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OpenMW/libs/openengine/bullet
scrawl d3d5c1fd15 Disable debug drawing for raycasting shapes
This reduces performance too much, and seeing both shapes overlaid on top of each other is confusing anyway. This can be reintroduced via a setting if necessary.
2014-11-29 16:51:45 +01:00
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BtOgre.cpp
BtOgreExtras.h Fix memory leak when multiple documents in 3D edit. Support multiple physics engine per document. 2014-11-06 08:35:24 +11:00
BtOgreGP.h
BtOgrePG.h
BulletShapeLoader.cpp Remove support for Ogre 1.8 versions 2014-09-21 10:41:13 +02:00
BulletShapeLoader.h Remove support for Ogre 1.8 versions 2014-09-21 10:41:13 +02:00
physic.cpp Disable debug drawing for raycasting shapes 2014-11-29 16:51:45 +01:00
physic.hpp Fix memory leak when multiple documents in 3D edit. Support multiple physics engine per document. 2014-11-06 08:35:24 +11:00
trace.cpp Ignore other actors in ActorTracer::findGround (Fixes #1472) 2014-10-03 15:37:32 +02:00
trace.h