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OpenMW/components/terrain
2017-03-14 19:27:56 +01:00
..
buffercache.cpp Refactor BufferCache to allow caching buffers of different sizes 2017-03-14 19:27:55 +01:00
buffercache.hpp Refactor BufferCache to allow caching buffers of different sizes 2017-03-14 19:27:55 +01:00
chunkmanager.cpp Avoid redundant culling tests on the transform/drawable 2017-03-14 19:27:56 +01:00
chunkmanager.hpp Avoid redundant culling tests on the transform/drawable 2017-03-14 19:27:56 +01:00
compositemaprenderer.cpp Avoid compiling composite maps that are no longer referenced 2017-03-14 19:27:56 +01:00
compositemaprenderer.hpp Add CompositeMapRenderer info to the stats panel 2017-03-14 19:27:56 +01:00
defs.hpp
material.cpp Add CompositeMapRenderer 2017-03-14 19:27:55 +01:00
material.hpp Add CompositeMapRenderer 2017-03-14 19:27:55 +01:00
quadtreenode.cpp Hold a ref to the intersection visitor's view if possible 2017-03-14 19:27:56 +01:00
quadtreenode.hpp Add preloading implementation to QuadTreeWorld 2017-03-14 19:27:56 +01:00
quadtreeworld.cpp Avoid redundant culling tests on the transform/drawable 2017-03-14 19:27:56 +01:00
quadtreeworld.hpp Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps 2017-03-14 19:27:56 +01:00
storage.hpp Add quad tree implementation (no rendering yet) 2017-03-14 19:27:55 +01:00
terraindrawable.cpp Avoid redundant culling tests on the transform/drawable 2017-03-14 19:27:56 +01:00
terraindrawable.hpp terrain: use a custom drawable for multi-pass render instead of osgFX::Effect 2017-03-14 19:27:55 +01:00
terraingrid.cpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
terraingrid.hpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
texturemanager.cpp Make reportStats const 2017-03-14 19:27:55 +01:00
texturemanager.hpp Make reportStats const 2017-03-14 19:27:55 +01:00
viewdata.cpp Refactor ownership of terrain views 2017-03-14 19:27:56 +01:00
viewdata.hpp Refactor ownership of terrain views 2017-03-14 19:27:56 +01:00
world.cpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
world.hpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00