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OpenMW/components/terrain
2020-06-06 14:10:24 +04:00
..
buffercache.cpp
buffercache.hpp
cellborder.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
cellborder.hpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
chunkmanager.cpp re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0. 2020-04-23 11:12:10 +02:00
chunkmanager.hpp
compositemaprenderer.cpp
compositemaprenderer.hpp
defs.hpp
material.cpp
material.hpp
quadtreenode.cpp
quadtreenode.hpp
quadtreeworld.cpp Cleanup 2020-05-07 18:54:09 +03:00
quadtreeworld.hpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
storage.hpp
terraindrawable.cpp re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0. 2020-04-23 11:12:10 +02:00
terraindrawable.hpp re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0. 2020-04-23 11:12:10 +02:00
terraingrid.cpp waterculling for both terrain 2020-04-23 08:53:21 +02:00
terraingrid.hpp Apply suggestion to components/terrain/terraingrid.hpp 2020-04-24 06:26:08 +00:00
texturemanager.cpp
texturemanager.hpp
viewdata.cpp
viewdata.hpp
world.cpp waterculling for both terrain 2020-04-23 08:53:21 +02:00
world.hpp Remove redundant variables from RenderingManager 2020-06-06 14:10:24 +04:00