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OpenMW/apps/openmw/mwscript/transformationextensions.cpp
2024-06-04 18:44:55 +03:00

866 lines
36 KiB
C++

#include <components/debug/debuglog.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/esm/util.hpp>
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/opcodes.hpp>
#include <components/interpreter/runtime.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/luamanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/scene.hpp"
#include "../mwworld/worldmodel.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
namespace MWScript
{
namespace Transformation
{
void moveStandingActors(const MWWorld::Ptr& ptr, const osg::Vec3f& diff)
{
std::vector<MWWorld::Ptr> actors;
MWBase::Environment::get().getWorld()->getActorsStandingOn(ptr, actors);
for (auto& actor : actors)
MWBase::Environment::get().getWorld()->moveObjectBy(actor, diff, false);
}
template <class R>
class OpGetDistance : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr from = R()(runtime, !R::implicit);
ESM::RefId name = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger));
runtime.pop();
if (from.isEmpty())
{
std::string error = "Missing implicit ref";
runtime.getContext().report(error);
Log(Debug::Error) << error;
runtime.push(0.f);
return;
}
if (from.getContainerStore()) // is the object contained?
{
MWWorld::Ptr container = MWBase::Environment::get().getWorld()->findContainer(from);
if (!container.isEmpty())
from = container;
else
{
const std::string error
= "Failed to find the container of object " + from.getCellRef().getRefId().toDebugString();
runtime.getContext().report(error);
Log(Debug::Error) << error;
runtime.push(0.f);
return;
}
}
const MWWorld::Ptr to = MWBase::Environment::get().getWorld()->searchPtr(name, false);
if (to.isEmpty())
{
const std::string error = "Failed to find an instance of object " + name.toDebugString();
runtime.getContext().report(error);
Log(Debug::Error) << error;
runtime.push(0.f);
return;
}
float distance;
// If the objects are in different worldspaces, return a large value (just like vanilla)
if (!to.isInCell() || !from.isInCell()
|| to.getCell()->getCell()->getWorldSpace() != from.getCell()->getCell()->getWorldSpace())
distance = std::numeric_limits<float>::max();
else
{
double diff[3];
const float* const pos1 = to.getRefData().getPosition().pos;
const float* const pos2 = from.getRefData().getPosition().pos;
for (int i = 0; i < 3; ++i)
diff[i] = pos1[i] - pos2[i];
distance = static_cast<float>(std::sqrt(diff[0] * diff[0] + diff[1] * diff[1] + diff[2] * diff[2]));
}
runtime.push(distance);
}
};
template <class R>
class OpSetScale : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Float scale = runtime[0].mFloat;
runtime.pop();
MWBase::Environment::get().getWorld()->scaleObject(ptr, scale);
}
};
template <class R>
class OpGetScale : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
runtime.push(ptr.getCellRef().getScale());
}
};
template <class R>
class OpModScale : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Float scale = runtime[0].mFloat;
runtime.pop();
// add the parameter to the object's scale.
MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale() + scale);
}
};
template <class R>
class OpSetAngle : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float angle = osg::DegreesToRadians(runtime[0].mFloat);
runtime.pop();
float ax = ptr.getRefData().getPosition().rot[0];
float ay = ptr.getRefData().getPosition().rot[1];
float az = ptr.getRefData().getPosition().rot[2];
// XYZ axis use the inverse (XYZ) rotation order like vanilla SetAngle.
