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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-16 16:10:58 +00:00
OpenMW/apps/openmw
2017-02-06 05:23:00 +01:00
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mwbase Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
mwclass Creatures now auto-equip shields (Fixes #3704) 2017-01-08 20:52:04 +01:00
mwdialogue Fix attempting to access NPC stats on creatures 2017-01-06 02:58:24 +09:00
mwgui StatsWindow: don't rebuild all skill widgets when one skill changes 2017-02-06 02:40:35 +01:00
mwinput Add cycle weapon/spell actions to the list of controller actions (Fixes #3613) 2017-02-05 20:23:49 +01:00
mwmechanics Fix broken timer 2017-02-06 05:10:40 +01:00
mwphysics Construct PhysicActor as on ground by default to avoid a jumping animation from playing in the first frame after a savegame load 2017-02-06 05:23:00 +01:00
mwrender Don't create a CharacterController for objects with no animations 2017-02-06 03:43:08 +01:00
mwscript Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
mwsound OpenAL_Output: When a source is finished, rewind it instead of stopping it. 2016-12-29 01:03:13 +01:00
mwstate Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwworld Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later 2017-02-04 15:12:01 +01:00
android_commandLine.cpp
android_commandLine.h
android_main.c
CMakeLists.txt Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
crashcatcher.cpp
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Set osgViewer ReleaseContextAtEndOfFrameHint to false for better performance when in SingleThreaded mode 2017-02-02 22:16:59 +01:00
engine.hpp
main.cpp [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 2016-11-23 22:32:54 +01:00