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OpenMW/apps/openmw/mwinput/actions.hpp
2022-09-22 21:35:26 +03:00

82 lines
1.7 KiB
C++

#ifndef MWINPUT_ACTIONS_H
#define MWINPUT_ACTIONS_H
namespace MWInput
{
enum Actions
{
// please add new actions at the bottom, in order to preserve the channel IDs in the key configuration files
A_GameMenu,
A_Unused,
A_Screenshot, // Take a screenshot
A_Inventory, // Toggle inventory screen
A_Console, // Toggle console screen
A_MoveLeft, // Move player left / right
A_MoveRight,
A_MoveForward, // Forward / Backward
A_MoveBackward,
A_Activate,
A_Use, // Use weapon, spell, etc.
A_Jump,
A_AutoMove, // Toggle Auto-move forward
A_Rest, // Rest
A_Journal, // Journal
A_Weapon, // Draw/Sheath weapon
A_Spell, // Ready/Unready Casting
A_Run, // Run when held
A_CycleSpellLeft, // cycling through spells
A_CycleSpellRight,
A_CycleWeaponLeft, // Cycling through weapons
A_CycleWeaponRight,
A_ToggleSneak, // Toggles Sneak
A_AlwaysRun, // Toggle Walking/Running
A_Sneak,
A_QuickSave,
A_QuickLoad,
A_QuickMenu,
A_ToggleWeapon,
A_ToggleSpell,
A_TogglePOV,
A_QuickKey1,
A_QuickKey2,
A_QuickKey3,
A_QuickKey4,
A_QuickKey5,
A_QuickKey6,
A_QuickKey7,
A_QuickKey8,
A_QuickKey9,
A_QuickKey10,
A_QuickKeysMenu,
A_ToggleHUD,
A_ToggleDebug,
A_LookUpDown, // Joystick look
A_LookLeftRight,
A_MoveForwardBackward,
A_MoveLeftRight,
A_ZoomIn,
A_ZoomOut,
A_TogglePostProcessorHUD,
A_Last // Marker for the last item
};
}
#endif