mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-11 00:39:59 +00:00
1323 lines
43 KiB
C++
1323 lines
43 KiB
C++
#include "soundmanagerimp.hpp"
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#include <algorithm>
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#include <map>
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#include <numeric>
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#include <sstream>
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#include <osg/Matrixf>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/rng.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/vfs/pathutil.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "sound.hpp"
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#include "sound_buffer.hpp"
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#include "sound_decoder.hpp"
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#include "sound_output.hpp"
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#include "ffmpeg_decoder.hpp"
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#include "openal_output.hpp"
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namespace MWSound
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{
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namespace
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{
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constexpr float sMinUpdateInterval = 1.0f / 30.0f;
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constexpr float sSfxFadeInDuration = 1.0f;
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constexpr float sSfxFadeOutDuration = 1.0f;
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constexpr float sSoundCullDistance = 2000.f;
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WaterSoundUpdaterSettings makeWaterSoundUpdaterSettings()
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{
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WaterSoundUpdaterSettings settings;
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settings.mNearWaterRadius = Fallback::Map::getInt("Water_NearWaterRadius");
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settings.mNearWaterPoints = Fallback::Map::getInt("Water_NearWaterPoints");
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settings.mNearWaterIndoorTolerance = Fallback::Map::getFloat("Water_NearWaterIndoorTolerance");
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settings.mNearWaterOutdoorTolerance = Fallback::Map::getFloat("Water_NearWaterOutdoorTolerance");
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settings.mNearWaterIndoorID = ESM::RefId::stringRefId(Fallback::Map::getString("Water_NearWaterIndoorID"));
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settings.mNearWaterOutdoorID
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= ESM::RefId::stringRefId(Fallback::Map::getString("Water_NearWaterOutdoorID"));
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return settings;
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}
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float initialFadeVolume(float squaredDist, Sound_Buffer* sfx, Type type, PlayMode mode)
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{
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// If a sound is farther away than its maximum distance, start playing it with a zero fade volume.
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// It can still become audible once the player moves closer.
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const float maxDist = sfx->getMaxDist();
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if (squaredDist > (maxDist * maxDist))
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return 0.0f;
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// This is a *heuristic* that causes environment sounds to fade in. The idea is the following:
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// - Only looped sounds playing through the effects channel are environment sounds
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// - Do not fade in sounds if the player is already so close that the sound plays at maximum volume
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const float minDist = sfx->getMinDist();
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if ((squaredDist > (minDist * minDist)) && (type == Type::Sfx) && (mode & PlayMode::Loop))
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return 0.0f;
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return 1.0;
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}
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}
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// For combining PlayMode and Type flags
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inline int operator|(PlayMode a, Type b)
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{
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return static_cast<int>(a) | static_cast<int>(b);
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}
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SoundManager::SoundManager(const VFS::Manager* vfs, bool useSound)
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: mVFS(vfs)
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, mOutput(std::make_unique<OpenAL_Output>(*this))
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, mWaterSoundUpdater(makeWaterSoundUpdaterSettings())
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, mSoundBuffers(*mOutput)
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, mListenerUnderwater(false)
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, mListenerPos(0, 0, 0)
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, mListenerDir(1, 0, 0)
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, mListenerUp(0, 0, 1)
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, mUnderwaterSound(nullptr)
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, mNearWaterSound(nullptr)
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, mPlaybackPaused(false)
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, mTimePassed(0.f)
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, mLastCell(nullptr)
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, mCurrentRegionSound(nullptr)
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{
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if (!useSound)
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{
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Log(Debug::Info) << "Sound disabled.";
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return;
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}
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const std::string& hrtfname = Settings::Manager::getString("hrtf", "Sound");
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int hrtfstate = Settings::Manager::getInt("hrtf enable", "Sound");
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HrtfMode hrtfmode = hrtfstate < 0 ? HrtfMode::Auto : hrtfstate > 0 ? HrtfMode::Enable : HrtfMode::Disable;
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const std::string& devname = Settings::Manager::getString("device", "Sound");
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if (!mOutput->init(devname, hrtfname, hrtfmode))
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{
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Log(Debug::Error) << "Failed to initialize audio output, sound disabled";
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return;
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}
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std::vector<std::string> names = mOutput->enumerate();
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std::stringstream stream;
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stream << "Enumerated output devices:\n";
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for (const std::string& name : names)
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stream << " " << name;
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Log(Debug::Info) << stream.str();
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stream.str("");
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names = mOutput->enumerateHrtf();
