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activespells.cpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
activespells.hpp
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Add a todo comment
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2013-11-19 18:43:21 +01:00 |
actors.cpp
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Add a utility function to add items to a ContainerStore by RefID
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2013-11-21 17:14:30 +01:00 |
actors.hpp
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Add Vampirism and Sun Damage effects. Some fixes.
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2013-11-21 00:41:31 +01:00 |
aiactivate.cpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aiactivate.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aicombat.cpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aicombat.hpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aiescort.cpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aiescort.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aifollow.cpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aifollow.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aipackage.cpp
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aipackage.hpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aisequence.cpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aisequence.hpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aitravel.cpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aitravel.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aiwander.cpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aiwander.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
alchemy.cpp
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Add a utility function to add items to a ContainerStore by RefID
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2013-11-21 17:14:30 +01:00 |
alchemy.hpp
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character.cpp
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Fix shields being visible during spellcasting
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2013-11-23 20:24:52 +01:00 |
character.hpp
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Fix continuous FX getting removed instantly
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2013-11-14 13:30:48 +01:00 |
creaturestats.cpp
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Missing const, thanks to jeaye
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2013-11-10 23:27:11 +01:00 |
creaturestats.hpp
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Add Bound & Summon effects (will need some adjustments later)
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2013-11-21 17:14:23 +01:00 |
drawstate.hpp
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enchanting.cpp
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Add a utility function to add items to a ContainerStore by RefID
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2013-11-21 17:14:30 +01:00 |
enchanting.hpp
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Call ContainerStore::remove() to remove items from inventory
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2013-11-10 02:45:16 +01:00 |
magiceffects.cpp
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
magiceffects.hpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
mechanicsmanagerimp.cpp
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Correct getDerivedDisposition according to wiki (check if player expelled)
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2013-11-21 17:19:41 +01:00 |
mechanicsmanagerimp.hpp
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Merge remote-tracking branch 'scrawl/master'
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2013-11-19 16:56:18 +01:00 |
movement.hpp
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npcstats.cpp
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Remove some unused functions
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2013-08-27 17:13:49 -07:00 |
npcstats.hpp
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Remove some unused functions
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2013-08-27 17:13:49 -07:00 |
objects.cpp
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Apply movement by queueing it to do later
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2013-08-17 22:34:38 -07:00 |
objects.hpp
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Store a pointer to the character controller for non-actor objects
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2013-07-15 23:47:04 -07:00 |
pathfinding.cpp
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pathfinding now works in AICombat.
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2013-10-07 10:20:02 +02:00 |
pathfinding.hpp
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pathfinding now works in AICombat.
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2013-10-07 10:20:02 +02:00 |
repair.cpp
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Call ContainerStore::remove() to remove items from inventory
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2013-11-10 02:45:16 +01:00 |
repair.hpp
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security.cpp
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Call ContainerStore::remove() to remove items from inventory
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2013-11-10 02:45:16 +01:00 |
security.hpp
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spellcasting.cpp
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Don't set the enchanted item in HUD for "WhenStrikes" enchantments
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2013-11-23 22:48:56 +01:00 |
spellcasting.hpp
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Apply disease resistance manually as according to wiki
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2013-11-19 17:15:17 +01:00 |
spells.cpp
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Add Vampirism and Sun Damage effects. Some fixes.
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2013-11-21 00:41:31 +01:00 |
spells.hpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
stat.hpp
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Modify the current magicka and fatigue when the base changes
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2013-08-27 22:44:52 -07:00 |