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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-27 09:41:16 +00:00
OpenMW/apps/openmw/mwsound/soundmanagerimp.cpp
florent.teppe 65cdd489fb create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
Fixed some types

removed useless header

applied clang format

fixed compile tests

fixed clang tidy, and closer to logic before this MR

Removed hardcoded refids

unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string

Fix clang format

Fixed a few instances where std::string was used, when only const std::string& was needed

removed unused variable
2022-12-27 19:15:57 +01:00

1228 lines
40 KiB
C++

#include "soundmanagerimp.hpp"
#include <algorithm>
#include <map>
#include <numeric>
#include <sstream>
#include <osg/Matrixf>
#include <components/debug/debuglog.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/misc/rng.hpp>
#include <components/vfs/manager.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/statemanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "sound.hpp"
#include "sound_buffer.hpp"
#include "sound_decoder.hpp"
#include "sound_output.hpp"
#include "ffmpeg_decoder.hpp"
#include "openal_output.hpp"
namespace MWSound
{
namespace
{
constexpr float sMinUpdateInterval = 1.0f / 30.0f;
constexpr float sSfxFadeInDuration = 1.0f;
constexpr float sSfxFadeOutDuration = 1.0f;
WaterSoundUpdaterSettings makeWaterSoundUpdaterSettings()
{
WaterSoundUpdaterSettings settings;
settings.mNearWaterRadius = Fallback::Map::getInt("Water_NearWaterRadius");
settings.mNearWaterPoints = Fallback::Map::getInt("Water_NearWaterPoints");
settings.mNearWaterIndoorTolerance = Fallback::Map::getFloat("Water_NearWaterIndoorTolerance");
settings.mNearWaterOutdoorTolerance = Fallback::Map::getFloat("Water_NearWaterOutdoorTolerance");
settings.mNearWaterIndoorID = ESM::RefId::stringRefId(Fallback::Map::getString("Water_NearWaterIndoorID"));
settings.mNearWaterOutdoorID
= ESM::RefId::stringRefId(Fallback::Map::getString("Water_NearWaterOutdoorID"));
return settings;
}
float initialFadeVolume(float squaredDist, Sound_Buffer* sfx, Type type, PlayMode mode)
{
// If a sound is farther away than its maximum distance, start playing it with a zero fade volume.
// It can still become audible once the player moves closer.
const float maxDist = sfx->getMaxDist();
if (squaredDist > (maxDist * maxDist))
return 0.0f;
// This is a *heuristic* that causes environment sounds to fade in. The idea is the following:
// - Only looped sounds playing through the effects channel are environment sounds
// - Do not fade in sounds if the player is already so close that the sound plays at maximum volume
const float minDist = sfx->getMinDist();
if ((squaredDist > (minDist * minDist)) && (type == Type::Sfx) && (mode & PlayMode::Loop))
return 0.0f;
return 1.0;
}
}
// For combining PlayMode and Type flags
inline int operator|(PlayMode a, Type b)
{
return static_cast<int>(a) | static_cast<int>(b);
}
SoundManager::SoundManager(const VFS::Manager* vfs, bool useSound)
: mVFS(vfs)
, mOutput(new OpenAL_Output(*this))
, mWaterSoundUpdater(makeWaterSoundUpdaterSettings())
, mSoundBuffers(*vfs, *mOutput)
, mListenerUnderwater(false)
, mListenerPos(0, 0, 0)
, mListenerDir(1, 0, 0)
, mListenerUp(0, 0, 1)
, mUnderwaterSound(nullptr)
, mNearWaterSound(nullptr)
, mPlaybackPaused(false)
, mTimePassed(0.f)
, mLastCell(nullptr)
, mCurrentRegionSound(nullptr)
{
if (!useSound)
{
Log(Debug::Info) << "Sound disabled.";
return;
}
const std::string& hrtfname = Settings::Manager::getString("hrtf", "Sound");
int hrtfstate = Settings::Manager::getInt("hrtf enable", "Sound");
HrtfMode hrtfmode = hrtfstate < 0 ? HrtfMode::Auto : hrtfstate > 0 ? HrtfMode::Enable : HrtfMode::Disable;
const std::string& devname = Settings::Manager::getString("device", "Sound");
if (!mOutput->init(devname, hrtfname, hrtfmode))
{
Log(Debug::Error) << "Failed to initialize audio output, sound disabled";
return;
}
std::vector<std::string> names = mOutput->enumerate();
std::stringstream stream;
stream << "Enumerated output devices:\n";
for (const std::string& name : names)
stream << " " << name;
Log(Debug::Info) << stream.str();
stream.str("");
names = mOutput->enumerateHrtf();
if (!names.empty())
{
stream << "Enumerated HRTF names:\n";
for (const std::string& name : names)
stream << " " << name;
Log(Debug::Info) << stream.str();
}
}
SoundManager::~SoundManager()
{
SoundManager::clear();
mSoundBuffers.clear();
mOutput.reset();
}
// Return a new decoder instance, used as needed by the output implementations
DecoderPtr SoundManager::getDecoder()
{
return std::make_shared<FFmpeg_Decoder>(mVFS);
}
