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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 15:39:02 +00:00
OpenMW/apps/openmw/mwworld
scrawl 51b8a76a68 merged by branches together, starting with alchemy window
Merge branch 'guimode_stacking' into next

Conflicts:
	apps/openmw/mwgui/mode.hpp
2012-05-24 15:57:23 +02:00
..
action.hpp
actionalchemy.cpp merged by branches together, starting with alchemy window 2012-05-24 15:57:23 +02:00
actionalchemy.hpp merged by branches together, starting with alchemy window 2012-05-24 15:57:23 +02:00
actionequip.cpp make Class::use method return an equip action for equippable items, add sound for equipping 2012-05-16 16:08:55 +02:00
actionequip.hpp make Class::use method return an equip action for equippable items, add sound for equipping 2012-05-16 16:08:55 +02:00
actionopen.cpp allow stacking gui modes 2012-05-23 12:23:35 +02:00
actionopen.hpp
actionread.cpp allow stacking gui modes 2012-05-23 12:23:35 +02:00
actionread.hpp
actiontake.cpp using items via the inventory is now possible by dragging them on the avatar (only implemented for books right now) 2012-05-15 18:05:53 +02:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
actionteleport.hpp
cellfunctors.hpp
cells.cpp
cells.hpp
class.cpp fixed typo getCapacity method 2012-05-15 22:31:52 +02:00
class.hpp fixed typo getCapacity method 2012-05-15 22:31:52 +02:00
containerstore.cpp slightly revamped gold stacking, now always uses the gold_001 base object to be script-friendly 2012-05-19 00:36:01 +02:00
containerstore.hpp Merge remote branch 'scrawl/inventoryGUI' 2012-05-21 10:13:27 +02:00
customdata.hpp
globals.cpp
globals.hpp
inventorystore.cpp various fixes 2012-05-19 17:39:24 +02:00
inventorystore.hpp Issue #256: consider equipped items when calculating magic effects 2012-05-18 15:48:55 +02:00
localscripts.cpp
localscripts.hpp
manualref.hpp
nullaction.hpp
physicssystem.cpp use a raycast to determine where to place object, if distance is too far 2012-05-15 16:47:23 +02:00
physicssystem.hpp use a raycast to determine where to place object, if distance is too far 2012-05-15 16:47:23 +02:00
player.cpp
player.hpp
ptr.cpp
ptr.hpp using items via the inventory is now possible by dragging them on the avatar (only implemented for books right now) 2012-05-15 18:05:53 +02:00
refdata.cpp
refdata.hpp
scene.cpp Merge branch 'master' into inventoryGUI 2012-05-17 19:03:41 +02:00
scene.hpp dropping items works 2012-05-14 17:41:17 +02:00
timestamp.cpp Issue #256: added TimeStamp class 2012-05-18 22:04:22 +02:00
timestamp.hpp Issue #256: added TimeStamp class 2012-05-18 22:04:22 +02:00
weather.cpp WeatherManager: fix for cells that have no region. 2012-05-17 18:21:05 +02:00
weather.hpp
world.cpp working menu transparency slider 2012-05-23 01:32:36 +02:00
world.hpp working menu transparency slider 2012-05-23 01:32:36 +02:00