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OpenMW/files/shaders/openmw_vertex.h.glsl

7 lines
235 B
GLSL

@link "openmw_vertex.glsl" if !@useOVR_multiview
@link "openmw_vertex_multiview.glsl" if @useOVR_multiview
vec4 mw_modelToClip(vec4 pos);
vec4 mw_modelToView(vec4 pos);
vec4 mw_viewToClip(vec4 pos);
vec4 mw_viewStereoAdjust(vec4 pos);