// UVW axis use the standard (ZYX) rotation order like TESCS/OpenMW-CS and the rest of the game.
if (axis == "x")
MWBase::Environment::get().getWorld()->rotateObject(
ptr, osg::Vec3f(angle, ay, az), MWBase::RotationFlag_inverseOrder);
else if (axis == "y")
MWBase::Environment::get().getWorld()->rotateObject(
ptr, osg::Vec3f(ax, angle, az), MWBase::RotationFlag_inverseOrder);
else if (axis == "z")
MWBase::Environment::get().getWorld()->rotateObject(
ptr, osg::Vec3f(ax, ay, angle), MWBase::RotationFlag_inverseOrder);
else if (axis == "u")
MWBase::Environment::get().getWorld()->rotateObject(
ptr, osg::Vec3f(angle, ay, az), MWBase::RotationFlag_none);
else if (axis == "v")
MWBase::Environment::get().getWorld()->rotateObject(
ptr, osg::Vec3f(ax, angle, az), MWBase::RotationFlag_none);
else if (axis == "w")
MWBase::Environment::get().getWorld()->rotateObject(
ptr, osg::Vec3f(ax, ay, angle), MWBase::RotationFlag_none);
}
};
template <class R>
class OpGetStartingAngle : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
float ret = 0.f;
if (!axis.empty())
{
if (axis[0] == 'x')
{
ret = osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[0]);
}
else if (axis[0] == 'y')
{
ret = osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[1]);
}
else if (axis[0] == 'z')
{
ret = osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[2]);
}
}
runtime.push(ret);
}
};
template <class R>
class OpGetAngle : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
float ret = 0.f;
if (!axis.empty())
{
if (axis[0] == 'x')
{
ret = osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[0]);
}
else if (axis[0] == 'y')
{
ret = osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[1]);
}
else if (axis[0] == 'z')
{
ret = osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[2]);
}
}
runtime.push(ret);
}
};
template <class R>
class OpGetPos : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
float ret = 0.f;
if (!axis.empty())
{
if (axis[0] == 'x')
{
ret = ptr.getRefData().getPosition().pos[0];
}
else if (axis[0] == 'y')
{
ret = ptr.getRefData().getPosition().pos[1];
}
else if (axis[0] == 'z')
{
ret = ptr.getRefData().getPosition().pos[2];
}
}
runtime.push(ret);
}
};
template <class R>
class OpSetPos : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float pos = runtime[0].mFloat;
runtime.pop();
if (!ptr.isInCell())
return;
// Note: SetPos does not skip weather transitions in vanilla engine, so we do not call
// setTeleported(true) here.
const auto curPos = ptr.getRefData().getPosition().asVec3();
auto newPos = curPos;
if (axis == "x")
{
newPos[0] = pos;
}
else if (axis == "y")
{
newPos[1] = pos;
}
else if (axis == "z")
{
// We should not place actors under ground
if (ptr.getClass().isActor())
{
float terrainHeight = -std::numeric_limits<float>::max();
if (ptr.getCell()->isExterior())
terrainHeight = MWBase::Environment::get().getWorld()->getTerrainHeightAt(
curPos, ptr.getCell()->getCell()->getWorldSpace());
if (pos < terrainHeight)
pos = terrainHeight;
}
newPos[2] = pos;
}
else
{
return;
}
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext())
.updatePtr(ptr, MWBase::Environment::get().getWorld()->moveObjectBy(ptr, newPos - curPos, true));
}
};
template <class R>
class OpGetStartingPos : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
float ret = 0.f;
if (!axis.empty())
{
if (axis[0] == 'x')
{
ret = ptr.getCellRef().getPosition().pos[0];
}
else if (axis[0] == 'y')
{
ret = ptr.getCellRef().getPosition().pos[1];
}
else if (axis[0] == 'z')
{
ret = ptr.getCellRef().getPosition().pos[2];
}
}
runtime.push(ret);
}
};
template <class R>
class OpPositionCell : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Float x = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float y = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float zRot = runtime[0].mFloat;
