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54 lines
2.2 KiB
C++
54 lines
2.2 KiB
C++
#include "classbindings.hpp"
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#include <components/esm3/loadclas.hpp>
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#include <components/lua/luastate.hpp>
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#include "idcollectionbindings.hpp"
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#include "types/types.hpp"
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namespace sol
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{
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template <>
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struct is_automagical<ESM::Class> : std::false_type
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{
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};
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}
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namespace MWLua
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{
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sol::table initClassRecordBindings(const Context& context)
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{
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sol::state_view& lua = context.mLua->sol();
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sol::table classes(context.mLua->sol(), sol::create);
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addRecordFunctionBinding<ESM::Class>(classes, context);
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auto classT = lua.new_usertype<ESM::Class>("ESM3_Class");
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classT[sol::meta_function::to_string]
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= [](const ESM::Class& rec) -> std::string { return "ESM3_Class[" + rec.mId.toDebugString() + "]"; };
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classT["id"] = sol::readonly_property([](const ESM::Class& rec) { return rec.mId.serializeText(); });
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classT["name"] = sol::readonly_property([](const ESM::Class& rec) -> std::string_view { return rec.mName; });
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classT["description"]
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= sol::readonly_property([](const ESM::Class& rec) -> std::string_view { return rec.mDescription; });
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classT["attributes"] = sol::readonly_property([lua](const ESM::Class& rec) -> sol::table {
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return createReadOnlyRefIdTable(lua, rec.mData.mAttribute, ESM::Attribute::indexToRefId);
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});
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classT["majorSkills"] = sol::readonly_property([lua](const ESM::Class& rec) -> sol::table {
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return createReadOnlyRefIdTable(
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lua, rec.mData.mSkills, [](const auto& pair) { return ESM::Skill::indexToRefId(pair[1]); });
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});
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classT["minorSkills"] = sol::readonly_property([lua](const ESM::Class& rec) -> sol::table {
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return createReadOnlyRefIdTable(
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lua, rec.mData.mSkills, [](const auto& pair) { return ESM::Skill::indexToRefId(pair[0]); });
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});
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classT["specialization"] = sol::readonly_property([](const ESM::Class& rec) -> std::string_view {
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return ESM::Class::specializationIndexToLuaId.at(rec.mData.mSpecialization);
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});
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classT["isPlayable"]
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= sol::readonly_property([](const ESM::Class& rec) -> bool { return rec.mData.mIsPlayable; });
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return LuaUtil::makeReadOnly(classes);
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}
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}
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