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54 lines
1.0 KiB
C++
54 lines
1.0 KiB
C++
#ifndef MWINPUT_MWSENSORMANAGER_H
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#define MWINPUT_MWSENSORMANAGER_H
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#include <SDL_sensor.h>
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#include <osg/Matrixf>
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#include <osg/Vec3f>
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#include <components/sdlutil/events.hpp>
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#include <components/settings/settings.hpp>
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namespace SDLUtil
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{
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class InputWrapper;
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}
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namespace MWWorld
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{
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class Player;
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}
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namespace MWInput
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{
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class SensorManager : public SDLUtil::SensorListener
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{
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public:
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SensorManager();
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virtual ~SensorManager();
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void init();
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void update(float dt);
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void sensorUpdated(const SDL_SensorEvent& arg) override;
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void displayOrientationChanged() override;
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void processChangedSettings(const Settings::CategorySettingVector& changed);
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bool isGyroAvailable() const;
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std::array<float, 3> getGyroValues() const;
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private:
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void updateSensors();
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void correctGyroscopeAxes();
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osg::Matrixf mRotation;
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osg::Vec3f mGyroValues;
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float mGyroUpdateTimer;
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SDL_Sensor* mGyroscope;
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};
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}
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#endif
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