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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
#ifndef GAME_MWMECHANICS_AIAVOIDDOOR_H
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#define GAME_MWMECHANICS_AIAVOIDDOOR_H
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#include "typedaipackage.hpp"
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#include <string>
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#include <components/esm/defs.hpp>
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#include "../mwworld/class.hpp"
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#include "pathfinding.hpp"
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namespace MWMechanics
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{
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/// \brief AiPackage to have an actor avoid an opening door
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/** The AI will retreat from the door until it has finished opening, walked far away from it, or one second has passed, in an attempt to avoid it
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**/
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class AiAvoidDoor final : public TypedAiPackage<AiAvoidDoor>
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{
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public:
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/// Avoid door until the door is fully open
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AiAvoidDoor(const MWWorld::ConstPtr& doorPtr);
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bool execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration) final;
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static constexpr AiPackageTypeId getTypeId() { return AiPackageTypeId::AvoidDoor; }
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static constexpr Options makeDefaultOptions()
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{
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AiPackage::Options options;
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options.mPriority = 2;
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options.mCanCancel = false;
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options.mShouldCancelPreviousAi = false;
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return options;
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}
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private:
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float mDuration;
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const MWWorld::ConstPtr mDoorPtr;
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osg::Vec3f mLastPos;
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int mDirection;
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bool isStuck(const osg::Vec3f& actorPos) const;
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void adjustDirection();
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float getAdjustedAngle() const;
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};
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}
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#endif
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