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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#include "window_base.hpp"
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#include "window_manager.hpp"
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#include <components/settings/settings.hpp>
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using namespace MWGui;
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WindowBase::WindowBase(const std::string& parLayout, WindowManager& parWindowManager)
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: Layout(parLayout)
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, mWindowManager(parWindowManager)
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{
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}
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void WindowBase::open()
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{
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}
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void WindowBase::setVisible(bool visible)
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{
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bool wasVisible = mMainWidget->getVisible();
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mMainWidget->setVisible(visible);
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if (!wasVisible && visible)
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open();
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}
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void WindowBase::center()
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{
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// Centre dialog
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// MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
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// Note by scrawl: The following works more reliably in the case when the window was _just_
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// resized and MyGUI RenderManager doesn't know about the new size yet
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MyGUI::IntSize gameWindowSize = MyGUI::IntSize(Settings::Manager::getInt("resolution x", "Video"),
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Settings::Manager::getInt("resolution y", "Video"));
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MyGUI::IntCoord coord = mMainWidget->getCoord();
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coord.left = (gameWindowSize.width - coord.width)/2;
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coord.top = (gameWindowSize.height - coord.height)/2;
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mMainWidget->setCoord(coord);
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}
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