DecoderPtr SoundManager::loadVoice(const std::string& voicefile)
{
try
{
DecoderPtr decoder = getDecoder();
decoder->open(Misc::ResourceHelpers::correctSoundPath(voicefile, decoder->mResourceMgr));
return decoder;
}
catch (std::exception& e)
{
Log(Debug::Error) << "Failed to load audio from " << voicefile << ": " << e.what();
}
return nullptr;
}
SoundPtr SoundManager::getSoundRef()
{
return mSounds.get();
}
StreamPtr SoundManager::getStreamRef()
{
return mStreams.get();
}
StreamPtr SoundManager::playVoice(DecoderPtr decoder, const osg::Vec3f& pos, bool playlocal)
{
MWBase::World* world = MWBase::Environment::get().getWorld();
static const float fAudioMinDistanceMult
= world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->mValue.getFloat();
static const float fAudioMaxDistanceMult
= world->getStore().get<ESM::GameSetting>().find("fAudioMaxDistanceMult")->mValue.getFloat();
static const float fAudioVoiceDefaultMinDistance
= world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMinDistance")->mValue.getFloat();
static const float fAudioVoiceDefaultMaxDistance
= world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMaxDistance")->mValue.getFloat();
static float minDistance = std::max(fAudioVoiceDefaultMinDistance * fAudioMinDistanceMult, 1.0f);
static float maxDistance = std::max(fAudioVoiceDefaultMaxDistance * fAudioMaxDistanceMult, minDistance);
bool played;
float basevol = volumeFromType(Type::Voice);
StreamPtr sound = getStreamRef();
if (playlocal)
{
sound->init([&] {
SoundParams params;
params.mBaseVolume = basevol;
params.mFlags = PlayMode::NoEnv | Type::Voice | Play_2D;
return params;
}());
played = mOutput->streamSound(decoder, sound.get(), true);
}
else
{
sound->init([&] {
SoundParams params;
params.mPos = pos;
params.mBaseVolume = basevol;
params.mMinDistance = minDistance;
params.mMaxDistance = maxDistance;
params.mFlags = PlayMode::Normal | Type::Voice | Play_3D;
return params;
}());
played = mOutput->streamSound3D(decoder, sound.get(), true);
}
if (!played)
return nullptr;
return sound;
}
// Gets the combined volume settings for the given sound type
float SoundManager::volumeFromType(Type type) const
{
return mVolumeSettings.getVolumeFromType(type);
}
void SoundManager::stopMusic()
{
if (mMusic)
{
mOutput->finishStream(mMusic.get());
mMusic = nullptr;
}
}
void SoundManager::streamMusicFull(const std::string& filename)
{
if (!mOutput->isInitialized())
return;
Log(Debug::Info) << "Playing " << filename;
mLastPlayedMusic = filename;
stopMusic();
DecoderPtr decoder = getDecoder();
try
{
decoder->open(filename);
}
catch (std::exception& e)
{
Log(Debug::Error) << "Failed to load audio from " << filename << ": " << e.what();
return;
}
mMusic = getStreamRef();
mMusic->init([&] {
SoundParams params;
params.mBaseVolume = volumeFromType(Type::Music);
params.mFlags = PlayMode::NoEnvNoScaling | Type::Music | Play_2D;
return params;
}());
mOutput->streamSound(decoder, mMusic.get());
}
void SoundManager::advanceMusic(const std::string& filename)
{
if (!isMusicPlaying())
{
streamMusicFull(filename);
return;
}
mNextMusic = filename;
mMusic->setFadeout(1.f);
}
void SoundManager::startRandomTitle()
{
const std::vector<std::string>& filelist = mMusicFiles[mCurrentPlaylist];
auto& tracklist = mMusicToPlay[mCurrentPlaylist];
// Do a Fisher-Yates shuffle
// Repopulate if playlist is empty
if (tracklist.empty())
{
tracklist.resize(filelist.size());
std::iota(tracklist.begin(), tracklist.end(), 0);
}
int i = Misc::Rng::rollDice(tracklist.size());
// Reshuffle if last played music is the same after a repopulation
if (filelist[tracklist[i]] == mLastPlayedMusic)
i = (i + 1) % tracklist.size();
// Remove music from list after advancing music
advanceMusic(filelist[tracklist[i]]);
tracklist[i] = tracklist.back();
tracklist.pop_back();
}
void SoundManager::streamMusic(const std::string& filename)
{
advanceMusic("Music/" + filename);
}
bool SoundManager::isMusicPlaying()
{
return mMusic && mOutput->isStreamPlaying(mMusic.get());
}
void SoundManager::playPlaylist(const std::string& playlist)
{
if (mCurrentPlaylist == playlist)
return;
if (mMusicFiles.find(playlist) == mMusicFiles.end())
{
std::vector<std::string> filelist;
for (const auto& name : mVFS->getRecursiveDirectoryIterator("Music/" + playlist))
filelist.push_back(name);
mMusicFiles[playlist] = filelist;
}
if (mMusicFiles[playlist].empty())
return;
mCurrentPlaylist = playlist;
startRandomTitle();
}
void SoundManager::playTitleMusic()
{
if (mCurrentPlaylist == "Title")
return;
if (mMusicFiles.find("Title") == mMusicFiles.end())
{
std::vector<std::string> filelist;
// Is there an ini setting for this filename or something?
