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OpenMW/components/resource
2021-04-19 15:43:00 +04:00
..
animation.cpp
animation.hpp
bulletshape.cpp
bulletshape.hpp Use mesh collision box instead of node bounding sphere for projectile 2021-02-05 22:53:45 +01:00
bulletshapemanager.cpp Use nodemasks and visitors for detecting custom collision shapes 2021-02-03 21:16:54 +02:00
bulletshapemanager.hpp
imagemanager.cpp
imagemanager.hpp
keyframemanager.cpp Do not declare unused variables 2021-04-19 15:43:00 +04:00
keyframemanager.hpp Use accompanying txt file for textkeys in osgAnimation formats 2021-02-04 23:14:21 +02:00
multiobjectcache.cpp
multiobjectcache.hpp
niffilemanager.cpp
niffilemanager.hpp
objectcache.hpp
resourcemanager.hpp
resourcesystem.cpp
resourcesystem.hpp
scenemanager.cpp Lighting Patch 2021-04-16 11:55:40 -07:00
scenemanager.hpp Lighting Patch 2021-04-16 11:55:40 -07:00
stats.cpp Update engine stats for all levels above first, not only at the second. 2021-02-12 19:03:02 +01:00
stats.hpp Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to 2021-01-27 08:04:33 +00:00