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39 lines
886 B
C++
39 lines
886 B
C++
#include "debugging.hpp"
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#include <assert.h>
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#include "OgreRoot.h"
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#include "OgreRenderWindow.h"
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#include "OgreSceneManager.h"
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#include "OgreViewport.h"
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#include "OgreCamera.h"
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#include "OgreTextureManager.h"
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#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
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#include "../mwworld/ptr.hpp"
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#include <components/esm/loadstat.hpp>
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#include "player.hpp"
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using namespace MWRender;
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using namespace Ogre;
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Debugging::Debugging(OEngine::Physic::PhysicEngine* engine){
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eng = engine;
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}
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bool Debugging::toggleRenderMode (int mode){
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switch (mode)
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{
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case MWWorld::World::Render_CollisionDebug:
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// TODO use a proper function instead of accessing the member variable
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// directly.
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eng->setDebugRenderingMode (!eng->isDebugCreated);
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return eng->isDebugCreated;
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}
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return false;
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}
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