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OpenMW/components/detournavigator/navigatorimpl.cpp
elsid 39c0ce9ddf
Build limited path for far destinations
When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
2021-03-23 23:23:12 +01:00

223 lines
7.0 KiB
C++

#include "navigatorimpl.hpp"
#include "debug.hpp"
#include "settingsutils.hpp"
#include <components/esm/loadpgrd.hpp>
#include <components/misc/coordinateconverter.hpp>
#include <Recast.h>
namespace DetourNavigator
{
NavigatorImpl::NavigatorImpl(const Settings& settings)
: mSettings(settings)
, mNavMeshManager(mSettings)
, mUpdatesEnabled(true)
{
}
void NavigatorImpl::addAgent(const osg::Vec3f& agentHalfExtents)
{
if(agentHalfExtents.length2() <= 0)
return;
++mAgents[agentHalfExtents];
mNavMeshManager.addAgent(agentHalfExtents);
}
void NavigatorImpl::removeAgent(const osg::Vec3f& agentHalfExtents)
{
const auto it = mAgents.find(agentHalfExtents);
if (it == mAgents.end())
return;
if (it->second > 0)
--it->second;
}
bool NavigatorImpl::addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform)
{
return mNavMeshManager.addObject(id, shape, transform, AreaType_ground);
}
bool NavigatorImpl::addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
{
bool result = addObject(id, shapes.mShape, transform);
if (shapes.mAvoid)
{
const ObjectId avoidId(shapes.mAvoid);
if (mNavMeshManager.addObject(avoidId, *shapes.mAvoid, transform, AreaType_null))
{
updateAvoidShapeId(id, avoidId);
result = true;
}
}
return result;
}
bool NavigatorImpl::addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
{
if (addObject(id, static_cast<const ObjectShapes&>(shapes), transform))
{
mNavMeshManager.addOffMeshConnection(
id,
toNavMeshCoordinates(mSettings, shapes.mConnectionStart),
toNavMeshCoordinates(mSettings, shapes.mConnectionEnd),
AreaType_door
);
return true;
}
return false;
}
bool NavigatorImpl::updateObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform)
{
return mNavMeshManager.updateObject(id, shape, transform, AreaType_ground);
}
bool NavigatorImpl::updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
{
bool result = updateObject(id, shapes.mShape, transform);
if (shapes.mAvoid)
{
const ObjectId avoidId(shapes.mAvoid);
if (mNavMeshManager.updateObject(avoidId, *shapes.mAvoid, transform, AreaType_null))
{
updateAvoidShapeId(id, avoidId);
result = true;
}
}
return result;
}
bool NavigatorImpl::updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
{
return updateObject(id, static_cast<const ObjectShapes&>(shapes), transform);
}
bool NavigatorImpl::removeObject(const ObjectId id)
{
bool result = mNavMeshManager.removeObject(id);
const auto avoid = mAvoidIds.find(id);
if (avoid != mAvoidIds.end())
result = mNavMeshManager.removeObject(avoid->second) || result;
const auto water = mWaterIds.find(id);
if (water != mWaterIds.end())
result = mNavMeshManager.removeObject(water->second) || result;
mNavMeshManager.removeOffMeshConnections(id);
return result;
}
bool NavigatorImpl::addWater(const osg::Vec2i& cellPosition, const int cellSize, const btScalar level,
const btTransform& transform)
{
return mNavMeshManager.addWater(cellPosition, cellSize,
btTransform(transform.getBasis(), btVector3(transform.getOrigin().x(), transform.getOrigin().y(), level)));
}
bool NavigatorImpl::removeWater(const osg::Vec2i& cellPosition)
{
return mNavMeshManager.removeWater(cellPosition);
}
void NavigatorImpl::addPathgrid(const ESM::Cell& cell, const ESM::Pathgrid& pathgrid)
{
Misc::CoordinateConverter converter(&cell);
for (auto edge : pathgrid.mEdges)
{
const auto src = Misc::Convert::makeOsgVec3f(converter.toWorldPoint(pathgrid.mPoints[edge.mV0]));
const auto dst = Misc::Convert::makeOsgVec3f(converter.toWorldPoint(pathgrid.mPoints[edge.mV1]));
mNavMeshManager.addOffMeshConnection(
ObjectId(&pathgrid),
toNavMeshCoordinates(mSettings, src),
toNavMeshCoordinates(mSettings, dst),
AreaType_pathgrid
);
}
}
void NavigatorImpl::removePathgrid(const ESM::Pathgrid& pathgrid)
{
mNavMeshManager.removeOffMeshConnections(ObjectId(&pathgrid));
}
void NavigatorImpl::update(const osg::Vec3f& playerPosition)
{
if (!mUpdatesEnabled)
return;
removeUnusedNavMeshes();
for (const auto& v : mAgents)
mNavMeshManager.update(playerPosition, v.first);
}
void NavigatorImpl::setUpdatesEnabled(bool enabled)
{
mUpdatesEnabled = enabled;
}
void NavigatorImpl::wait()
{
mNavMeshManager.wait();
}
SharedNavMeshCacheItem NavigatorImpl::getNavMesh(const osg::Vec3f& agentHalfExtents) const
{
return mNavMeshManager.getNavMesh(agentHalfExtents);
}
std::map<osg::Vec3f, SharedNavMeshCacheItem> NavigatorImpl::getNavMeshes() const
{
return mNavMeshManager.getNavMeshes();
}
const Settings& NavigatorImpl::getSettings() const
{
return mSettings;
}
void NavigatorImpl::reportStats(unsigned int frameNumber, osg::Stats& stats) const
{
mNavMeshManager.reportStats(frameNumber, stats);
}
RecastMeshTiles NavigatorImpl::getRecastMeshTiles()
{
return mNavMeshManager.getRecastMeshTiles();
}
void NavigatorImpl::updateAvoidShapeId(const ObjectId id, const ObjectId avoidId)
{
updateId(id, avoidId, mWaterIds);
}
void NavigatorImpl::updateWaterShapeId(const ObjectId id, const ObjectId waterId)
{
updateId(id, waterId, mWaterIds);
}
void NavigatorImpl::updateId(const ObjectId id, const ObjectId updateId, std::unordered_map<ObjectId, ObjectId>& ids)
{
auto inserted = ids.insert(std::make_pair(id, updateId));
if (!inserted.second)
{
mNavMeshManager.removeObject(inserted.first->second);
inserted.first->second = updateId;
}
}
void NavigatorImpl::removeUnusedNavMeshes()
{
for (auto it = mAgents.begin(); it != mAgents.end();)
{
if (it->second == 0 && mNavMeshManager.reset(it->first))
it = mAgents.erase(it);
else
++it;
}
}
float NavigatorImpl::getMaxNavmeshAreaRealRadius() const
{
const auto& settings = getSettings();
return getRealTileSize(settings) * getMaxNavmeshAreaRadius(settings);
}
}