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c1fe9f2a89
Apparently, the SDL_WarpMouseInWindow can be very expensive (anywhere from 0.1-5ms) due to XSync() in the implementation. This was causing no-grab=1 configurations to suffer from terrible stuttering when turning the view. |
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.. | ||
events.hpp | ||
imagetosurface.cpp | ||
imagetosurface.hpp | ||
OISCompat.hpp | ||
sdlcursormanager.cpp | ||
sdlcursormanager.hpp | ||
sdlgraphicswindow.cpp | ||
sdlgraphicswindow.hpp | ||
sdlinputwrapper.cpp | ||
sdlinputwrapper.hpp | ||
sdlvideowrapper.cpp | ||
sdlvideowrapper.hpp |