std::string_view filename = "music/special/morrowind title.mp3";
if (mVFS->exists(filename))
{
filelist.emplace_back(filename);
mMusicFiles["Title"] = filelist;
}
else
{
Log(Debug::Warning) << "Title music not found";
return;
}
}
if (mMusicFiles["Title"].empty())
return;
mCurrentPlaylist = "Title";
startRandomTitle();
}
void SoundManager::say(const MWWorld::ConstPtr& ptr, const std::string& filename)
{
if (!mOutput->isInitialized())
return;
DecoderPtr decoder = loadVoice(mVFS->normalizeFilename("Sound/" + filename));
if (!decoder)
return;
MWBase::World* world = MWBase::Environment::get().getWorld();
const osg::Vec3f pos = world->getActorHeadTransform(ptr).getTrans();
stopSay(ptr);
StreamPtr sound = playVoice(decoder, pos, (ptr == MWMechanics::getPlayer()));
if (!sound)
return;
mSaySoundsQueue.emplace(ptr.mRef, SaySound{ ptr.mCell, std::move(sound) });
}
float SoundManager::getSaySoundLoudness(const MWWorld::ConstPtr& ptr) const
{
SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr.mRef);
if (snditer != mActiveSaySounds.end())
{
Stream* sound = snditer->second.mStream.get();
return mOutput->getStreamLoudness(sound);
}
return 0.0f;
}
void SoundManager::say(const std::string& filename)
{
if (!mOutput->isInitialized())
return;
DecoderPtr decoder = loadVoice(mVFS->normalizeFilename("Sound/" + filename));
if (!decoder)
return;
stopSay(MWWorld::ConstPtr());
StreamPtr sound = playVoice(decoder, osg::Vec3f(), true);
if (!sound)
return;
mActiveSaySounds.emplace(nullptr, SaySound{ nullptr, std::move(sound) });
}
bool SoundManager::sayDone(const MWWorld::ConstPtr& ptr) const
{
SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr.mRef);
if (snditer != mActiveSaySounds.end())
{
if (mOutput->isStreamPlaying(snditer->second.mStream.get()))
return false;
return true;
}
return true;
}
bool SoundManager::sayActive(const MWWorld::ConstPtr& ptr) const
{
SaySoundMap::const_iterator snditer = mSaySoundsQueue.find(ptr.mRef);
if (snditer != mSaySoundsQueue.end())
{
if (mOutput->isStreamPlaying(snditer->second.mStream.get()))
return true;
return false;
}
snditer = mActiveSaySounds.find(ptr.mRef);
if (snditer != mActiveSaySounds.end())
{
if (mOutput->isStreamPlaying(snditer->second.mStream.get()))
return true;
return false;
}
return false;
}
void SoundManager::stopSay(const MWWorld::ConstPtr& ptr)
{
SaySoundMap::iterator snditer = mSaySoundsQueue.find(ptr.mRef);
if (snditer != mSaySoundsQueue.end())
{
mOutput->finishStream(snditer->second.mStream.get());
mSaySoundsQueue.erase(snditer);
}
snditer = mActiveSaySounds.find(ptr.mRef);
if (snditer != mActiveSaySounds.end())
{
mOutput->finishStream(snditer->second.mStream.get());
mActiveSaySounds.erase(snditer);
}
}
Stream* SoundManager::playTrack(const DecoderPtr& decoder, Type type)
{
if (!mOutput->isInitialized())
return nullptr;
StreamPtr track = getStreamRef();
track->init([&] {
SoundParams params;
params.mBaseVolume = volumeFromType(type);
params.mFlags = PlayMode::NoEnvNoScaling | type | Play_2D;
return params;
}());
if (!mOutput->streamSound(decoder, track.get()))
return nullptr;
Stream* result = track.get();
const auto it = std::lower_bound(mActiveTracks.begin(), mActiveTracks.end(), track);
mActiveTracks.insert(it, std::move(track));
return result;
}
void SoundManager::stopTrack(Stream* stream)
{
mOutput->finishStream(stream);
TrackList::iterator iter = std::lower_bound(mActiveTracks.begin(), mActiveTracks.end(), stream,
[](const StreamPtr& lhs, Stream* rhs) { return lhs.get() < rhs; });
if (iter != mActiveTracks.end() && iter->get() == stream)
mActiveTracks.erase(iter);
