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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-16 16:10:58 +00:00
OpenMW/apps/openmw/mwphysics
2020-11-18 15:34:21 +00:00
..
actor.cpp Use bigger hammer to set Actor's position after teleporting. Otherwise traceDown() would use old collision object transform and gives incorrect results, making the Actor "fall" in the new position. 2020-11-16 11:35:50 +01:00
actor.hpp Use bigger hammer to set Actor's position after teleporting. Otherwise traceDown() would use old collision object transform and gives incorrect results, making the Actor "fall" in the new position. 2020-11-16 11:35:50 +01:00
closestnotmeconvexresultcallback.cpp
closestnotmeconvexresultcallback.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
closestnotmerayresultcallback.cpp
closestnotmerayresultcallback.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
collisiontype.hpp
constants.hpp
contacttestresultcallback.cpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
deepestnotmecontacttestresultcallback.cpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
deepestnotmecontacttestresultcallback.hpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
heightfield.cpp Support bullet with double precision 2020-05-13 19:24:28 +02:00
heightfield.hpp Support bullet with double precision 2020-05-13 19:24:28 +02:00
movementsolver.cpp We need to update the collision world after each step. 2020-10-15 06:41:22 +02:00
movementsolver.hpp We need to update the collision world after each step. 2020-10-15 06:41:22 +02:00
mtphysics.cpp Use bigger hammer to set Actor's position after teleporting. Otherwise traceDown() would use old collision object transform and gives incorrect results, making the Actor "fall" in the new position. 2020-11-16 11:35:50 +01:00
mtphysics.hpp Get rid of the StandingActorsMap. Just embed the necessary info into 2020-11-15 01:58:21 +01:00
object.cpp Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
object.hpp Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
physicssystem.cpp Make Bullet DebugDrawer's default state match the physics system 2020-11-18 15:34:21 +00:00
physicssystem.hpp Get rid of the StandingActorsMap. Just embed the necessary info into 2020-11-15 01:58:21 +01:00
ptrholder.hpp
raycasting.hpp Add RayCastingInterface 2020-08-06 22:03:33 +02:00
stepper.cpp
stepper.hpp
trace.cpp
trace.h