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if (!names.empty())
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{
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stream << "Enumerated HRTF names:\n";
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for (const std::string& name : names)
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stream << " " << name;
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Log(Debug::Info) << stream.str();
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}
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// TODO: dehardcode this
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std::vector<std::string> titleMusic;
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std::string_view titlefile = "music/special/morrowind title.mp3";
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if (mVFS->exists(titlefile))
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titleMusic.emplace_back(titlefile);
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else
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Log(Debug::Warning) << "Title music not found";
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mMusicFiles["Title"] = titleMusic;
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}
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SoundManager::~SoundManager()
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{
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SoundManager::clear();
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mSoundBuffers.clear();
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mOutput.reset();
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}
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// Return a new decoder instance, used as needed by the output implementations
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DecoderPtr SoundManager::getDecoder()
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{
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return std::make_shared<FFmpeg_Decoder>(mVFS);
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}
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DecoderPtr SoundManager::loadVoice(const std::string& voicefile)
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{
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try
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{
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DecoderPtr decoder = getDecoder();
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decoder->open(Misc::ResourceHelpers::correctSoundPath(voicefile, decoder->mResourceMgr));
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return decoder;
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}
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catch (std::exception& e)
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{
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Log(Debug::Error) << "Failed to load audio from " << voicefile << ": " << e.what();
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}
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return nullptr;
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}
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SoundPtr SoundManager::getSoundRef()
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{
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return mSounds.get();
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}
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StreamPtr SoundManager::getStreamRef()
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{
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return mStreams.get();
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}
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StreamPtr SoundManager::playVoice(DecoderPtr decoder, const osg::Vec3f& pos, bool playlocal)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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static const float fAudioMinDistanceMult
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= world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->mValue.getFloat();
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static const float fAudioMaxDistanceMult
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= world->getStore().get<ESM::GameSetting>().find("fAudioMaxDistanceMult")->mValue.getFloat();
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static const float fAudioVoiceDefaultMinDistance
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= world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMinDistance")->mValue.getFloat();
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static const float fAudioVoiceDefaultMaxDistance
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= world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMaxDistance")->mValue.getFloat();
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static float minDistance = std::max(fAudioVoiceDefaultMinDistance * fAudioMinDistanceMult, 1.0f);
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static float maxDistance = std::max(fAudioVoiceDefaultMaxDistance * fAudioMaxDistanceMult, minDistance);
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bool played;
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float basevol = volumeFromType(Type::Voice);
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StreamPtr sound = getStreamRef();
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if (playlocal)
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{
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sound->init([&] {
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SoundParams params;
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params.mBaseVolume = basevol;
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params.mFlags = PlayMode::NoEnv | Type::Voice | Play_2D;
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return params;
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}());
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played = mOutput->streamSound(decoder, sound.get(), true);
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}
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else
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{
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sound->init([&] {
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SoundParams params;
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params.mPos = pos;
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params.mBaseVolume = basevol;
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params.mMinDistance = minDistance;
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params.mMaxDistance = maxDistance;
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params.mFlags = PlayMode::Normal | Type::Voice | Play_3D;
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return params;
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}());
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played = mOutput->streamSound3D(decoder, sound.get(), true);
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}
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if (!played)
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return nullptr;
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return sound;
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}
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// Gets the combined volume settings for the given sound type
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float SoundManager::volumeFromType(Type type) const
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{
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return mVolumeSettings.getVolumeFromType(type);
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}
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void SoundManager::stopMusic()
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{
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if (mMusic)
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{
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mOutput->finishStream(mMusic.get());
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mMusic = nullptr;