}
double SoundManager::getTrackTimeDelay(Stream* stream)
{
return mOutput->getStreamDelay(stream);
}
Sound* SoundManager::playSound(
const ESM::RefId& soundId, float volume, float pitch, Type type, PlayMode mode, float offset)
{
if (!mOutput->isInitialized())
return nullptr;
Sound_Buffer* sfx = mSoundBuffers.load(soundId);
if (!sfx)
return nullptr;
// Only one copy of given sound can be played at time, so stop previous copy
stopSound(sfx, MWWorld::ConstPtr());
SoundPtr sound = getSoundRef();
sound->init([&] {
SoundParams params;
params.mVolume = volume * sfx->getVolume();
params.mBaseVolume = volumeFromType(type);
params.mPitch = pitch;
params.mFlags = mode | type | Play_2D;
return params;
}());
if (!mOutput->playSound(sound.get(), sfx->getHandle(), offset))
return nullptr;
Sound* result = sound.get();
mActiveSounds[nullptr].mList.emplace_back(std::move(sound), sfx);
mSoundBuffers.use(*sfx);
return result;
}
Sound* SoundManager::playSound3D(const MWWorld::ConstPtr& ptr, const ESM::RefId& soundId, float volume, float pitch,
Type type, PlayMode mode, float offset)
{
if (!mOutput->isInitialized())
return nullptr;
const osg::Vec3f objpos(ptr.getRefData().getPosition().asVec3());
const float squaredDist = (mListenerPos - objpos).length2();
if ((mode & PlayMode::RemoveAtDistance) && squaredDist > 2000 * 2000)
return nullptr;
// Look up the sound in the ESM data
Sound_Buffer* sfx = mSoundBuffers.load(soundId);
if (!sfx)
return nullptr;
// Only one copy of given sound can be played at time on ptr, so stop previous copy
stopSound(sfx, ptr);
bool played;
SoundPtr sound = getSoundRef();
if (!(mode & PlayMode::NoPlayerLocal) && ptr == MWMechanics::getPlayer())
{
sound->init([&] {
SoundParams params;
params.mVolume = volume * sfx->getVolume();
params.mBaseVolume = volumeFromType(type);
params.mPitch = pitch;
params.mFlags = mode | type | Play_2D;
return params;
}());
played = mOutput->playSound(sound.get(), sfx->getHandle(), offset);
}
else
{
sound->init([&] {
SoundParams params;
params.mPos = objpos;
params.mVolume = volume * sfx->getVolume();
params.mBaseVolume = volumeFromType(type);
params.mFadeVolume = initialFadeVolume(squaredDist, sfx, type, mode);
params.mPitch = pitch;
params.mMinDistance = sfx->getMinDist();
params.mMaxDistance = sfx->getMaxDist();
params.mFlags = mode | type | Play_3D;
return params;
}());
played = mOutput->playSound3D(sound.get(), sfx->getHandle(), offset);
}
if (!played)
return nullptr;
Sound* result = sound.get();
auto it = mActiveSounds.find(ptr.mRef);
if (it == mActiveSounds.end())
it = mActiveSounds.emplace(ptr.mRef, ActiveSound{ ptr.mCell, {} }).first;
it->second.mList.emplace_back(std::move(sound), sfx);
mSoundBuffers.use(*sfx);
return result;
}
Sound* SoundManager::playSound3D(const osg::Vec3f& initialPos, const ESM::RefId& soundId, float volume, float pitch,
Type type, PlayMode mode, float offset)
{
if (!mOutput->isInitialized())
return nullptr;
// Look up the sound in the ESM data
Sound_Buffer* sfx = mSoundBuffers.load(soundId);
if (!sfx)
return nullptr;
const float squaredDist = (mListenerPos - initialPos).length2();
SoundPtr sound = getSoundRef();
sound->init([&] {
SoundParams params;
params.mPos = initialPos;
params.mVolume = volume * sfx->getVolume();
params.mBaseVolume = volumeFromType(type);
params.mFadeVolume = initialFadeVolume(squaredDist, sfx, type, mode);
params.mPitch = pitch;
params.mMinDistance = sfx->getMinDist();
params.mMaxDistance = sfx->getMaxDist();
params.mFlags = mode | type | Play_3D;
return params;
}());
