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actor.cpp
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Move btCollisionObject* into PtrHolder
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2021-08-08 15:05:07 +02:00 |
actor.hpp
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Move btCollisionObject* into PtrHolder
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2021-08-08 15:05:07 +02:00 |
actorconvexcallback.cpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
actorconvexcallback.hpp
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closestnotmerayresultcallback.cpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
closestnotmerayresultcallback.hpp
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collisiontype.hpp
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Merge branch 'forlua' into 'master'
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2021-09-27 19:50:57 +00:00 |
constants.hpp
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contacttestresultcallback.cpp
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contacttestresultcallback.hpp
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contacttestwrapper.cpp
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contacttestwrapper.h
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deepestnotmecontacttestresultcallback.cpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
deepestnotmecontacttestresultcallback.hpp
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hasspherecollisioncallback.hpp
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Check AiTravel destination for other actors presence
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2021-09-29 01:05:23 +02:00 |
heightfield.cpp
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heightfield.hpp
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movementsolver.cpp
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Avoid division by zero in movementsolver when an actor is immobile and
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2021-08-08 17:19:18 +02:00 |
movementsolver.hpp
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mtphysics.cpp
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Introduce 3 scoped mutex wrappers to allow to conditionally skip taking
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2021-10-05 15:52:27 +02:00 |
mtphysics.hpp
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Use common function for sync and async case. Now both cases follow the
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2021-10-05 15:44:20 +02:00 |
object.cpp
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Move btCollisionObject* into PtrHolder
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2021-08-08 15:05:07 +02:00 |
object.hpp
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Move btCollisionObject* into PtrHolder
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2021-08-08 15:05:07 +02:00 |
physicssystem.cpp
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Merge handleFall() and updateMechanics() into updateActor(). It remove gratuitious differences between sync and async cases. Also, it will make the after simulation update logic easier to follow when projectiles move into the simulation thread.
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2021-10-05 15:44:20 +02:00 |
physicssystem.hpp
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Merge handleFall() and updateMechanics() into updateActor(). It remove gratuitious differences between sync and async cases. Also, it will make the after simulation update logic easier to follow when projectiles move into the simulation thread.
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2021-10-05 15:44:20 +02:00 |
projectile.cpp
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Change projectile behaviour to be like in vanilla wrt. water plane:
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2021-09-03 10:24:05 +02:00 |
projectile.hpp
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Change projectile behaviour to be like in vanilla wrt. water plane:
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2021-09-03 10:24:05 +02:00 |
projectileconvexcallback.cpp
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Change projectile behaviour to be like in vanilla wrt. water plane:
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2021-09-03 10:24:05 +02:00 |
projectileconvexcallback.hpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
ptrholder.hpp
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At last kill PtrHolder mutex
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2021-08-08 15:05:07 +02:00 |
raycasting.hpp
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Merge branch 'forlua' into 'master'
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2021-09-27 19:50:57 +00:00 |
stepper.cpp
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stepper.hpp
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trace.cpp
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trace.h
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