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}
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}
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void SoundManager::streamMusicFull(const std::string& filename)
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{
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if (!mOutput->isInitialized())
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return;
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stopMusic();
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if (filename.empty())
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return;
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Log(Debug::Info) << "Playing " << filename;
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mLastPlayedMusic = filename;
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DecoderPtr decoder = getDecoder();
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try
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{
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decoder->open(filename);
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}
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catch (std::exception& e)
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{
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Log(Debug::Error) << "Failed to load audio from " << filename << ": " << e.what();
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return;
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}
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mMusic = getStreamRef();
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mMusic->init([&] {
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SoundParams params;
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params.mBaseVolume = volumeFromType(Type::Music);
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params.mFlags = PlayMode::NoEnvNoScaling | Type::Music | Play_2D;
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return params;
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}());
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mOutput->streamSound(decoder, mMusic.get());
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}
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void SoundManager::advanceMusic(const std::string& filename)
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{
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if (!isMusicPlaying())
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{
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streamMusicFull(filename);
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return;
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}
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mNextMusic = filename;
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mMusic->setFadeout(1.f);
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}
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void SoundManager::startRandomTitle()
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{
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const std::vector<std::string>& filelist = mMusicFiles[mCurrentPlaylist];
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if (filelist.empty())
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{
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advanceMusic(std::string());
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return;
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}
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auto& tracklist = mMusicToPlay[mCurrentPlaylist];
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// Do a Fisher-Yates shuffle
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// Repopulate if playlist is empty
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if (tracklist.empty())
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{
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tracklist.resize(filelist.size());
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std::iota(tracklist.begin(), tracklist.end(), 0);
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}
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int i = Misc::Rng::rollDice(tracklist.size());
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// Reshuffle if last played music is the same after a repopulation
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if (filelist[tracklist[i]] == mLastPlayedMusic)
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i = (i + 1) % tracklist.size();
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// Remove music from list after advancing music
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advanceMusic(filelist[tracklist[i]]);
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tracklist[i] = tracklist.back();
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tracklist.pop_back();
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}
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void SoundManager::streamMusic(const std::string& filename)
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{
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advanceMusic("Music/" + filename);
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}
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bool SoundManager::isMusicPlaying()
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{
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return mMusic && mOutput->isStreamPlaying(mMusic.get());
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}
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void SoundManager::playPlaylist(const std::string& playlist)
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{
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if (mCurrentPlaylist == playlist)
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return;
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if (mMusicFiles.find(playlist) == mMusicFiles.end())
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{
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std::vector<std::string> filelist;
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for (const auto& name : mVFS->getRecursiveDirectoryIterator("Music/" + playlist + '/'))
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filelist.push_back(name);
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mMusicFiles[playlist] = filelist;
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}
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// No Battle music? Use Explore playlist
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if (playlist == "Battle" && mMusicFiles[playlist].empty())
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{
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playPlaylist("Explore");
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return;
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}
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mCurrentPlaylist = playlist;
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startRandomTitle();
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}
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void SoundManager::say(const MWWorld::ConstPtr& ptr, const std::string& filename)
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{
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if (!mOutput->isInitialized())
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return;
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DecoderPtr decoder = loadVoice(filename);
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if (!decoder)
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return;
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MWBase::World* world = MWBase::Environment::get().getWorld();
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const osg::Vec3f pos = world->getActorHeadTransform(ptr).getTrans();
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stopSay(ptr);
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StreamPtr sound = playVoice(decoder, pos, (ptr == MWMechanics::getPlayer()));
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if (!sound)
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return;
