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f2fb3d6de8
NIFFile might not always be created from a file or stream containing NIF data. Basically there are 2 different responsibilities for this class: 1. Read NIF file 2. Provide input for nifosg and bulletnifloader. Remove no longer needed NIFFileMock since the state of NIFFfile can be initialized independently from reading NIF file.
158 lines
4.0 KiB
C++
158 lines
4.0 KiB
C++
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: https://openmw.org/
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This file (controlled.h) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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https://www.gnu.org/licenses/ .
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*/
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#ifndef OPENMW_COMPONENTS_NIF_CONTROLLED_HPP
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#define OPENMW_COMPONENTS_NIF_CONTROLLED_HPP
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#include "base.hpp"
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namespace Nif
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{
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struct NiSourceTexture : public Named
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{
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// Is this an external (references a separate texture file) or
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// internal (data is inside the nif itself) texture?
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bool external;
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std::string filename; // In case of external textures
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NiPixelDataPtr data; // In case of internal textures
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/* Pixel layout
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0 - Palettised
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1 - High color 16
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2 - True color 32
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3 - Compressed
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4 - Bumpmap
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5 - Default */
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unsigned int pixel;
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/* Mipmap format
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0 - no
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1 - yes
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2 - default */
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unsigned int mipmap;
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/* Alpha
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0 - none
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1 - binary
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2 - smooth
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3 - default (use material alpha, or multiply material with texture if present)
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*/
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unsigned int alpha;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct BSShaderTextureSet : public Record
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{
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enum TextureType
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{
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TextureType_Base = 0,
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TextureType_Normal = 1,
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TextureType_Glow = 2,
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TextureType_Parallax = 3,
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TextureType_Env = 4,
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TextureType_EnvMask = 5,
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TextureType_Subsurface = 6,
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TextureType_BackLighting = 7
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};
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std::vector<std::string> textures;
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void read(NIFStream* nif) override;
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};
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struct NiParticleModifier : public Record
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{
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NiParticleModifierPtr next;
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ControllerPtr controller;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiParticleGrowFade : public NiParticleModifier
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{
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float growTime;
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float fadeTime;
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void read(NIFStream* nif) override;
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};
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struct NiParticleColorModifier : public NiParticleModifier
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{
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NiColorDataPtr data;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiGravity : public NiParticleModifier
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{
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float mForce;
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/* 0 - Wind (fixed direction)
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* 1 - Point (fixed origin)
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*/
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int mType;
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float mDecay;
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osg::Vec3f mPosition;
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osg::Vec3f mDirection;
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void read(NIFStream* nif) override;
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};
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struct NiParticleCollider : public NiParticleModifier
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{
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float mBounceFactor;
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void read(NIFStream* nif) override;
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};
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// NiPinaColada
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struct NiPlanarCollider : public NiParticleCollider
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{
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osg::Vec2f mExtents;
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osg::Vec3f mPosition;
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osg::Vec3f mXVector, mYVector;
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osg::Vec3f mPlaneNormal;
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float mPlaneDistance;
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void read(NIFStream* nif) override;
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};
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struct NiSphericalCollider : public NiParticleCollider
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{
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float mRadius;
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osg::Vec3f mCenter;
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void read(NIFStream* nif) override;
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};
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struct NiParticleRotation : public NiParticleModifier
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{
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void read(NIFStream* nif) override;
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};
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} // Namespace
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#endif
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