if (!mOutput->playSound3D(sound.get(), sfx->getHandle(), offset))
return nullptr;
Sound* result = sound.get();
mActiveSounds[nullptr].mList.emplace_back(std::move(sound), sfx);
mSoundBuffers.use(*sfx);
return result;
}
void SoundManager::stopSound(Sound* sound)
{
if (sound)
mOutput->finishSound(sound);
}
void SoundManager::stopSound(Sound_Buffer* sfx, const MWWorld::ConstPtr& ptr)
{
SoundMap::iterator snditer = mActiveSounds.find(ptr.mRef);
if (snditer != mActiveSounds.end())
{
for (SoundBufferRefPair& snd : snditer->second.mList)
{
if (snd.second == sfx)
mOutput->finishSound(snd.first.get());
}
}
}
void SoundManager::stopSound3D(const MWWorld::ConstPtr& ptr, const ESM::RefId& soundId)
{
if (!mOutput->isInitialized())
return;
Sound_Buffer* sfx = mSoundBuffers.lookup(soundId);
if (!sfx)
return;
stopSound(sfx, ptr);
}
void SoundManager::stopSound3D(const MWWorld::ConstPtr& ptr)
{
SoundMap::iterator snditer = mActiveSounds.find(ptr.mRef);
if (snditer != mActiveSounds.end())
{
for (SoundBufferRefPair& snd : snditer->second.mList)
mOutput->finishSound(snd.first.get());
}
SaySoundMap::iterator sayiter = mSaySoundsQueue.find(ptr.mRef);
if (sayiter != mSaySoundsQueue.end())
mOutput->finishStream(sayiter->second.mStream.get());
sayiter = mActiveSaySounds.find(ptr.mRef);
if (sayiter != mActiveSaySounds.end())
mOutput->finishStream(sayiter->second.mStream.get());
}
void SoundManager::stopSound(const MWWorld::CellStore* cell)
{
for (auto& [ref, sound] : mActiveSounds)
{
if (ref != nullptr && ref != MWMechanics::getPlayer().mRef && sound.mCell == cell)
{
for (SoundBufferRefPair& sndbuf : sound.mList)
mOutput->finishSound(sndbuf.first.get());
}
}
for (const auto& [ref, sound] : mSaySoundsQueue)
{
if (ref != nullptr && ref != MWMechanics::getPlayer().mRef && sound.mCell == cell)
mOutput->finishStream(sound.mStream.get());
}
for (const auto& [ref, sound] : mActiveSaySounds)
{
if (ref != nullptr && ref != MWMechanics::getPlayer().mRef && sound.mCell == cell)
mOutput->finishStream(sound.mStream.get());
}
}
void SoundManager::fadeOutSound3D(const MWWorld::ConstPtr& ptr, const ESM::RefId& soundId, float duration)
{
SoundMap::iterator snditer = mActiveSounds.find(ptr.mRef);
if (snditer != mActiveSounds.end())
{
Sound_Buffer* sfx = mSoundBuffers.lookup(soundId);
if (sfx == nullptr)
return;
for (SoundBufferRefPair& sndbuf : snditer->second.mList)
{
if (sndbuf.second == sfx)
sndbuf.first->setFadeout(duration);
}
}
}
bool SoundManager::getSoundPlaying(const MWWorld::ConstPtr& ptr, const ESM::RefId& soundId) const
{
SoundMap::const_iterator snditer = mActiveSounds.find(ptr.mRef);
if (snditer != mActiveSounds.end())
{
Sound_Buffer* sfx = mSoundBuffers.lookup(soundId);
return std::find_if(snditer->second.mList.cbegin(), snditer->second.mList.cend(),
[this, sfx](const SoundBufferRefPair& snd) -> bool {
return snd.second == sfx && mOutput->isSoundPlaying(snd.first.get());
})
!= snditer->second.mList.cend();
}
return false;
}
void SoundManager::pauseSounds(BlockerType blocker, int types)
{
if (mOutput->isInitialized())
{
if (mPausedSoundTypes[blocker] != 0)
resumeSounds(blocker);
types = types & Type::Mask;
mOutput->pauseSounds(types);
mPausedSoundTypes[blocker] = types;
}
}
void SoundManager::resumeSounds(BlockerType blocker)
{
if (mOutput->isInitialized())
{
mPausedSoundTypes[blocker] = 0;
int types = int(Type::Mask);
for (int currentBlocker = 0; currentBlocker < BlockerType::MaxCount; currentBlocker++)
{
if (currentBlocker != blocker)
types &= ~mPausedSoundTypes[currentBlocker];
}
mOutput->resumeSounds(types);
}
}
void SoundManager::pausePlayback()
{
