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453 lines
15 KiB
C++
453 lines
15 KiB
C++
#include "spells.hpp"
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#include <components/esm/loadspel.hpp>
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#include <components/esm/spellstate.hpp>
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#include <components/misc/rng.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "actorutil.hpp"
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#include "creaturestats.hpp"
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#include "magiceffects.hpp"
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#include "stat.hpp"
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namespace MWMechanics
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{
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Spells::Spells()
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: mSpellsChanged(false)
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{
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}
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Spells::TIterator Spells::begin() const
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{
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return mSpells.begin();
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}
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Spells::TIterator Spells::end() const
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{
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return mSpells.end();
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}
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const ESM::Spell* Spells::getSpell(const std::string& id) const
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{
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return MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(id);
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}
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void Spells::rebuildEffects() const
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{
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mEffects = MagicEffects();
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mSourcedEffects.clear();
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for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
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{
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const ESM::Spell *spell = iter->first;
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if (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight ||
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spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse)
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{
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int i=0;
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for (std::vector<ESM::ENAMstruct>::const_iterator it = spell->mEffects.mList.begin(); it != spell->mEffects.mList.end(); ++it)
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{
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if (iter->second.mPurgedEffects.find(i) != iter->second.mPurgedEffects.end())
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continue; // effect was purged
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float random = 1.f;
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if (iter->second.mEffectRands.find(i) != iter->second.mEffectRands.end())
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random = iter->second.mEffectRands.at(i);
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float magnitude = it->mMagnMin + (it->mMagnMax - it->mMagnMin) * random;
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mEffects.add (*it, magnitude);
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mSourcedEffects[spell].add(MWMechanics::EffectKey(*it), magnitude);
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++i;
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}
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}
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}
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}
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bool Spells::hasSpell(const std::string &spell) const
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{
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return hasSpell(getSpell(spell));
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}
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bool Spells::hasSpell(const ESM::Spell *spell) const
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{
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return mSpells.find(spell) != mSpells.end();
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}
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void Spells::add (const ESM::Spell* spell)
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{
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if (mSpells.find (spell)==mSpells.end())
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{
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std::map<int, float> random;
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// Determine the random magnitudes (unless this is a castable spell, in which case
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// they will be determined when the spell is cast)
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if (spell->mData.mType != ESM::Spell::ST_Power && spell->mData.mType != ESM::Spell::ST_Spell)
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{
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for (unsigned int i=0; i<spell->mEffects.mList.size();++i)
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{
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if (spell->mEffects.mList[i].mMagnMin != spell->mEffects.mList[i].mMagnMax)
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{
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int delta = spell->mEffects.mList[i].mMagnMax - spell->mEffects.mList[i].mMagnMin;
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random[i] = Misc::Rng::rollDice(delta + 1) / static_cast<float>(delta);
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}
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}
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}
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SpellParams params;
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params.mEffectRands = random;
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mSpells.insert (std::make_pair (spell, params));
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mSpellsChanged = true;
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}
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}
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void Spells::add (const std::string& spellId)
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{
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add(getSpell(spellId));
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}
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void Spells::remove (const std::string& spellId)
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{
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const ESM::Spell* spell = getSpell(spellId);
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TContainer::iterator iter = mSpells.find (spell);
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if (iter!=mSpells.end())
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{
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mSpells.erase (iter);
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mSpellsChanged = true;
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}
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if (spellId==mSelectedSpell)
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mSelectedSpell.clear();
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}
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MagicEffects Spells::getMagicEffects() const
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{
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if (mSpellsChanged) {
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rebuildEffects();
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mSpellsChanged = false;
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}
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return mEffects;
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}
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void Spells::clear()
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{
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mSpells.clear();
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mSpellsChanged = true;
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}
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void Spells::setSelectedSpell (const std::string& spellId)
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{
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mSelectedSpell = spellId;
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}
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const std::string Spells::getSelectedSpell() const
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{
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return mSelectedSpell;
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}
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bool Spells::isSpellActive(const std::string &id) const
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{
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if (id.empty())
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return false;
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(id);
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if (spell && hasSpell(spell))
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{
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auto type = spell->mData.mType;
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return (type==ESM::Spell::ST_Ability || type==ESM::Spell::ST_Blight || type==ESM::Spell::ST_Disease || type==ESM::Spell::ST_Curse);
