mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-06 00:55:50 +00:00
110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
#include "object.hpp"
|
|
|
|
#include <unordered_map>
|
|
|
|
#include "types/types.hpp"
|
|
|
|
namespace MWLua
|
|
{
|
|
|
|
std::string idToString(const ObjectId& id)
|
|
{
|
|
return std::to_string(id.mIndex) + "_" + std::to_string(id.mContentFile);
|
|
}
|
|
|
|
bool isMarker(const MWWorld::Ptr& ptr)
|
|
{
|
|
std::string_view id = ptr.getCellRef().getRefId();
|
|
return id == "prisonmarker" || id == "divinemarker" || id == "templemarker" || id == "northmarker";
|
|
}
|
|
|
|
std::string ptrToString(const MWWorld::Ptr& ptr)
|
|
{
|
|
std::string res = "object";
|
|
res.append(idToString(getId(ptr)));
|
|
res.append(" (");
|
|
res.append(getLuaObjectTypeName(ptr));
|
|
res.append(", ");
|
|
res.append(ptr.getCellRef().getRefId());
|
|
res.append(")");
|
|
return res;
|
|
}
|
|
|
|
std::string Object::toString() const
|
|
{
|
|
if (isValid())
|
|
return ptrToString(ptr());
|
|
else
|
|
return "object" + idToString(mId) + " (not found)";
|
|
}
|
|
|
|
bool Object::isValid() const
|
|
{
|
|
if (mLastUpdate < mObjectRegistry->mUpdateCounter)
|
|
{
|
|
updatePtr();
|
|
mLastUpdate = mObjectRegistry->mUpdateCounter;
|
|
}
|
|
return !mPtr.isEmpty();
|
|
}
|
|
|
|
const MWWorld::Ptr& Object::ptr() const
|
|
{
|
|
if (!isValid())
|
|
throw std::runtime_error("Object is not available: " + idToString(mId));
|
|
return mPtr;
|
|
}
|
|
|
|
void ObjectRegistry::update()
|
|
{
|
|
if (mChanged)
|
|
{
|
|
mUpdateCounter++;
|
|
mChanged = false;
|
|
}
|
|
}
|
|
|
|
void ObjectRegistry::clear()
|
|
{
|
|
mObjectMapping.clear();
|
|
mChanged = false;
|
|
mUpdateCounter = 0;
|
|
mLastAssignedId.unset();
|
|
}
|
|
|
|
MWWorld::Ptr ObjectRegistry::getPtr(ObjectId id, bool local)
|
|
{
|
|
MWWorld::Ptr ptr;
|
|
auto it = mObjectMapping.find(id);
|
|
if (it != mObjectMapping.end())
|
|
ptr = it->second;
|
|
if (local)
|
|
{
|
|
// TODO: Return ptr only if it is active or was active in the previous frame, otherwise return empty.
|
|
// Needed because in multiplayer inactive objects will not be synchronized, so an be out of date.
|
|
}
|
|
else
|
|
{
|
|
// TODO: If Ptr is empty then try to load the object from esp/esm3.
|
|
}
|
|
return ptr;
|
|
}
|
|
|
|
ObjectId ObjectRegistry::registerPtr(const MWWorld::Ptr& ptr)
|
|
{
|
|
ObjectId id = ptr.getCellRef().getOrAssignRefNum(mLastAssignedId);
|
|
mChanged = true;
|
|
mObjectMapping[id] = ptr;
|
|
return id;
|
|
}
|
|
|
|
ObjectId ObjectRegistry::deregisterPtr(const MWWorld::Ptr& ptr)
|
|
{
|
|
ObjectId id = getId(ptr);
|
|
mChanged = true;
|
|
mObjectMapping.erase(id);
|
|
return id;
|
|
}
|
|
|
|
}
|