if (mPlaybackPaused)
return;
mPlaybackPaused = true;
mOutput->pauseActiveDevice();
}
void SoundManager::resumePlayback()
{
if (!mPlaybackPaused)
return;
mPlaybackPaused = false;
mOutput->resumeActiveDevice();
}
void SoundManager::updateRegionSound(float duration)
{
MWBase::World* world = MWBase::Environment::get().getWorld();
const MWWorld::ConstPtr player = world->getPlayerPtr();
const ESM::Cell* cell = player.getCell()->getCell();
if (!cell->isExterior())
return;
if (mCurrentRegionSound && mOutput->isSoundPlaying(mCurrentRegionSound))
return;
if (const auto next = mRegionSoundSelector.getNextRandom(duration, cell->mRegion, *world))
mCurrentRegionSound = playSound(*next, 1.0f, 1.0f);
}
void SoundManager::updateWaterSound()
{
MWBase::World* world = MWBase::Environment::get().getWorld();
const MWWorld::ConstPtr player = world->getPlayerPtr();
const ESM::Cell* curcell = player.getCell()->getCell();
const auto update = mWaterSoundUpdater.update(player, *world);
WaterSoundAction action;
Sound_Buffer* sfx;
std::tie(action, sfx) = getWaterSoundAction(update, curcell);
switch (action)
{
case WaterSoundAction::DoNothing:
break;
case WaterSoundAction::SetVolume:
mNearWaterSound->setVolume(update.mVolume * sfx->getVolume());
mNearWaterSound->setFade(sSfxFadeInDuration, 1.0f, Play_FadeExponential);
break;
case WaterSoundAction::FinishSound:
mNearWaterSound->setFade(sSfxFadeOutDuration, 0.0f, Play_FadeExponential | Play_StopAtFadeEnd);
break;
case WaterSoundAction::PlaySound:
if (mNearWaterSound)
mOutput->finishSound(mNearWaterSound);
mNearWaterSound = playSound(update.mId, update.mVolume, 1.0f, Type::Sfx, PlayMode::Loop);
break;
}
mLastCell = curcell;
}
std::pair<SoundManager::WaterSoundAction, Sound_Buffer*> SoundManager::getWaterSoundAction(
const WaterSoundUpdate& update, const ESM::Cell* cell) const
{
if (mNearWaterSound)
{
if (update.mVolume == 0.0f)
return { WaterSoundAction::FinishSound, nullptr };
bool soundIdChanged = false;
Sound_Buffer* sfx = mSoundBuffers.lookup(update.mId);
if (mLastCell != cell)
{
const auto snditer = mActiveSounds.find(nullptr);
if (snditer != mActiveSounds.end())
{
const auto pairiter = std::find_if(snditer->second.mList.begin(), snditer->second.mList.end(),
[this](const SoundBufferRefPairList::value_type& item) -> bool {
return mNearWaterSound == item.first.get();
});
if (pairiter != snditer->second.mList.end() && pairiter->second != sfx)
soundIdChanged = true;
}
}
if (soundIdChanged)
return { WaterSoundAction::PlaySound, nullptr };
if (sfx)
return { WaterSoundAction::SetVolume, sfx };
}
else if (update.mVolume > 0.0f)
return { WaterSoundAction::PlaySound, nullptr };
return { WaterSoundAction::DoNothing, nullptr };
}
void SoundManager::cull3DSound(SoundBase* sound)
{
// Hard-coded distance of 2000.0f is from vanilla Morrowind
const float maxDist = sound->getDistanceCull() ? 2000.0f : sound->getMaxDistance();
const float squaredMaxDist = maxDist * maxDist;
const osg::Vec3f pos = sound->getPosition();
const float squaredDist = (mListenerPos - pos).length2();
if (squaredDist > squaredMaxDist)
{
// If getDistanceCull() is set, delete the sound after it has faded out
sound->setFade(
sSfxFadeOutDuration, 0.0f, Play_FadeExponential | (sound->getDistanceCull() ? Play_StopAtFadeEnd : 0));
}
else
{
// Fade sounds back in once they are in range
sound->setFade(sSfxFadeInDuration, 1.0f, Play_FadeExponential);
}
}
void SoundManager::updateSounds(float duration)
{
// We update active say sounds map for specific actors here
// because for vanilla compatibility we can't do it immediately.
