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ed73d130f9
Use LRU modification to hold currently used items. Use RecastMesh binary data for item key. Store original pointer of btCollisionShape in user pointer to make available it as an identifier within all duplicates. Use pointer to heights data array for btHeightfieldTerrainShape.
16 lines
279 B
C++
16 lines
279 B
C++
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_OFFMESHCONNECTION_H
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#define OPENMW_COMPONENTS_DETOURNAVIGATOR_OFFMESHCONNECTION_H
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#include <osg/Vec3f>
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namespace DetourNavigator
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{
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struct OffMeshConnection
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{
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osg::Vec3f mStart;
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osg::Vec3f mEnd;
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};
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}
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#endif
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