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137 lines
4.5 KiB
C++
137 lines
4.5 KiB
C++
#ifndef GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
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#define GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
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#include "../mwbase/dialoguemanager.hpp"
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#include <map>
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#include <optional>
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#include <set>
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#include <unordered_map>
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#include <components/compiler/streamerrorhandler.hpp>
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#include <components/esm3/loadinfo.hpp>
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#include <components/interpreter/program.hpp>
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#include <components/misc/strings/algorithm.hpp>
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#include <components/translation/translation.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwscript/compilercontext.hpp"
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namespace ESM
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{
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struct Dialogue;
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}
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namespace MWDialogue
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{
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class DialogueManager : public MWBase::DialogueManager
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{
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struct ActorKnownTopicInfo
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{
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int mFlags;
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const ESM::DialInfo* mInfo;
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};
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std::set<ESM::RefId> mKnownTopics; // Those are the topics the player knows.
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// Modified faction reactions. <Faction1, <Faction2, Difference> >
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typedef std::map<ESM::RefId, std::map<ESM::RefId, int>> ModFactionReactionMap;
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ModFactionReactionMap mChangedFactionReaction;
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std::map<ESM::RefId, ActorKnownTopicInfo> mActorKnownTopics;
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Translation::Storage& mTranslationDataStorage;
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MWScript::CompilerContext mCompilerContext;
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Compiler::StreamErrorHandler mErrorHandler;
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MWWorld::Ptr mActor;
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bool mTalkedTo;
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int mChoice;
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ESM::RefId mLastTopic; // last topic ID, lowercase
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bool mIsInChoice;
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bool mGoodbye;
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std::vector<std::pair<std::string, int>> mChoices;
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int mOriginalDisposition;
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int mCurrentDisposition;
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int mPermanentDispositionChange;
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std::vector<ESM::RefId> parseTopicIdsFromText(const std::string& text);
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void addTopicsFromText(const std::string& text);
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void updateActorKnownTopics();
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void updateGlobals();
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std::optional<Interpreter::Program> compile(const std::string& cmd, const MWWorld::Ptr& actor);
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void executeScript(const std::string& script, const MWWorld::Ptr& actor);
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void executeTopic(const ESM::RefId& topic, ResponseCallback* callback);
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const ESM::Dialogue* searchDialogue(const ESM::RefId& id);
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void updateOriginalDisposition();
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public:
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DialogueManager(const Compiler::Extensions& extensions, Translation::Storage& translationDataStorage);
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void clear() override;
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bool isInChoice() const override;
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bool startDialogue(const MWWorld::Ptr& actor, ResponseCallback* callback) override;
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std::list<std::string> getAvailableTopics() override;
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int getTopicFlag(const ESM::RefId& topicId) const override;
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bool inJournal(const ESM::RefId& topicId, const ESM::RefId& infoId) const override;
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void addTopic(const ESM::RefId& topic) override;
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void addChoice(std::string_view text, int choice) override;
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const std::vector<std::pair<std::string, int>>& getChoices() const override;
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bool isGoodbye() const override;
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void goodbye() override;
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bool checkServiceRefused(ResponseCallback* callback, ServiceType service = ServiceType::Any) override;
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bool say(const MWWorld::Ptr& actor, const ESM::RefId& topic) override;
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// calbacks for the GUI
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void keywordSelected(std::string_view keyword, ResponseCallback* callback) override;
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void goodbyeSelected() override;
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void questionAnswered(int answer, ResponseCallback* callback) override;
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void persuade(int type, ResponseCallback* callback) override;
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/// @note Controlled by an option, gets discarded when dialogue ends by default
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void applyBarterDispositionChange(int delta) override;
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int countSavedGameRecords() const override;
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void write(ESM::ESMWriter& writer, Loading::Listener& progress) const override;
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void readRecord(ESM::ESMReader& reader, uint32_t type) override;
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/// Changes faction1's opinion of faction2 by \a diff.
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void modFactionReaction(const ESM::RefId& faction1, const ESM::RefId& faction2, int diff) override;
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void setFactionReaction(const ESM::RefId& faction1, const ESM::RefId& faction2, int absolute) override;
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/// @return faction1's opinion of faction2
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int getFactionReaction(const ESM::RefId& faction1, const ESM::RefId& faction2) const override;
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const std::map<ESM::RefId, int>* getFactionReactionOverrides(const ESM::RefId& faction) const override;
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/// Removes the last added topic response for the given actor from the journal
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void clearInfoActor(const MWWorld::Ptr& actor) const override;
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};
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}
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#endif
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