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OpenMW/apps/openmw/mwmechanics
2013-04-02 14:21:51 +02:00
..
activespells.cpp
activespells.hpp
actors.cpp Merge branch 'master' of git://github.com/zinnschlag/openmw into companion 2013-03-31 14:50:03 +02:00
actors.hpp Use a full Movement to hand off to the world physics update 2013-03-31 00:13:56 -07:00
aiactivate.cpp
aiactivate.hpp
aiescort.cpp
aiescort.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp
aiwander.hpp
alchemy.cpp
alchemy.hpp
character.cpp Another place to check the class' isActor method 2013-03-31 17:32:39 -07:00
character.hpp Implement turning states 2013-03-31 03:50:20 -07:00
creaturestats.cpp
creaturestats.hpp
drawstate.hpp
enchanting.cpp Enchaning values import, fixed constness 2013-04-01 17:12:47 +02:00
enchanting.hpp Enchaning values import, fixed constness 2013-04-01 17:12:47 +02:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Rename Mechanics' Activators to Objects 2013-03-31 17:32:38 -07:00
mechanicsmanagerimp.hpp Rename Mechanics' Activators to Objects 2013-03-31 17:32:38 -07:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp adjusted faction record to increase consistency with other records 2013-04-02 13:59:45 +02:00
npcstats.hpp Companion UI 2013-03-31 13:13:46 +02:00
objects.cpp Rename Mechanics' Activators to Objects 2013-03-31 17:32:38 -07:00
objects.hpp another minor fix 2013-04-01 17:30:54 +02:00
repair.cpp
repair.hpp
spells.cpp
spells.hpp
spellsuccess.hpp
stat.hpp