mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2024-12-29 12:20:41 +00:00
50 lines
902 B
C++
50 lines
902 B
C++
#ifndef OPENMW_ESSIMPORT_ACDT_H
|
|
#define OPENMW_ESSIMPORT_ACDT_H
|
|
|
|
#include <string>
|
|
|
|
namespace ESM
|
|
{
|
|
struct ESMReader;
|
|
}
|
|
|
|
namespace ESSImport
|
|
{
|
|
|
|
|
|
/// Actor data, shared by (at least) REFR and CellRef
|
|
struct ACDT
|
|
{
|
|
unsigned char mUnknown1[40];
|
|
float mDynamic[3][2];
|
|
unsigned char mUnknown2[16];
|
|
float mAttributes[8][2];
|
|
unsigned char mUnknown3[120];
|
|
};
|
|
|
|
struct ActorData
|
|
{
|
|
ACDT mACDT;
|
|
|
|
int mSkills[27][2];
|
|
|
|
// creature combat stats, base and modified
|
|
// I think these can be ignored in the conversion, because it is not possible
|
|
// to change them ingame
|
|
int mCombatStats[3][2];
|
|
|
|
std::string mScript;
|
|
|
|
void load(ESM::ESMReader& esm);
|
|
};
|
|
|
|
/// Unknown, shared by (at least) REFR and CellRef
|
|
struct ACSC
|
|
{
|
|
unsigned char unknown[112];
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|