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}
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return false;
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}
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bool Spells::hasCommonDisease() const
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{
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for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
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{
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const ESM::Spell *spell = iter->first;
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if (spell->mData.mType == ESM::Spell::ST_Disease)
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return true;
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}
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return false;
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}
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bool Spells::hasBlightDisease() const
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{
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for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
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{
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const ESM::Spell *spell = iter->first;
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if (spell->mData.mType == ESM::Spell::ST_Blight)
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return true;
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}
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return false;
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}
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void Spells::purgeCommonDisease()
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{
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for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
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{
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const ESM::Spell *spell = iter->first;
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if (spell->mData.mType == ESM::Spell::ST_Disease)
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{
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mSpells.erase(iter++);
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mSpellsChanged = true;
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}
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else
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++iter;
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}
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}
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void Spells::purgeBlightDisease()
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{
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for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
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{
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const ESM::Spell *spell = iter->first;
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if (spell->mData.mType == ESM::Spell::ST_Blight && !hasCorprusEffect(spell))
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{
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mSpells.erase(iter++);
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mSpellsChanged = true;
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}
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else
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++iter;
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}
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}
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void Spells::purgeCorprusDisease()
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{
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for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
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{
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const ESM::Spell *spell = iter->first;
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if (hasCorprusEffect(spell))
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{
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mSpells.erase(iter++);
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mSpellsChanged = true;
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}
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else
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++iter;
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}
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}
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void Spells::purgeCurses()
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{
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for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
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{
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const ESM::Spell *spell = iter->first;
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if (spell->mData.mType == ESM::Spell::ST_Curse)
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{
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mSpells.erase(iter++);
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mSpellsChanged = true;
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}
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else
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++iter;
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}
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}
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void Spells::removeEffects(const std::string &id)
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{
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if (isSpellActive(id))
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{
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for (TContainer::iterator spell = mSpells.begin(); spell != mSpells.end(); ++spell)
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{
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if (spell->first == getSpell(id))
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{
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for (long unsigned int i = 0; i != spell->first->mEffects.mList.size(); i++)
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{
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spell->second.mPurgedEffects.insert(i);
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}
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}
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}
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mSpellsChanged = true;
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}
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}
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void Spells::visitEffectSources(EffectSourceVisitor &visitor) const
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{
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if (mSpellsChanged) {
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rebuildEffects();
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mSpellsChanged = false;
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}
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for (std::map<SpellKey, MagicEffects>::const_iterator it = mSourcedEffects.begin();
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it != mSourcedEffects.end(); ++it)
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{
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const ESM::Spell * spell = it->first;
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for (MagicEffects::Collection::const_iterator effectIt = it->second.begin();
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effectIt != it->second.end(); ++effectIt)
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{
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visitor.visit(effectIt->first, spell->mName, spell->mId, -1, effectIt->second.getMagnitude());
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}
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}
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}
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bool Spells::hasCorprusEffect(const ESM::Spell *spell)
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{
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
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{
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if (effectIt->mEffectID == ESM::MagicEffect::Corprus)
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{
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return true;
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}
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}
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return false;
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}
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void Spells::purgeEffect(int effectId)
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{
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for (TContainer::iterator spellIt = mSpells.begin(); spellIt != mSpells.end(); ++spellIt)
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{
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int i = 0;
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spellIt->first->mEffects.mList.begin(); effectIt != spellIt->first->mEffects.mList.end(); ++effectIt)
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{
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if (effectIt->mEffectID == effectId)
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{
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spellIt->second.mPurgedEffects.insert(i);
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mSpellsChanged = true;
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}
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++i;
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}
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}
