.installSegment5<OpPlaceAt<ImplicitRef, true>>(Compiler::Transformation::opcodePlaceAtPc);
|
|
interpreter.installSegment5<OpPlaceAt<ImplicitRef, false>>(Compiler::Transformation::opcodePlaceAtMe);
|
|
interpreter.installSegment5<OpPlaceAt<ExplicitRef, false>>(
|
|
Compiler::Transformation::opcodePlaceAtMeExplicit);
|
|
interpreter.installSegment5<OpModScale<ImplicitRef>>(Compiler::Transformation::opcodeModScale);
|
|
interpreter.installSegment5<OpModScale<ExplicitRef>>(Compiler::Transformation::opcodeModScaleExplicit);
|
|
interpreter.installSegment5<OpRotate<ImplicitRef>>(Compiler::Transformation::opcodeRotate);
|
|
interpreter.installSegment5<OpRotate<ExplicitRef>>(Compiler::Transformation::opcodeRotateExplicit);
|
|
interpreter.installSegment5<OpRotateWorld<ImplicitRef>>(Compiler::Transformation::opcodeRotateWorld);
|
|
interpreter.installSegment5<OpRotateWorld<ExplicitRef>>(
|
|
Compiler::Transformation::opcodeRotateWorldExplicit);
|
|
interpreter.installSegment5<OpSetAtStart<ImplicitRef>>(Compiler::Transformation::opcodeSetAtStart);
|
|
interpreter.installSegment5<OpSetAtStart<ExplicitRef>>(Compiler::Transformation::opcodeSetAtStartExplicit);
|
|
interpreter.installSegment5<OpMove<ImplicitRef>>(Compiler::Transformation::opcodeMove);
|
|
interpreter.installSegment5<OpMove<ExplicitRef>>(Compiler::Transformation::opcodeMoveExplicit);
|
|
interpreter.installSegment5<OpMoveWorld<ImplicitRef>>(Compiler::Transformation::opcodeMoveWorld);
|
|
interpreter.installSegment5<OpMoveWorld<ExplicitRef>>(Compiler::Transformation::opcodeMoveWorldExplicit);
|
|
interpreter.installSegment5<OpGetStartingAngle<ImplicitRef>>(
|
|
Compiler::Transformation::opcodeGetStartingAngle);
|
|
interpreter.installSegment5<OpGetStartingAngle<ExplicitRef>>(
|
|
Compiler::Transformation::opcodeGetStartingAngleExplicit);
|
|
interpreter.installSegment5<OpResetActors>(Compiler::Transformation::opcodeResetActors);
|
|
interpreter.installSegment5<OpFixme>(Compiler::Transformation::opcodeFixme);
|
|
}
|
|
}
|
|
}
|