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OpenMW/apps/openmw/mwclass/door.cpp
2010-08-05 15:40:03 +02:00

71 lines
2.0 KiB
C++

#include "door.hpp"
#include <components/esm/loaddoor.hpp>
#include <components/esm_store/cell_store.hpp>
#include "../mwrender/playerpos.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/actionteleport.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
namespace MWClass
{
std::string Door::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
ptr.get<ESM::Door>();
return ref->base->name;
}
boost::shared_ptr<MWWorld::Action> Door::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
ptr.get<ESM::Door>();
if (ref->ref.teleport)
{
// teleport door
if (environment.mWorld->getPlayerPos().getPlayer()==actor)
{
// the player is using the door
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTeleportPlayer (ref->ref.destCell, ref->ref.doorDest));
}
else
{
// another NPC or a create is using the door
// TODO return action for teleporting other NPC/creature
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
}
else
{
// animated door
// TODO return action for rotating the door
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
}
std::string Door::getScript (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
ptr.get<ESM::Door>();
return ref->base->script;
}
void Door::registerSelf()
{
boost::shared_ptr<Class> instance (new Door);
registerClass (typeid (ESM::Door).name(), instance);
}
}