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mSaySoundsQueue.emplace(ptr.mRef, SaySound{ ptr.mCell, std::move(sound) });
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}
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float SoundManager::getSaySoundLoudness(const MWWorld::ConstPtr& ptr) const
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{
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SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr.mRef);
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if (snditer != mActiveSaySounds.end())
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{
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Stream* sound = snditer->second.mStream.get();
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return mOutput->getStreamLoudness(sound);
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}
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return 0.0f;
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}
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void SoundManager::say(const std::string& filename)
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{
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if (!mOutput->isInitialized())
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return;
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DecoderPtr decoder = loadVoice(filename);
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if (!decoder)
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return;
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stopSay(MWWorld::ConstPtr());
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StreamPtr sound = playVoice(decoder, osg::Vec3f(), true);
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if (!sound)
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return;
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mActiveSaySounds.emplace(nullptr, SaySound{ nullptr, std::move(sound) });
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}
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bool SoundManager::sayDone(const MWWorld::ConstPtr& ptr) const
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{
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SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr.mRef);
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if (snditer != mActiveSaySounds.end())
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{
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if (mOutput->isStreamPlaying(snditer->second.mStream.get()))
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return false;
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return true;
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}
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return true;
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}
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bool SoundManager::sayActive(const MWWorld::ConstPtr& ptr) const
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{
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SaySoundMap::const_iterator snditer = mSaySoundsQueue.find(ptr.mRef);
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if (snditer != mSaySoundsQueue.end())
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{
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if (mOutput->isStreamPlaying(snditer->second.mStream.get()))
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return true;
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return false;
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}
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snditer = mActiveSaySounds.find(ptr.mRef);
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if (snditer != mActiveSaySounds.end())
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{
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if (mOutput->isStreamPlaying(snditer->second.mStream.get()))
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return true;
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return false;
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}
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return false;
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}
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void SoundManager::stopSay(const MWWorld::ConstPtr& ptr)
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{
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SaySoundMap::iterator snditer = mSaySoundsQueue.find(ptr.mRef);
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if (snditer != mSaySoundsQueue.end())
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{
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mOutput->finishStream(snditer->second.mStream.get());
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mSaySoundsQueue.erase(snditer);
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}
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snditer = mActiveSaySounds.find(ptr.mRef);
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if (snditer != mActiveSaySounds.end())
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{
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mOutput->finishStream(snditer->second.mStream.get());
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mActiveSaySounds.erase(snditer);
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}
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}
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Stream* SoundManager::playTrack(const DecoderPtr& decoder, Type type)
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{
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if (!mOutput->isInitialized())
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return nullptr;
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StreamPtr track = getStreamRef();
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track->init([&] {
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SoundParams params;
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params.mBaseVolume = volumeFromType(type);
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params.mFlags = PlayMode::NoEnvNoScaling | type | Play_2D;
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return params;
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}());
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if (!mOutput->streamSound(decoder, track.get()))
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return nullptr;
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Stream* result = track.get();
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const auto it = std::lower_bound(mActiveTracks.begin(), mActiveTracks.end(), track);
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mActiveTracks.insert(it, std::move(track));
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return result;
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}
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void SoundManager::stopTrack(Stream* stream)
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{
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mOutput->finishStream(stream);
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TrackList::iterator iter = std::lower_bound(mActiveTracks.begin(), mActiveTracks.end(), stream,
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[](const StreamPtr& lhs, Stream* rhs) { return lhs.get() < rhs; });
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if (iter != mActiveTracks.end() && iter->get() == stream)
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mActiveTracks.erase(iter);
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}
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double SoundManager::getTrackTimeDelay(Stream* stream)
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{
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return mOutput->getStreamDelay(stream);
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}
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bool SoundManager::remove3DSoundAtDistance(PlayMode mode, const MWWorld::ConstPtr& ptr) const
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{
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if (!mOutput->isInitialized())
