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OpenMW/apps/openmw/mwlua/classbindings.cpp
2024-03-21 11:14:01 +01:00

54 lines
2.2 KiB
C++

#include "classbindings.hpp"
#include <components/esm3/loadclas.hpp>
#include <components/lua/luastate.hpp>
#include "idcollectionbindings.hpp"
#include "types/types.hpp"
namespace sol
{
template <>
struct is_automagical<ESM::Class> : std::false_type
{
};
}
namespace MWLua
{
sol::table initClassRecordBindings(const Context& context)
{
sol::state_view& lua = context.mLua->sol();
sol::table classes(context.mLua->sol(), sol::create);
addRecordFunctionBinding<ESM::Class>(classes, context);
auto classT = lua.new_usertype<ESM::Class>("ESM3_Class");
classT[sol::meta_function::to_string]
= [](const ESM::Class& rec) -> std::string { return "ESM3_Class[" + rec.mId.toDebugString() + "]"; };
classT["id"] = sol::readonly_property([](const ESM::Class& rec) { return rec.mId.serializeText(); });
classT["name"] = sol::readonly_property([](const ESM::Class& rec) -> std::string_view { return rec.mName; });
classT["description"]
= sol::readonly_property([](const ESM::Class& rec) -> std::string_view { return rec.mDescription; });
classT["attributes"] = sol::readonly_property([lua](const ESM::Class& rec) -> sol::table {
return createReadOnlyRefIdTable(lua, rec.mData.mAttribute, ESM::Attribute::indexToRefId);
});
classT["majorSkills"] = sol::readonly_property([lua](const ESM::Class& rec) -> sol::table {
return createReadOnlyRefIdTable(
lua, rec.mData.mSkills, [](const auto& pair) { return ESM::Skill::indexToRefId(pair[1]); });
});
classT["minorSkills"] = sol::readonly_property([lua](const ESM::Class& rec) -> sol::table {
return createReadOnlyRefIdTable(
lua, rec.mData.mSkills, [](const auto& pair) { return ESM::Skill::indexToRefId(pair[0]); });
});
classT["specialization"] = sol::readonly_property([](const ESM::Class& rec) -> std::string_view {
return ESM::Class::specializationIndexToLuaId.at(rec.mData.mSpecialization);
});
classT["isPlayable"]
= sol::readonly_property([](const ESM::Class& rec) -> bool { return rec.mData.mIsPlayable; });
return LuaUtil::makeReadOnly(classes);
}
}