runtime.pop();
std::string_view cellID = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
if (ptr.getContainerStore())
return;
bool isPlayer = ptr == MWMechanics::getPlayer();
auto world = MWBase::Environment::get().getWorld();
auto worldModel = MWBase::Environment::get().getWorldModel();
if (ptr.getClass().isActor())
ptr.getClass().getCreatureStats(ptr).setTeleported(true);
if (isPlayer)
world->getPlayer().setTeleported(true);
MWWorld::CellStore* store = worldModel->findCell(cellID);
if (store != nullptr && store->isExterior())
store = &worldModel->getExterior(
ESM::positionToExteriorCellLocation(x, y, store->getCell()->getWorldSpace()));
if (store == nullptr)
{
// cell not found, move to exterior instead if moving the player (vanilla PositionCell
// compatibility)
std::string error = "PositionCell: unknown interior cell (" + std::string(cellID) + ")";
if (isPlayer)
error += ", moving to exterior instead";
runtime.getContext().report(error);
if (!isPlayer)
{
Log(Debug::Error) << error;
return;
}
Log(Debug::Warning) << error;
const ESM::ExteriorCellLocation cellIndex
= ESM::positionToExteriorCellLocation(x, y, ESM::Cell::sDefaultWorldspaceId);
store = &worldModel->getExterior(cellIndex);
}
MWWorld::Ptr base = ptr;
ptr = world->moveObject(ptr, store, osg::Vec3f(x, y, z));
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base, ptr);
auto rot = ptr.getRefData().getPosition().asRotationVec3();
// Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south
// = 10800, west = 16200) except for when you position the player, then degrees must be used. See
// "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
if (!isPlayer)
zRot = zRot / 60.0f;
rot.z() = osg::DegreesToRadians(zRot);
world->rotateObject(ptr, rot);
bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell());
ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive);
MWBase::Environment::get().getLuaManager()->objectTeleported(ptr);
}
};
template <class R>
class OpPosition : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Float x = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float y = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float zRot = runtime[0].mFloat;
runtime.pop();
if (!ptr.isInCell())
return;
bool isPlayer = ptr == MWMechanics::getPlayer();
auto world = MWBase::Environment::get().getWorld();
if (ptr.getClass().isActor())
ptr.getClass().getCreatureStats(ptr).setTeleported(true);
if (isPlayer)
world->getPlayer().setTeleported(true);
const ESM::ExteriorCellLocation location
= ESM::positionToExteriorCellLocation(x, y, ESM::Cell::sDefaultWorldspaceId);
// another morrowind oddity: player will be moved to the exterior cell at this location,
// non-player actors will move within the cell they are in.
MWWorld::Ptr base = ptr;
if (isPlayer)
{
MWWorld::CellStore* cell = &MWBase::Environment::get().getWorldModel()->getExterior(location);
ptr = world->moveObject(ptr, cell, osg::Vec3(x, y, z));
}
else
{
ptr = world->moveObject(ptr, osg::Vec3f(x, y, z), true, true);
}
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base, ptr);
auto rot = ptr.getRefData().getPosition().asRotationVec3();
// Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south =
// 10800, west = 16200) except for when you position the player, then degrees must be used. See
// "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
if (!isPlayer)
zRot = zRot / 60.0f;
rot.z() = osg::DegreesToRadians(zRot);
world->rotateObject(ptr, rot);
bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell());
ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive);
MWBase::Environment::get().getLuaManager()->objectTeleported(ptr);
}
};
class OpPlaceItemCell : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
const ESM::RefId itemID = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger));