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return true;
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const osg::Vec3f objpos(ptr.getRefData().getPosition().asVec3());
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const float squaredDist = (mListenerPos - objpos).length2();
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if ((mode & PlayMode::RemoveAtDistance) && squaredDist > sSoundCullDistance * sSoundCullDistance)
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return true;
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return false;
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}
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Sound* SoundManager::playSound(Sound_Buffer* sfx, float volume, float pitch, Type type, PlayMode mode, float offset)
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{
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if (!mOutput->isInitialized())
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return nullptr;
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// Only one copy of given sound can be played at time, so stop previous copy
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stopSound(sfx, MWWorld::ConstPtr());
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SoundPtr sound = getSoundRef();
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sound->init([&] {
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SoundParams params;
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params.mVolume = volume * sfx->getVolume();
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params.mBaseVolume = volumeFromType(type);
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params.mPitch = pitch;
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params.mFlags = mode | type | Play_2D;
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return params;
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}());
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if (!mOutput->playSound(sound.get(), sfx->getHandle(), offset))
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return nullptr;
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Sound* result = sound.get();
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mActiveSounds[nullptr].mList.emplace_back(std::move(sound), sfx);
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mSoundBuffers.use(*sfx);
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return result;
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}
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Sound* SoundManager::playSound(
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std::string_view fileName, float volume, float pitch, Type type, PlayMode mode, float offset)
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{
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if (!mOutput->isInitialized())
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return nullptr;
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std::string normalizedName = VFS::Path::normalizeFilename(fileName);
|
|
if (!mVFS->exists(normalizedName))
|
|
return nullptr;
|
|
|
|
Sound_Buffer* sfx = mSoundBuffers.load(normalizedName);
|
|
if (!sfx)
|
|
return nullptr;
|
|
|
|
return playSound(sfx, volume, pitch, type, mode, offset);
|
|
}
|
|
|
|
Sound* SoundManager::playSound(
|
|
const ESM::RefId& soundId, float volume, float pitch, Type type, PlayMode mode, float offset)
|
|
{
|
|
if (!mOutput->isInitialized())
|
|
return nullptr;
|
|
|
|
Sound_Buffer* sfx = mSoundBuffers.load(soundId);
|
|
if (!sfx)
|
|
return nullptr;
|
|
|
|
return playSound(sfx, volume, pitch, type, mode, offset);
|
|
}
|
|
|
|
Sound* SoundManager::playSound3D(const MWWorld::ConstPtr& ptr, Sound_Buffer* sfx, float volume, float pitch,
|
|
Type type, PlayMode mode, float offset)
|
|
{
|
|
if (!mOutput->isInitialized())
|
|
return nullptr;
|
|
|
|
// Only one copy of given sound can be played at time on ptr, so stop previous copy
|
|
stopSound(sfx, ptr);
|
|
|
|
const osg::Vec3f objpos(ptr.getRefData().getPosition().asVec3());
|
|
const float squaredDist = (mListenerPos - objpos).length2();
|
|
|
|
bool played;
|
|
SoundPtr sound = getSoundRef();
|
|
if (!(mode & PlayMode::NoPlayerLocal) && ptr == MWMechanics::getPlayer())
|
|
{
|
|
sound->init([&] {
|
|
SoundParams params;
|
|
params.mVolume = volume * sfx->getVolume();
|
|
params.mBaseVolume = volumeFromType(type);
|
|
params.mPitch = pitch;
|
|
params.mFlags = mode | type | Play_2D;
|
|
return params;
|
|
}());
|
|
played = mOutput->playSound(sound.get(), sfx->getHandle(), offset);
|
|
}
|
|
else
|
|
{
|
|
sound->init([&] {
|
|
SoundParams params;
|
|
params.mPos = objpos;
|
|
params.mVolume = volume * sfx->getVolume();
|
|
params.mBaseVolume = volumeFromType(type);
|
|
params.mFadeVolume = initialFadeVolume(squaredDist, sfx, type, mode);
|
|
params.mPitch = pitch;
|
|
params.mMinDistance = sfx->getMinDist();
|
|
params.mMaxDistance = sfx->getMaxDist();
|
|
params.mFlags = mode | type | Play_3D;
|
|
return params;
|
|
}());
|
|
played = mOutput->playSound3D(sound.get(), sfx->getHandle(), offset);
|
|
}
|
|
if (!played)
|
|
return nullptr;
|
|
|
|
Sound* result = sound.get();
|
|
auto it = mActiveSounds.find(ptr.mRef);
|
|
if (it == mActiveSounds.end())
|
|
it = mActiveSounds.emplace(ptr.mRef, ActiveSound{ ptr.mCell, {} }).first;
|
|
it->second.mList.emplace_back(std::move(sound), sfx);
|
|
mSoundBuffers.use(*sfx);
|
|
return result;
|
|
}
|
|
|
|
Sound* SoundManager::playSound3D(const MWWorld::ConstPtr& ptr, const ESM::RefId& soundId, float volume, float pitch,
|
|
Type type, PlayMode mode, float offset)
|
|
{
|
|
if (remove3DSoundAtDistance(mode, ptr))
|
|
return nullptr;
|
|
|
|
// Look up the sound in the ESM data
|
|
Sound_Buffer* sfx = mSoundBuffers.load(soundId);
|
|
if (!sfx)
|
|
return nullptr;
|
|
|
|
return playSound3D(ptr, sfx, volume, pitch, type, mode, offset);
|
|
}
|
|
|
|
Sound* SoundManager::playSound3D(const MWWorld::ConstPtr& ptr, std::string_view fileName, float volume, float pitch,
|
|
Type type, PlayMode mode, float offset)
|
|
{
|
|
if (remove3DSoundAtDistance(mode, ptr))
|
|
return nullptr;
|
|
|
|
// Look up the sound
|
|
std::string normalizedName = VFS::Path::normalizeFilename(fileName);
|
|
if (!mVFS->exists(normalizedName))
|
|
return nullptr;
|
|
|
|
Sound_Buffer* sfx = mSoundBuffers.load(normalizedName);
|
|
if (!sfx)
|
|
return nullptr;
|
|
|
|
return playSound3D(ptr, sfx, volume, pitch, type, mode, offset);
|
|
}
|
|
|
|
Sound* SoundManager::playSound3D(const osg::Vec3f& initialPos, const ESM::RefId& soundId, float volume, float pitch,
|
|
Type type, PlayMode mode, float offset)
|
|
{
|
|
if (!mOutput->isInitialized())
|
|
return nullptr;
|
|
|
|
// Look up the sound in the ESM data
|
|
Sound_Buffer* sfx = mSoundBuffers.load(soundId);
|
|
if (!sfx)
|
|
return nullptr;
|
|
|
|
const float squaredDist = (mListenerPos - initialPos).length2();
|
|
|
|
SoundPtr sound = getSoundRef();
|
|
sound->init([&] {
|
|
SoundParams params;
|
|
params.mPos = initialPos;
|
|
params.mVolume = volume * sfx->getVolume();
|
|
params.mBaseVolume = volumeFromType(type);
|
|
params.mFadeVolume = initialFadeVolume(squaredDist, sfx, type, mode);
|
|
params.mPitch = pitch;
|
|
params.mMinDistance = sfx->getMinDist();
|
|
params.mMaxDistance = sfx->getMaxDist();
|
|
params.mFlags = mode | type | Play_3D;
|
|
return params;
|
|
}());
|
|
if (!mOutput->playSound3D(sound.get(), sfx->getHandle(), offset))
|
|
return nullptr;
|
|
|
|
Sound* result = sound.get();
|
|
mActiveSounds[nullptr].mList.emplace_back(std::move(sound), sfx);
|
|
mSoundBuffers.use(*sfx);
|
|
return result;
|
|
}
|
|
|
|
void SoundManager::stopSound(Sound* sound)
|
|
{
|
|
if (sound)
|
|
mOutput->finishSound(sound);
|
|
}
|
|
|
|
void SoundManager::stopSound(Sound_Buffer* sfx, const MWWorld::ConstPtr& ptr)
|
|
{
|
|
SoundMap::iterator snditer = mActiveSounds.find(ptr.mRef);
|
|
if (snditer != mActiveSounds.end())
|
|
{
|
|
for (SoundBufferRefPair& snd : snditer->second.mList)
|
|
{
|
|
if (snd.second == sfx)
|
|
mOutput->finishSound(snd.first.get());
|
|
}
|
|
}
|
|
}
|
|
|
|
void SoundManager::stopSound3D(const MWWorld::ConstPtr& ptr, const ESM::RefId& soundId)
|
|
{
|
|
if (!mOutput->isInitialized())
|
|
return;
|
|
|
|
Sound_Buffer* sfx = mSoundBuffers.lookup(soundId);
|
|
if (!sfx)
|
|
return;
|
|
|
|
