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OpenMW/apps/openmw/mwlua/userdataserializer.hpp

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C++

#ifndef MWLUA_USERDATASERIALIZER_H
#define MWLUA_USERDATASERIALIZER_H
#include "object.hpp"
namespace LuaUtil
{
class UserdataSerializer;
}
namespace MWLua
{
// UserdataSerializer is an extension for components/lua/serialization.hpp
// Needed to serialize references to objects.
// If local=true, then during deserialization creates LObject, otherwise creates GObject.
// contentFileMapping is used only for deserialization. Needed to fix references if the order
// of content files was changed.
std::unique_ptr<LuaUtil::UserdataSerializer> createUserdataSerializer(
bool local, std::map<int, int>* contentFileMapping = nullptr);
}
#endif // MWLUA_USERDATASERIALIZER_H