runtime.pop();
std::string_view cellName = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float x = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float y = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float zRotDegrees = runtime[0].mFloat;
runtime.pop();
MWWorld::CellStore* const store = MWBase::Environment::get().getWorldModel()->findCell(cellName);
if (store == nullptr)
{
const std::string message = "unknown cell (" + std::string(cellName) + ")";
runtime.getContext().report(message);
Log(Debug::Error) << message;
return;
}
ESM::Position pos;
pos.pos[0] = x;
pos.pos[1] = y;
pos.pos[2] = z;
pos.rot[0] = pos.rot[1] = 0;
pos.rot[2] = osg::DegreesToRadians(zRotDegrees);
MWWorld::ManualRef ref(*MWBase::Environment::get().getESMStore(), itemID);
ref.getPtr().mRef->mData.mPhysicsPostponed = !ref.getPtr().getClass().isActor();
ref.getPtr().getCellRef().setPosition(pos);
MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(), store, pos);
placed.getClass().adjustPosition(placed, true);
}
};
class OpPlaceItem : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
ESM::RefId itemID = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger));
runtime.pop();
Interpreter::Type_Float x = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float y = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float zRotDegrees = runtime[0].mFloat;
runtime.pop();
MWWorld::Ptr player = MWMechanics::getPlayer();
if (!player.isInCell())
throw std::runtime_error("player not in a cell");
MWWorld::CellStore* store = nullptr;
if (player.getCell()->isExterior())
{
const ESM::ExteriorCellLocation cellIndex
= ESM::positionToExteriorCellLocation(x, y, player.getCell()->getCell()->getWorldSpace());
store = &MWBase::Environment::get().getWorldModel()->getExterior(cellIndex);
}
else
store = player.getCell();
ESM::Position pos;
pos.pos[0] = x;
pos.pos[1] = y;
pos.pos[2] = z;
pos.rot[0] = pos.rot[1] = 0;
pos.rot[2] = osg::DegreesToRadians(zRotDegrees);
MWWorld::ManualRef ref(*MWBase::Environment::get().getESMStore(), itemID);
ref.getPtr().mRef->mData.mPhysicsPostponed = !ref.getPtr().getClass().isActor();
ref.getPtr().getCellRef().setPosition(pos);
MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(), store, pos);
placed.getClass().adjustPosition(placed, true);
}
};
template <class R, bool pc>
class OpPlaceAt : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr actor = pc ? MWMechanics::getPlayer() : R()(runtime);
ESM::RefId itemID = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger));
runtime.pop();
Interpreter::Type_Integer count = runtime[0].mInteger;
runtime.pop();
Interpreter::Type_Float distance = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Integer direction = runtime[0].mInteger;
runtime.pop();
if (direction < 0 || direction > 3)
throw std::runtime_error("invalid direction");
if (count < 0)
throw std::runtime_error("count must be non-negative");
if (!actor.isInCell())
throw std::runtime_error("actor is not in a cell");
for (int i = 0; i < count; ++i)
{
// create item
MWWorld::ManualRef ref(*MWBase::Environment::get().getESMStore(), itemID, 1);
ref.getPtr().mRef->mData.mPhysicsPostponed = !ref.getPtr().getClass().isActor();
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->safePlaceObject(
ref.getPtr(), actor, actor.getCell(), direction, distance);
MWBase::Environment::get().getWorld()->scaleObject(ptr, actor.getCellRef().getScale());
}
}
};
template <class R>
class OpRotate : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
const MWWorld::Ptr& ptr = R()(runtime);
std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float rotation
= osg::DegreesToRadians(runtime[0].mFloat * MWBase::Environment::get().getFrameDuration());
runtime.pop();
auto rot = ptr.getRefData().getPosition().asRotationVec3();