stopSound(sfx, ptr);
|
|
}
|
|
|
|
void SoundManager::stopSound3D(const MWWorld::ConstPtr& ptr, std::string_view fileName)
|
|
{
|
|
if (!mOutput->isInitialized())
|
|
return;
|
|
|
|
std::string normalizedName = VFS::Path::normalizeFilename(fileName);
|
|
Sound_Buffer* sfx = mSoundBuffers.lookup(normalizedName);
|
|
if (!sfx)
|
|
return;
|
|
|
|
stopSound(sfx, ptr);
|
|
}
|
|
|
|
void SoundManager::stopSound3D(const MWWorld::ConstPtr& ptr)
|
|
{
|
|
SoundMap::iterator snditer = mActiveSounds.find(ptr.mRef);
|
|
if (snditer != mActiveSounds.end())
|
|
{
|
|
for (SoundBufferRefPair& snd : snditer->second.mList)
|
|
mOutput->finishSound(snd.first.get());
|
|
}
|
|
SaySoundMap::iterator sayiter = mSaySoundsQueue.find(ptr.mRef);
|
|
if (sayiter != mSaySoundsQueue.end())
|
|
mOutput->finishStream(sayiter->second.mStream.get());
|
|
sayiter = mActiveSaySounds.find(ptr.mRef);
|
|
if (sayiter != mActiveSaySounds.end())
|
|
mOutput->finishStream(sayiter->second.mStream.get());
|
|
}
|
|
|
|
void SoundManager::stopSound(const MWWorld::CellStore* cell)
|
|
{
|
|
for (auto& [ref, sound] : mActiveSounds)
|
|
{
|
|
if (ref != nullptr && ref != MWMechanics::getPlayer().mRef && sound.mCell == cell)
|
|
{
|
|
for (SoundBufferRefPair& sndbuf : sound.mList)
|
|
mOutput->finishSound(sndbuf.first.get());
|
|
}
|
|
}
|
|
|
|
for (const auto& [ref, sound] : mSaySoundsQueue)
|
|
{
|
|
if (ref != nullptr && ref != MWMechanics::getPlayer().mRef && sound.mCell == cell)
|
|
mOutput->finishStream(sound.mStream.get());
|
|
}
|
|
|
|
for (const auto& [ref, sound] : mActiveSaySounds)
|
|
{
|
|
if (ref != nullptr && ref != MWMechanics::getPlayer().mRef && sound.mCell == cell)
|
|
mOutput->finishStream(sound.mStream.get());
|
|
}
|
|
}
|
|
|
|
void SoundManager::fadeOutSound3D(const MWWorld::ConstPtr& ptr, const ESM::RefId& soundId, float duration)
|
|
{
|
|
SoundMap::iterator snditer = mActiveSounds.find(ptr.mRef);
|
|
if (snditer != mActiveSounds.end())
|
|
{
|
|
Sound_Buffer* sfx = mSoundBuffers.lookup(soundId);
|
|
if (sfx == nullptr)
|
|
return;
|
|
for (SoundBufferRefPair& sndbuf : snditer->second.mList)
|
|
{
|
|
if (sndbuf.second == sfx)
|
|
sndbuf.first->setFadeout(duration);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SoundManager::getSoundPlaying(const MWWorld::ConstPtr& ptr, std::string_view fileName) const
|
|
{
|
|
std::string normalizedName = VFS::Path::normalizeFilename(fileName);
|
|
|
|
SoundMap::const_iterator snditer = mActiveSounds.find(ptr.mRef);
|
|
if (snditer != mActiveSounds.end())
|
|
{
|
|
Sound_Buffer* sfx = mSoundBuffers.lookup(normalizedName);
|
|
if (!sfx)
|
|
return false;
|
|
|
|
return std::find_if(snditer->second.mList.cbegin(), snditer->second.mList.cend(),
|
|
[this, sfx](const SoundBufferRefPair& snd) -> bool {
|
|
return snd.second == sfx && mOutput->isSoundPlaying(snd.first.get());
|
|
})
|
|
!= snditer->second.mList.cend();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SoundManager::getSoundPlaying(const MWWorld::ConstPtr& ptr, const ESM::RefId& soundId) const
|
|
{
|
|
SoundMap::const_iterator snditer = mActiveSounds.find(ptr.mRef);
|
|
if (snditer != mActiveSounds.end())
|
|
{
|
|
Sound_Buffer* sfx = mSoundBuffers.lookup(soundId);
|
|
if (!sfx)
|
|
return false;
|
|
|
|
return std::find_if(snditer->second.mList.cbegin(), snditer->second.mList.cend(),
|
|
[this, sfx](const SoundBufferRefPair& snd) -> bool {
|
|
return snd.second == sfx && mOutput->isSoundPlaying(snd.first.get());
|
|
})
|
|
!= snditer->second.mList.cend();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SoundManager::pauseSounds(BlockerType blocker, int types)
|
|
{
|
|
if (mOutput->isInitialized())
|
|
{
|
|
if (mPausedSoundTypes[blocker] != 0)
|
|
resumeSounds(blocker);
|
|
|
|
types = types & Type::Mask;
|
|
mOutput->pauseSounds(types);
|
|
mPausedSoundTypes[blocker] = types;
|
|
}
|
|
}
|
|
|
|
void SoundManager::resumeSounds(BlockerType blocker)
|
|
{
|
|
if (mOutput->isInitialized())
|
|
{
|
|
mPausedSoundTypes[blocker] = 0;
|
|
int types = int(Type::Mask);
|
|
for (int currentBlocker = 0; currentBlocker < BlockerType::MaxCount; currentBlocker++)
|
|
{
|
|
if (currentBlocker != blocker)
|
|
types &= ~mPausedSoundTypes[currentBlocker];
|
|
}
|
|
|
|
mOutput->resumeSounds(types);
|
|
}
|
|
}
|
|
|
|
void SoundManager::pausePlayback()
|
|
{
|
|
if (mPlaybackPaused)
|
|
return;
|
|
|
|
mPlaybackPaused = true;
|
|
mOutput->pauseActiveDevice();
|
|
}
|
|
|
|
void SoundManager::resumePlayback()
|
|
{
|
|
if (!mPlaybackPaused)
|
|
return;
|
|
|
|
mPlaybackPaused = false;
|
|
mOutput->resumeActiveDevice();
|
|
}
|
|
|
|
void SoundManager::updateRegionSound(float duration)
|
|
{
|
|
MWBase::World* world = MWBase::Environment::get().getWorld();
|
|
const MWWorld::ConstPtr player = world->getPlayerPtr();
|
|
auto cell = player.getCell()->getCell();
|
|
|
|
if (!cell->isExterior())
|
|
return;
|
|
if (mCurrentRegionSound && mOutput->isSoundPlaying(mCurrentRegionSound))
|
|
return;
|
|
|
|
if (const auto next = mRegionSoundSelector.getNextRandom(duration, cell->getRegion()))
|
|
mCurrentRegionSound = playSound(*next, 1.0f, 1.0f);
|
|
}
|
|
|
|
void SoundManager::updateWaterSound()
|
|
{
|
|
MWBase::World* world = MWBase::Environment::get().getWorld();
|
|
const MWWorld::ConstPtr player = world->getPlayerPtr();
|
|
|
|
const MWWorld::Cell* curcell = player.getCell()->getCell();
|
|
const auto update = mWaterSoundUpdater.update(player, *world);
|
|
|
|
WaterSoundAction action;
|
|
Sound_Buffer* sfx;
|
|
std::tie(action, sfx) = getWaterSoundAction(update, curcell);
|
|
|
|
switch (action)
|
|
{
|
|
case WaterSoundAction::DoNothing:
|
|
break;
|
|
case WaterSoundAction::SetVolume:
|
|
mNearWaterSound->setVolume(update.mVolume * sfx->getVolume());
|
|
mNearWaterSound->setFade(sSfxFadeInDuration, 1.0f, Play_FadeExponential);
|
|
break;
|
|
case WaterSoundAction::FinishSound:
|
|
mNearWaterSound->setFade(sSfxFadeOutDuration, 0.0f, Play_FadeExponential | Play_StopAtFadeEnd);
|
|
break;
|
|
case WaterSoundAction::PlaySound:
|
|
if (mNearWaterSound)
|
|
mOutput->finishSound(mNearWaterSound);
|
|
mNearWaterSound = playSound(update.mId, update.mVolume, 1.0f, Type::Sfx, PlayMode::Loop);
|
|
break;
|
|
}
|
|
|
|
mLastCell = curcell;
|
|
}
|
|
|
|
std::pair<SoundManager::WaterSoundAction, Sound_Buffer*> SoundManager::getWaterSoundAction(
|
|
const WaterSoundUpdate& update, const MWWorld::Cell* cell) const
|
|
{
|
|
if (mNearWaterSound)
|
|
{
|
|
if (update.mVolume == 0.0f)
|
|
return { WaterSoundAction::FinishSound, nullptr };
|
|
|
|
bool soundIdChanged = false;
|
|
|
|
Sound_Buffer* sfx = mSoundBuffers.lookup(update.mId);
|
|
if (mLastCell != cell)
|
|
{
|
|
const auto snditer = mActiveSounds.find(nullptr);
|
|
if (snditer != mActiveSounds.end())
|
|
{
|
|
const auto pairiter = std::find_if(snditer->second.mList.begin(), snditer->second.mList.end(),
|
|
[this](const SoundBufferRefPairList::value_type& item) -> bool {
|
|
return mNearWaterSound == item.first.get();
|
|
});
|
|
if (pairiter != snditer->second.mList.end() && pairiter->second != sfx)
|
|
soundIdChanged = true;
|
|
}
|
|
}
|
|
|
|
if (soundIdChanged)
|
|
return { WaterSoundAction::PlaySound, nullptr };
|
|
|
|
if (sfx)
|
|
return { WaterSoundAction::SetVolume, sfx };
|
|
}
|
|
else if (update.mVolume > 0.0f)
|
|
return { WaterSoundAction::PlaySound, nullptr };
|
|
|
|
return { WaterSoundAction::DoNothing, nullptr };
|
|
}
|
|
|
|
void SoundManager::cull3DSound(SoundBase* sound)
|
|
{
|
|
// Hard-coded distance is from an original engine
|
|
const float maxDist = sound->getDistanceCull() ? sSoundCullDistance : sound->getMaxDistance();
|
|
const float squaredMaxDist = maxDist * maxDist;
|
|
|
|
const osg::Vec3f pos = sound->getPosition();
|
|
const float squaredDist = (mListenerPos - pos).length2();
|
|
|
|
if (squaredDist > squaredMaxDist)
|
|
{
|
|
// If getDistanceCull() is set, delete the sound after it has faded out
|
|
sound->setFade(
|
|
sSfxFadeOutDuration, 0.0f, Play_FadeExponential | (sound->getDistanceCull() ? Play_StopAtFadeEnd : 0));
|
|
}
|
|
else
|
|
{
|
|
// Fade sounds back in once they are in range
|
|
sound->setFade(sSfxFadeInDuration, 1.0f, Play_FadeExponential);
|
|
}
|
|
}
|
|
|
|
void SoundManager::updateSounds(float duration)
|
|
{
|
|
// We update active say sounds map for specific actors here
|
|
// because for vanilla compatibility we can't do it immediately.
