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OpenMW/apps/openmw/mwdialogue/journalimp.hpp
2023-07-08 14:32:58 +02:00

81 lines
2.8 KiB
C++

#ifndef GAME_MWDIALOG_JOURNAL_H
#define GAME_MWDIALOG_JOURNAL_H
#include "../mwbase/journal.hpp"
#include "quest.hpp"
namespace MWDialogue
{
/// \brief The player's journal
class Journal : public MWBase::Journal
{
TEntryContainer mJournal;
TQuestContainer mQuests;
TTopicContainer mTopics;
private:
Topic& getTopic(const ESM::RefId& id);
bool isThere(const ESM::RefId& topicId, const ESM::RefId& infoId = ESM::RefId()) const;
public:
Journal();
void clear() override;
Quest* getQuestOrNull(const ESM::RefId& id) override;
///< Gets a pointer to the requested quest. Will return nullptr if the quest has not been started.
Quest& getOrStartQuest(const ESM::RefId& id) override;
///< Gets the quest requested. Attempts to create it and inserts it in quests if it is not yet started.
void addEntry(const ESM::RefId& id, int index, const MWWorld::Ptr& actor) override;
///< Add a journal entry.
/// @param actor Used as context for replacing of escape sequences (%name, etc).
void setJournalIndex(const ESM::RefId& id, int index) override;
///< Set the journal index without adding an entry.
int getJournalIndex(const ESM::RefId& id) const override;
///< Get the journal index.
void addTopic(const ESM::RefId& topicId, const ESM::RefId& infoId, const MWWorld::Ptr& actor) override;
/// \note topicId must be lowercase
void removeLastAddedTopicResponse(const ESM::RefId& topicId, std::string_view actorName) override;
///< Removes the last topic response added for the given topicId and actor name.
/// \note topicId must be lowercase
TEntryIter begin() const override;
///< Iterator pointing to the begin of the main journal.
///
/// \note Iterators to main journal entries will never become invalid.
TEntryIter end() const override;
///< Iterator pointing past the end of the main journal.
TQuestIter questBegin() const override;
///< Iterator pointing to the first quest (sorted by topic ID)
TQuestIter questEnd() const override;
///< Iterator pointing past the last quest.
TTopicIter topicBegin() const override;
///< Iterator pointing to the first topic (sorted by topic ID)
///
/// \note The topic ID is identical with the user-visible topic string.
TTopicIter topicEnd() const override;
///< Iterator pointing past the last topic.
int countSavedGameRecords() const override;
void write(ESM::ESMWriter& writer, Loading::Listener& progress) const override;
void readRecord(ESM::ESMReader& reader, uint32_t type) override;
};
}
#endif