// Regardless of the axis argument, the player may only be rotated on Z
if (axis == "z" || MWMechanics::getPlayer() == ptr)
rot.z() += rotation;
else if (axis == "x")
rot.x() += rotation;
else if (axis == "y")
rot.y() += rotation;
MWBase::Environment::get().getWorld()->rotateObject(ptr, rot);
}
};
template <class R>
class OpRotateWorld : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float rotation
= osg::DegreesToRadians(runtime[0].mFloat * MWBase::Environment::get().getFrameDuration());
runtime.pop();
if (!ptr.getRefData().getBaseNode())
return;
// We can rotate actors only around Z axis
if (ptr.getClass().isActor() && (axis == "x" || axis == "y"))
return;
osg::Quat rot;
if (axis == "x")
rot = osg::Quat(rotation, -osg::X_AXIS);
else if (axis == "y")
rot = osg::Quat(rotation, -osg::Y_AXIS);
else if (axis == "z")
rot = osg::Quat(rotation, -osg::Z_AXIS);
else
return;
osg::Quat attitude = ptr.getRefData().getBaseNode()->getAttitude();
MWBase::Environment::get().getWorld()->rotateWorldObject(ptr, attitude * rot);
}
};
template <class R>
class OpSetAtStart : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
if (!ptr.isInCell())
return;
MWBase::Environment::get().getWorld()->rotateObject(
ptr, ptr.getCellRef().getPosition().asRotationVec3());
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext())
.updatePtr(ptr,
MWBase::Environment::get().getWorld()->moveObject(
ptr, ptr.getCellRef().getPosition().asVec3()));
}
};
template <class R>
class OpMove : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
const MWWorld::Ptr& ptr = R()(runtime);
if (!ptr.isInCell())
return;
std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float movement = (runtime[0].mFloat * MWBase::Environment::get().getFrameDuration());
runtime.pop();
osg::Vec3f posChange;
if (axis == "x")
{
posChange = osg::Vec3f(movement, 0, 0);
}
else if (axis == "y")
{
posChange = osg::Vec3f(0, movement, 0);
}
else if (axis == "z")
{
posChange = osg::Vec3f(0, 0, movement);
}
else
return;
// is it correct that disabled objects can't be Move-d?
if (!ptr.getRefData().getBaseNode())
return;
osg::Vec3f diff = ptr.getRefData().getBaseNode()->getAttitude() * posChange;
// We should move actors, standing on moving object, too.
// This approach can be used to create elevators.
moveStandingActors(ptr, diff);
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext())
.updatePtr(ptr, MWBase::Environment::get().getWorld()->moveObjectBy(ptr, diff, false));
}
};
template <class R>
class OpMoveWorld : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
if (!ptr.isInCell())
return;
std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float movement = (runtime[0].mFloat * MWBase::Environment::get().getFrameDuration());
runtime.pop();
osg::Vec3f diff;
if (axis == "x")
diff.x() = movement;
else if (axis == "y")
diff.y() = movement;
else if (axis == "z")
diff.z() = movement;
else
return;
// We should move actors, standing on moving object, too.
// This approach can be used to create elevators.
moveStandingActors(ptr, diff);
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext())
.updatePtr(ptr, MWBase::Environment::get().getWorld()->moveObjectBy(ptr, diff, false));
}
};
class OpResetActors : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWBase::Environment::get().getWorld()->resetActors();
}
};
class OpFixme : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWBase::Environment::get().getWorld()->fixPosition();
}
};
void installOpcodes(Interpreter::Interpreter& interpreter)
{
interpreter.installSegment5<OpGetDistance<ImplicitRef>>(Compiler::Transformation::opcodeGetDistance);
interpreter.installSegment5<OpGetDistance<ExplicitRef>>(
Compiler::Transformation::opcodeGetDistanceExplicit);
interpreter.installSegment5<OpSetScale<ImplicitRef>>(Compiler::Transformation::opcodeSetScale);