|
|
SaySoundMap::iterator queuesayiter = mSaySoundsQueue.begin();
|
|
while (queuesayiter != mSaySoundsQueue.end())
|
|
{
|
|
const auto dst = mActiveSaySounds.find(queuesayiter->first);
|
|
if (dst == mActiveSaySounds.end())
|
|
mActiveSaySounds.emplace(queuesayiter->first, std::move(queuesayiter->second));
|
|
else
|
|
dst->second = std::move(queuesayiter->second);
|
|
mSaySoundsQueue.erase(queuesayiter++);
|
|
}
|
|
|
|
mTimePassed += duration;
|
|
if (mTimePassed < sMinUpdateInterval)
|
|
return;
|
|
duration = mTimePassed;
|
|
mTimePassed = 0.0f;
|
|
|
|
// Make sure music is still playing
|
|
if (!isMusicPlaying() && !mCurrentPlaylist.empty())
|
|
startRandomTitle();
|
|
|
|
Environment env = Env_Normal;
|
|
if (mListenerUnderwater)
|
|
env = Env_Underwater;
|
|
else if (mUnderwaterSound)
|
|
{
|
|
mOutput->finishSound(mUnderwaterSound);
|
|
mUnderwaterSound = nullptr;
|
|
}
|
|
|
|
mOutput->startUpdate();
|
|
mOutput->updateListener(mListenerPos, mListenerDir, mListenerUp, env);
|
|
|
|
updateMusic(duration);
|
|
|
|
// Check if any sounds are finished playing, and trash them
|
|
SoundMap::iterator snditer = mActiveSounds.begin();
|
|
while (snditer != mActiveSounds.end())
|
|
{
|
|
MWWorld::ConstPtr ptr = snditer->first;
|
|
SoundBufferRefPairList::iterator sndidx = snditer->second.mList.begin();
|
|
while (sndidx != snditer->second.mList.end())
|
|
{
|
|
Sound* sound = sndidx->first.get();
|
|
|
|
if (sound->getIs3D())
|
|
{
|
|
if (!ptr.isEmpty())
|
|
sound->setPosition(ptr.getRefData().getPosition().asVec3());
|
|
|
|
cull3DSound(sound);
|
|
}
|
|
|
|
if (!sound->updateFade(duration) || !mOutput->isSoundPlaying(sound))
|
|
{
|
|
mOutput->finishSound(sound);
|
|
if (sound == mUnderwaterSound)
|
|
mUnderwaterSound = nullptr;
|
|
if (sound == mNearWaterSound)
|
|
mNearWaterSound = nullptr;
|
|
mSoundBuffers.release(*sndidx->second);
|
|
sndidx = snditer->second.mList.erase(sndidx);
|
|
}
|
|
else
|
|
{
|
|
mOutput->updateSound(sound);
|
|
++sndidx;
|
|
}
|
|
}
|
|
if (snditer->second.mList.empty())
|
|
snditer = mActiveSounds.erase(snditer);
|
|
else
|
|
++snditer;
|
|
}
|
|
|
|
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
|
|
while (sayiter != mActiveSaySounds.end())
|
|
{
|
|
MWWorld::ConstPtr ptr = sayiter->first;
|
|
Stream* sound = sayiter->second.mStream.get();
|
|
if (sound->getIs3D())
|
|
{
|
|
if (!ptr.isEmpty())
|
|
{
|
|
MWBase::World* world = MWBase::Environment::get().getWorld();
|
|
sound->setPosition(world->getActorHeadTransform(ptr).getTrans());
|
|
}
|
|
|
|
cull3DSound(sound);
|
|
}
|
|
|
|
if (!sound->updateFade(duration) || !mOutput->isStreamPlaying(sound))
|
|
{
|
|
mOutput->finishStream(sound);
|
|
sayiter = mActiveSaySounds.erase(sayiter);
|
|
}
|
|
else
|
|
{
|
|
mOutput->updateStream(sound);
|
|
++sayiter;
|
|
}
|
|
}
|
|
|
|
TrackList::iterator trkiter = mActiveTracks.begin();
|
|
while (trkiter != mActiveTracks.end())
|
|
{
|
|
Stream* sound = trkiter->get();
|
|
if (!mOutput->isStreamPlaying(sound))
|
|
{
|
|
mOutput->finishStream(sound);
|
|
trkiter = mActiveTracks.erase(trkiter);
|
|
}
|
|
else
|
|
{
|
|
sound->updateFade(duration);
|
|
|
|
mOutput->updateStream(sound);
|
|
++trkiter;
|
|
}
|
|
}
|
|
|
|
if (mListenerUnderwater)
|
|
{
|
|
// Play underwater sound (after updating sounds)
|
|
if (!mUnderwaterSound)
|
|
mUnderwaterSound
|
|
= playSound(ESM::RefId::stringRefId("Underwater"), 1.0f, 1.0f, Type::Sfx, PlayMode::LoopNoEnv);
|
|
}
|
|
mOutput->finishUpdate();
|
|
}
|
|
|
|
void SoundManager::updateMusic(float duration)
|
|
{
|
|
if (!mMusic || !mMusic->updateFade(duration) || !mOutput->isStreamPlaying(mMusic.get()))
|
|
{
|
|
stopMusic();
|
|
if (!mNextMusic.empty())
|
|
{
|
|
streamMusicFull(mNextMusic);
|
|
mNextMusic.clear();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mOutput->updateStream(mMusic.get());
|
|
}
|
|
}
|
|
|
|
void SoundManager::update(float duration)
|
|
{
|
|
if (!mOutput->isInitialized() || mPlaybackPaused)
|
|
return;
|
|
|
|
updateSounds(duration);
|
|
if (MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_NoGame)
|
|
{
|
|
updateRegionSound(duration);
|
|
updateWaterSound();
|
|
}
|
|
}
|
|
|
|
void SoundManager::processChangedSettings(const Settings::CategorySettingVector& settings)
|
|
{
|
|
mVolumeSettings.update();
|
|
|
|
if (!mOutput->isInitialized())
|
|
return;
|
|
mOutput->startUpdate();
|
|
for (SoundMap::value_type& snd : mActiveSounds)
|
|
{
|
|
for (SoundBufferRefPair& sndbuf : snd.second.mList)
|
|
