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4c1c30db33
Separate linked effect handling into linked effects header Separate spell absorption handling into spell absorption header Make armor disintegration loop a range-based for loop
21 lines
396 B
C++
21 lines
396 B
C++
#ifndef MWMECHANICS_SPELLABSORPTION_H
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#define MWMECHANICS_SPELLABSORPTION_H
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namespace ESM
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{
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struct Spell;
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}
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namespace MWWorld
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{
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class Ptr;
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}
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namespace MWMechanics
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{
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// Try to absorb a spell based on the magnitude of every Spell Absorption effect source on the target.
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bool absorbSpell(const ESM::Spell* spell, const MWWorld::Ptr& caster, const MWWorld::Ptr& target);
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}
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#endif
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