interpreter.installSegment5<OpSetScale<ExplicitRef>>(Compiler::Transformation::opcodeSetScaleExplicit);
interpreter.installSegment5<OpSetAngle<ImplicitRef>>(Compiler::Transformation::opcodeSetAngle);
interpreter.installSegment5<OpSetAngle<ExplicitRef>>(Compiler::Transformation::opcodeSetAngleExplicit);
interpreter.installSegment5<OpGetScale<ImplicitRef>>(Compiler::Transformation::opcodeGetScale);
interpreter.installSegment5<OpGetScale<ExplicitRef>>(Compiler::Transformation::opcodeGetScaleExplicit);
interpreter.installSegment5<OpGetAngle<ImplicitRef>>(Compiler::Transformation::opcodeGetAngle);
interpreter.installSegment5<OpGetAngle<ExplicitRef>>(Compiler::Transformation::opcodeGetAngleExplicit);
interpreter.installSegment5<OpGetPos<ImplicitRef>>(Compiler::Transformation::opcodeGetPos);
interpreter.installSegment5<OpGetPos<ExplicitRef>>(Compiler::Transformation::opcodeGetPosExplicit);
interpreter.installSegment5<OpSetPos<ImplicitRef>>(Compiler::Transformation::opcodeSetPos);
interpreter.installSegment5<OpSetPos<ExplicitRef>>(Compiler::Transformation::opcodeSetPosExplicit);
interpreter.installSegment5<OpGetStartingPos<ImplicitRef>>(Compiler::Transformation::opcodeGetStartingPos);
interpreter.installSegment5<OpGetStartingPos<ExplicitRef>>(
Compiler::Transformation::opcodeGetStartingPosExplicit);
interpreter.installSegment5<OpPosition<ImplicitRef>>(Compiler::Transformation::opcodePosition);
interpreter.installSegment5<OpPosition<ExplicitRef>>(Compiler::Transformation::opcodePositionExplicit);
interpreter.installSegment5<OpPositionCell<ImplicitRef>>(Compiler::Transformation::opcodePositionCell);
interpreter.installSegment5<OpPositionCell<ExplicitRef>>(
Compiler::Transformation::opcodePositionCellExplicit);
interpreter.installSegment5<OpPlaceItemCell>(Compiler::Transformation::opcodePlaceItemCell);
interpreter.installSegment5<OpPlaceItem>(Compiler::Transformation::opcodePlaceItem);
interpreter.installSegment5<OpPlaceAt<ImplicitRef, true>>(Compiler::Transformation::opcodePlaceAtPc);
interpreter.installSegment5<OpPlaceAt<ImplicitRef, false>>(Compiler::Transformation::opcodePlaceAtMe);
interpreter.installSegment5<OpPlaceAt<ExplicitRef, false>>(
Compiler::Transformation::opcodePlaceAtMeExplicit);
interpreter.installSegment5<OpModScale<ImplicitRef>>(Compiler::Transformation::opcodeModScale);
interpreter.installSegment5<OpModScale<ExplicitRef>>(Compiler::Transformation::opcodeModScaleExplicit);
interpreter.installSegment5<OpRotate<ImplicitRef>>(Compiler::Transformation::opcodeRotate);
interpreter.installSegment5<OpRotate<ExplicitRef>>(Compiler::Transformation::opcodeRotateExplicit);
interpreter.installSegment5<OpRotateWorld<ImplicitRef>>(Compiler::Transformation::opcodeRotateWorld);
interpreter.installSegment5<OpRotateWorld<ExplicitRef>>(
Compiler::Transformation::opcodeRotateWorldExplicit);
interpreter.installSegment5<OpSetAtStart<ImplicitRef>>(Compiler::Transformation::opcodeSetAtStart);
interpreter.installSegment5<OpSetAtStart<ExplicitRef>>(Compiler::Transformation::opcodeSetAtStartExplicit);
interpreter.installSegment5<OpMove<ImplicitRef>>(Compiler::Transformation::opcodeMove);
interpreter.installSegment5<OpMove<ExplicitRef>>(Compiler::Transformation::opcodeMoveExplicit);
interpreter.installSegment5<OpMoveWorld<ImplicitRef>>(Compiler::Transformation::opcodeMoveWorld);
interpreter.installSegment5<OpMoveWorld<ExplicitRef>>(Compiler::Transformation::opcodeMoveWorldExplicit);
interpreter.installSegment5<OpGetStartingAngle<ImplicitRef>>(
Compiler::Transformation::opcodeGetStartingAngle);
interpreter.installSegment5<OpGetStartingAngle<ExplicitRef>>(
Compiler::Transformation::opcodeGetStartingAngleExplicit);
interpreter.installSegment5<OpResetActors>(Compiler::Transformation::opcodeResetActors);
interpreter.installSegment5<OpFixme>(Compiler::Transformation::opcodeFixme);
}
}
}