{
|
|
Sound* sound = sndbuf.first.get();
|
|
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
|
|
mOutput->updateSound(sound);
|
|
}
|
|
}
|
|
for (SaySoundMap::value_type& snd : mActiveSaySounds)
|
|
{
|
|
Stream* sound = snd.second.mStream.get();
|
|
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
|
|
mOutput->updateStream(sound);
|
|
}
|
|
for (SaySoundMap::value_type& snd : mSaySoundsQueue)
|
|
{
|
|
Stream* sound = snd.second.mStream.get();
|
|
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
|
|
mOutput->updateStream(sound);
|
|
}
|
|
for (const StreamPtr& sound : mActiveTracks)
|
|
{
|
|
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
|
|
mOutput->updateStream(sound.get());
|
|
}
|
|
if (mMusic)
|
|
{
|
|
mMusic->setBaseVolume(volumeFromType(mMusic->getPlayType()));
|
|
mOutput->updateStream(mMusic.get());
|
|
}
|
|
mOutput->finishUpdate();
|
|
}
|
|
|
|
void SoundManager::setListenerPosDir(
|
|
const osg::Vec3f& pos, const osg::Vec3f& dir, const osg::Vec3f& up, bool underwater)
|
|
{
|
|
mListenerPos = pos;
|
|
mListenerDir = dir;
|
|
mListenerUp = up;
|
|
|
|
mListenerUnderwater = underwater;
|
|
|
|
mWaterSoundUpdater.setUnderwater(underwater);
|
|
}
|
|
|
|
void SoundManager::updatePtr(const MWWorld::ConstPtr& old, const MWWorld::ConstPtr& updated)
|
|
{
|
|
SoundMap::iterator snditer = mActiveSounds.find(old.mRef);
|
|
if (snditer != mActiveSounds.end())
|
|
snditer->second.mCell = updated.mCell;
|
|
|
|
if (const auto it = mSaySoundsQueue.find(old.mRef); it != mSaySoundsQueue.end())
|
|
it->second.mCell = updated.mCell;
|
|
|
|
if (const auto it = mActiveSaySounds.find(old.mRef); it != mActiveSaySounds.end())
|
|
it->second.mCell = updated.mCell;
|
|
}
|
|
|
|
// Default readAll implementation, for decoders that can't do anything
|
|
// better
|
|
void Sound_Decoder::readAll(std::vector<char>& output)
|
|
{
|
|
size_t total = output.size();
|
|
size_t got;
|
|
|
|
output.resize(total + 32768);
|
|
while ((got = read(&output[total], output.size() - total)) > 0)
|
|
{
|
|
total += got;
|
|
output.resize(total * 2);
|
|
}
|
|
output.resize(total);
|
|
}
|
|
|
|
const char* getSampleTypeName(SampleType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case SampleType_UInt8:
|
|
return "U8";
|
|
case SampleType_Int16:
|
|
return "S16";
|
|
case SampleType_Float32:
|
|
return "Float32";
|
|
}
|
|
return "(unknown sample type)";
|
|
}
|
|
|
|
const char* getChannelConfigName(ChannelConfig config)
|
|
{
|
|
switch (config)
|
|
{
|
|
case ChannelConfig_Mono:
|
|
return "Mono";
|
|
case ChannelConfig_Stereo:
|
|
return "Stereo";
|
|
case ChannelConfig_Quad:
|
|
return "Quad";
|
|
case ChannelConfig_5point1:
|
|
return "5.1 Surround";
|
|
case ChannelConfig_7point1:
|
|
return "7.1 Surround";
|
|
}
|
|
return "(unknown channel config)";
|
|
}
|
|
|
|
size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type)
|
|
{
|
|
switch (config)
|
|
{
|
|
case ChannelConfig_Mono:
|
|
frames *= 1;
|
|
break;
|
|
case ChannelConfig_Stereo:
|
|
frames *= 2;
|
|
break;
|
|
case ChannelConfig_Quad:
|
|
frames *= 4;
|
|
break;
|
|
case ChannelConfig_5point1:
|
|
frames *= 6;
|
|
break;
|
|
case ChannelConfig_7point1:
|
|
frames *= 8;
|
|
break;
|
|
}
|
|
switch (type)
|
|
{
|
|
case SampleType_UInt8:
|
|
frames *= 1;
|
|
break;
|
|
case SampleType_Int16:
|
|
frames *= 2;
|
|
break;
|
|
case SampleType_Float32:
|
|
frames *= 4;
|
|
break;
|
|
}
|
|
return frames;
|
|
}
|
|
|
|
size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type)
|
|
{
|
|
return bytes / framesToBytes(1, config, type);
|
|
}
|
|
|
|
void SoundManager::clear()
|
|
{
|
|
SoundManager::stopMusic();
|
|
|
|
for (SoundMap::value_type& snd : mActiveSounds)
|
|
{
|
|
for (SoundBufferRefPair& sndbuf : snd.second.mList)
|
|
{
|
|
mOutput->finishSound(sndbuf.first.get());
|
|
mSoundBuffers.release(*sndbuf.second);
|
|
}
|
|
}
|
|
mActiveSounds.clear();
|
|
mUnderwaterSound = nullptr;
|
|
mNearWaterSound = nullptr;
|
|
|
|
for (SaySoundMap::value_type& snd : mSaySoundsQueue)
|
|
mOutput->finishStream(snd.second.mStream.get());
|
|
mSaySoundsQueue.clear();
|
|
|
|
for (SaySoundMap::value_type& snd : mActiveSaySounds)
|
|
mOutput->finishStream(snd.second.mStream.get());
|
|
mActiveSaySounds.clear();
|
|
|
|
for (StreamPtr& sound : mActiveTracks)
|
|
mOutput->finishStream(sound.get());
|
|
mActiveTracks.clear();
|
|
mPlaybackPaused = false;
|
|
std::fill(std::begin(mPausedSoundTypes), std::end(mPausedSoundTypes), 0);
|
|
}
|
|
}
|