SaySoundMap::iterator queuesayiter = mSaySoundsQueue.begin();
while (queuesayiter != mSaySoundsQueue.end())
{
const auto dst = mActiveSaySounds.find(queuesayiter->first);
if (dst == mActiveSaySounds.end())
mActiveSaySounds.emplace(queuesayiter->first, std::move(queuesayiter->second));
else
dst->second = std::move(queuesayiter->second);
mSaySoundsQueue.erase(queuesayiter++);
}
mTimePassed += duration;
if (mTimePassed < sMinUpdateInterval)
return;
duration = mTimePassed;
mTimePassed = 0.0f;
// Make sure music is still playing
if (!isMusicPlaying() && !mCurrentPlaylist.empty())
startRandomTitle();
Environment env = Env_Normal;
if (mListenerUnderwater)
env = Env_Underwater;
else if (mUnderwaterSound)
{
mOutput->finishSound(mUnderwaterSound);
mUnderwaterSound = nullptr;
}
mOutput->startUpdate();
mOutput->updateListener(mListenerPos, mListenerDir, mListenerUp, env);
updateMusic(duration);
// Check if any sounds are finished playing, and trash them
SoundMap::iterator snditer = mActiveSounds.begin();
while (snditer != mActiveSounds.end())
{
MWWorld::ConstPtr ptr = snditer->first;
SoundBufferRefPairList::iterator sndidx = snditer->second.mList.begin();
while (sndidx != snditer->second.mList.end())
{
Sound* sound = sndidx->first.get();
if (sound->getIs3D())
{
if (!ptr.isEmpty())
sound->setPosition(ptr.getRefData().getPosition().asVec3());
cull3DSound(sound);
}
if (!sound->updateFade(duration) || !mOutput->isSoundPlaying(sound))
{
mOutput->finishSound(sound);
if (sound == mUnderwaterSound)
mUnderwaterSound = nullptr;
if (sound == mNearWaterSound)
mNearWaterSound = nullptr;
mSoundBuffers.release(*sndidx->second);
sndidx = snditer->second.mList.erase(sndidx);
}
else
{
mOutput->updateSound(sound);
++sndidx;
}
}
if (snditer->second.mList.empty())
snditer = mActiveSounds.erase(snditer);
else
++snditer;
}
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
while (sayiter != mActiveSaySounds.end())
{
MWWorld::ConstPtr ptr = sayiter->first;
Stream* sound = sayiter->second.mStream.get();
if (sound->getIs3D())
{
if (!ptr.isEmpty())
{
MWBase::World* world = MWBase::Environment::get().getWorld();
sound->setPosition(world->getActorHeadTransform(ptr).getTrans());
}
cull3DSound(sound);
}
if (!sound->updateFade(duration) || !mOutput->isStreamPlaying(sound))
{
mOutput->finishStream(sound);
sayiter = mActiveSaySounds.erase(sayiter);
}
else
{
mOutput->updateStream(sound);
++sayiter;
}
}
TrackList::iterator trkiter = mActiveTracks.begin();
while (trkiter != mActiveTracks.end())
{
Stream* sound = trkiter->get();
if (!mOutput->isStreamPlaying(sound))
{
mOutput->finishStream(sound);
trkiter = mActiveTracks.erase(trkiter);
}
else
{
sound->updateFade(duration);
mOutput->updateStream(sound);
++trkiter;
}
}
if (mListenerUnderwater)
{
// Play underwater sound (after updating sounds)
if (!mUnderwaterSound)
mUnderwaterSound
= playSound(ESM::RefId::stringRefId("Underwater"), 1.0f, 1.0f, Type::Sfx, PlayMode::LoopNoEnv);
}
mOutput->finishUpdate();
}
void SoundManager::updateMusic(float duration)
{
if (!mNextMusic.empty())
{
mMusic->updateFade(duration);
mOutput->updateStream(mMusic.get());
if (mMusic->getRealVolume() <= 0.f)
{
streamMusicFull(mNextMusic);
mNextMusic.clear();
}
}
}
void SoundManager::update(float duration)
{
if (!mOutput->isInitialized() || mPlaybackPaused)
return;
updateSounds(duration);
if (MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_NoGame)
{
updateRegionSound(duration);
updateWaterSound();
}
}
void SoundManager::processChangedSettings(const Settings::CategorySettingVector& settings)
{
mVolumeSettings.update();
if (!mOutput->isInitialized())
return;
mOutput->startUpdate();
for (SoundMap::value_type& snd : mActiveSounds)
{
for (SoundBufferRefPair& sndbuf : snd.second.mList)
{
Sound* sound = sndbuf.first.get();
