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OpenMW/apps/openmw/mwdialogue/dialoguemanagerimp.hpp

137 lines
4.5 KiB
C++

#ifndef GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
#define GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
#include "../mwbase/dialoguemanager.hpp"
#include <map>
#include <optional>
#include <set>
#include <unordered_map>
#include <components/compiler/streamerrorhandler.hpp>
#include <components/esm3/loadinfo.hpp>
#include <components/interpreter/program.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/translation/translation.hpp>
#include "../mwworld/ptr.hpp"
#include "../mwscript/compilercontext.hpp"
namespace ESM
{
struct Dialogue;
}
namespace MWDialogue
{
class DialogueManager : public MWBase::DialogueManager
{
struct ActorKnownTopicInfo
{
int mFlags;
const ESM::DialInfo* mInfo;
};
std::set<ESM::RefId> mKnownTopics; // Those are the topics the player knows.
// Modified faction reactions. <Faction1, <Faction2, Difference> >
typedef std::map<ESM::RefId, std::map<ESM::RefId, int>> ModFactionReactionMap;
ModFactionReactionMap mChangedFactionReaction;
std::map<ESM::RefId, ActorKnownTopicInfo> mActorKnownTopics;
Translation::Storage& mTranslationDataStorage;
MWScript::CompilerContext mCompilerContext;
Compiler::StreamErrorHandler mErrorHandler;
MWWorld::Ptr mActor;
bool mTalkedTo;
int mChoice;
ESM::RefId mLastTopic; // last topic ID, lowercase
bool mIsInChoice;
bool mGoodbye;
std::vector<std::pair<std::string, int>> mChoices;
int mOriginalDisposition;
int mCurrentDisposition;
int mPermanentDispositionChange;
std::vector<ESM::RefId> parseTopicIdsFromText(const std::string& text);
void addTopicsFromText(const std::string& text);
void updateActorKnownTopics();
void updateGlobals();
std::optional<Interpreter::Program> compile(const std::string& cmd, const MWWorld::Ptr& actor);
void executeScript(const std::string& script, const MWWorld::Ptr& actor);
void executeTopic(const ESM::RefId& topic, ResponseCallback* callback);
const ESM::Dialogue* searchDialogue(const ESM::RefId& id);
void updateOriginalDisposition();
public:
DialogueManager(const Compiler::Extensions& extensions, Translation::Storage& translationDataStorage);
void clear() override;
bool isInChoice() const override;
bool startDialogue(const MWWorld::Ptr& actor, ResponseCallback* callback) override;
std::list<std::string> getAvailableTopics() override;
int getTopicFlag(const ESM::RefId& topicId) const override;
bool inJournal(const ESM::RefId& topicId, const ESM::RefId& infoId) const override;
void addTopic(const ESM::RefId& topic) override;
void addChoice(std::string_view text, int choice) override;
const std::vector<std::pair<std::string, int>>& getChoices() const override;
bool isGoodbye() const override;
void goodbye() override;
bool checkServiceRefused(ResponseCallback* callback, ServiceType service = ServiceType::Any) override;
bool say(const MWWorld::Ptr& actor, const ESM::RefId& topic) override;
// calbacks for the GUI
void keywordSelected(std::string_view keyword, ResponseCallback* callback) override;
void goodbyeSelected() override;
void questionAnswered(int answer, ResponseCallback* callback) override;
void persuade(int type, ResponseCallback* callback) override;
/// @note Controlled by an option, gets discarded when dialogue ends by default
void applyBarterDispositionChange(int delta) override;
int countSavedGameRecords() const override;
void write(ESM::ESMWriter& writer, Loading::Listener& progress) const override;
void readRecord(ESM::ESMReader& reader, uint32_t type) override;
/// Changes faction1's opinion of faction2 by \a diff.
void modFactionReaction(const ESM::RefId& faction1, const ESM::RefId& faction2, int diff) override;
void setFactionReaction(const ESM::RefId& faction1, const ESM::RefId& faction2, int absolute) override;
/// @return faction1's opinion of faction2
int getFactionReaction(const ESM::RefId& faction1, const ESM::RefId& faction2) const override;
const std::map<ESM::RefId, int>* getFactionReactionOverrides(const ESM::RefId& faction) const override;
/// Removes the last added topic response for the given actor from the journal
void clearInfoActor(const MWWorld::Ptr& actor) const override;
};
}
#endif