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}
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void Spells::purgeEffect(int effectId, const std::string & sourceId)
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{
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const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(sourceId);
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TContainer::iterator spellIt = mSpells.find(spell);
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if (spellIt == mSpells.end())
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return;
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int i = 0;
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spellIt->first->mEffects.mList.begin(); effectIt != spellIt->first->mEffects.mList.end(); ++effectIt)
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{
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if (effectIt->mEffectID == effectId)
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{
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spellIt->second.mPurgedEffects.insert(i);
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mSpellsChanged = true;
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}
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++i;
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}
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}
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bool Spells::canUsePower(const ESM::Spell* spell) const
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{
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std::map<SpellKey, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.find(spell);
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if (it == mUsedPowers.end() || it->second + 24 <= MWBase::Environment::get().getWorld()->getTimeStamp())
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return true;
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else
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return false;
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}
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void Spells::usePower(const ESM::Spell* spell)
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{
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mUsedPowers[spell] = MWBase::Environment::get().getWorld()->getTimeStamp();
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}
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void Spells::readState(const ESM::SpellState &state, CreatureStats* creatureStats)
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{
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for (ESM::SpellState::TContainer::const_iterator it = state.mSpells.begin(); it != state.mSpells.end(); ++it)
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{
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// Discard spells that are no longer available due to changed content files
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
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if (spell)
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{
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mSpells[spell].mEffectRands = it->second.mEffectRands;
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mSpells[spell].mPurgedEffects = it->second.mPurgedEffects;
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if (it->first == state.mSelectedSpell)
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mSelectedSpell = it->first;
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}
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}
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for (std::map<std::string, ESM::TimeStamp>::const_iterator it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
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if (!spell)
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continue;
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mUsedPowers[spell] = MWWorld::TimeStamp(it->second);
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}
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for (std::map<std::string, ESM::SpellState::CorprusStats>::const_iterator it = state.mCorprusSpells.begin(); it != state.mCorprusSpells.end(); ++it)
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{
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const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
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if (!spell)
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continue;
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CorprusStats stats;
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int worsening = state.mCorprusSpells.at(it->first).mWorsenings;
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for (int i=0; i<ESM::Attribute::Length; ++i)
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stats.mWorsenings[i] = 0;
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for (auto& effect : spell->mEffects.mList)
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{
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if (effect.mEffectID == ESM::MagicEffect::DrainAttribute)
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stats.mWorsenings[effect.mAttribute] = worsening;
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}
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stats.mNextWorsening = MWWorld::TimeStamp(state.mCorprusSpells.at(it->first).mNextWorsening);
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creatureStats->addCorprusSpell(it->first, stats);
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}
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mSpellsChanged = true;
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// Permanent effects are used only to keep the custom magnitude of corprus spells effects (after cure too), and only in old saves. Convert data to the new approach.
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for (std::map<std::string, std::vector<ESM::SpellState::PermanentSpellEffectInfo> >::const_iterator it =
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state.mPermanentSpellEffects.begin(); it != state.mPermanentSpellEffects.end(); ++it)
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{
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const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
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if (!spell)
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continue;
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// Import data only for player, other actors should not suffer from corprus worsening.
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MWWorld::Ptr player = getPlayer();
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if (creatureStats->getActorId() != player.getClass().getCreatureStats(player).getActorId())
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return;
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// Note: if target actor has the Restore attirbute effects, stats will be restored.
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for (std::vector<ESM::SpellState::PermanentSpellEffectInfo>::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
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{
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// Applied corprus effects are already in loaded stats modifiers
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if (effectIt->mId == ESM::MagicEffect::FortifyAttribute)
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{
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AttributeValue attr = creatureStats->getAttribute(effectIt->mArg);
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attr.setModifier(attr.getModifier() - effectIt->mMagnitude);
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attr.damage(-effectIt->mMagnitude);
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creatureStats->setAttribute(effectIt->mArg, attr);
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}
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else if (effectIt->mId == ESM::MagicEffect::DrainAttribute)
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{
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AttributeValue attr = creatureStats->getAttribute(effectIt->mArg);
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attr.setModifier(attr.getModifier() + effectIt->mMagnitude);
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attr.damage(effectIt->mMagnitude);
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creatureStats->setAttribute(effectIt->mArg, attr);
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}
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}
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}
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}
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void Spells::writeState(ESM::SpellState &state) const
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{
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for (TContainer::const_iterator it = mSpells.begin(); it != mSpells.end(); ++it)
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{
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ESM::SpellState::SpellParams params;
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params.mEffectRands = it->second.mEffectRands;
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params.mPurgedEffects = it->second.mPurgedEffects;
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state.mSpells.insert(std::make_pair(it->first->mId, params));
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}
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state.mSelectedSpell = mSelectedSpell;
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for (std::map<SpellKey, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
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state.mUsedPowers[it->first->mId] = it->second.toEsm();
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}
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}
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