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
mOutput->updateSound(sound);
}
}
for (SaySoundMap::value_type& snd : mActiveSaySounds)
{
Stream* sound = snd.second.mStream.get();
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
mOutput->updateStream(sound);
}
for (SaySoundMap::value_type& snd : mSaySoundsQueue)
{
Stream* sound = snd.second.mStream.get();
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
mOutput->updateStream(sound);
}
for (const StreamPtr& sound : mActiveTracks)
{
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
mOutput->updateStream(sound.get());
}
if (mMusic)
{
mMusic->setBaseVolume(volumeFromType(mMusic->getPlayType()));
mOutput->updateStream(mMusic.get());
}
mOutput->finishUpdate();
}
void SoundManager::setListenerPosDir(
const osg::Vec3f& pos, const osg::Vec3f& dir, const osg::Vec3f& up, bool underwater)
{
mListenerPos = pos;
mListenerDir = dir;
mListenerUp = up;
mListenerUnderwater = underwater;
mWaterSoundUpdater.setUnderwater(underwater);
}
void SoundManager::updatePtr(const MWWorld::ConstPtr& old, const MWWorld::ConstPtr& updated)
{
SoundMap::iterator snditer = mActiveSounds.find(old.mRef);
if (snditer != mActiveSounds.end())
snditer->second.mCell = updated.mCell;
if (const auto it = mSaySoundsQueue.find(old.mRef); it != mSaySoundsQueue.end())
it->second.mCell = updated.mCell;
if (const auto it = mActiveSaySounds.find(old.mRef); it != mActiveSaySounds.end())
it->second.mCell = updated.mCell;
}
// Default readAll implementation, for decoders that can't do anything
// better
void Sound_Decoder::readAll(std::vector<char>& output)
{
size_t total = output.size();
size_t got;
output.resize(total + 32768);
while ((got = read(&output[total], output.size() - total)) > 0)
{
total += got;
output.resize(total * 2);
}
output.resize(total);
}
const char* getSampleTypeName(SampleType type)
{
switch (type)
{
case SampleType_UInt8:
return "U8";
case SampleType_Int16:
return "S16";
case SampleType_Float32:
return "Float32";
}
return "(unknown sample type)";
}
const char* getChannelConfigName(ChannelConfig config)
{
switch (config)
{
case ChannelConfig_Mono:
return "Mono";
case ChannelConfig_Stereo:
return "Stereo";
case ChannelConfig_Quad:
return "Quad";
case ChannelConfig_5point1:
return "5.1 Surround";
case ChannelConfig_7point1:
return "7.1 Surround";
}
return "(unknown channel config)";
}
size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type)
{
switch (config)
{
case ChannelConfig_Mono:
frames *= 1;
break;
case ChannelConfig_Stereo:
frames *= 2;
break;
case ChannelConfig_Quad:
frames *= 4;
break;
case ChannelConfig_5point1:
frames *= 6;
break;
case ChannelConfig_7point1:
frames *= 8;
break;
}
switch (type)
{
case SampleType_UInt8:
frames *= 1;
break;
case SampleType_Int16:
frames *= 2;
break;
case SampleType_Float32:
frames *= 4;
break;
}
return frames;
}
size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type)
{
return bytes / framesToBytes(1, config, type);
}
void SoundManager::clear()
{
SoundManager::stopMusic();
for (SoundMap::value_type& snd : mActiveSounds)
{
for (SoundBufferRefPair& sndbuf : snd.second.mList)
{
mOutput->finishSound(sndbuf.first.get());
mSoundBuffers.release(*sndbuf.second);
}
}
mActiveSounds.clear();
mUnderwaterSound = nullptr;
mNearWaterSound = nullptr;
for (SaySoundMap::value_type& snd : mSaySoundsQueue)
mOutput->finishStream(snd.second.mStream.get());
mSaySoundsQueue.clear();
for (SaySoundMap::value_type& snd : mActiveSaySounds)
mOutput->finishStream(snd.second.mStream.get());
mActiveSaySounds.clear();
for (StreamPtr& sound : mActiveTracks)
mOutput->finishStream(sound.get());
mActiveTracks.clear();
mPlaybackPaused = false;
std::fill(std::begin(mPausedSoundTypes), std::end(mPausedSoundTypes), 0);
}
}