1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-07 12:54:00 +00:00
OpenMW/apps/opencs/view/render/actor.hpp
elsid 419a86f0b9
Use ESM::RefId for actor parts
To avoid redundant conversion RefId to string and back.
2023-03-03 15:44:14 +01:00

69 lines
1.5 KiB
C++

#ifndef OPENCS_VIEW_RENDER_ACTOR_H
#define OPENCS_VIEW_RENDER_ACTOR_H
#include <string>
#include <string_view>
#include <osg/Group>
#include <osg/ref_ptr>
#include <QObject>
#include <components/esm3/loadarmo.hpp>
#include <components/sceneutil/visitor.hpp>
#include "../../model/world/actoradapter.hpp"
namespace CSMWorld
{
class Data;
}
namespace SceneUtil
{
class Skeleton;
}
namespace CSVRender
{
/// Handles loading an npc or creature
class Actor : public QObject
{
Q_OBJECT
public:
/// Creates an actor.
/// \param id The referenceable id
/// \param type The record type
/// \param data The data store
Actor(const ESM::RefId& id, CSMWorld::Data& data);
/// Retrieves the base node that meshes are attached to
osg::Group* getBaseNode();
/// (Re)creates the npc or creature renderable
void update();
private slots:
void handleActorChanged(const ESM::RefId& refId);
private:
void loadSkeleton(const std::string& model);
void loadBodyParts();
void attachBodyPart(ESM::PartReferenceType, const std::string& mesh);
std::string getBodyPartMesh(const ESM::RefId& bodyPartId);
static const std::string MeshPrefix;
ESM::RefId mId;
CSMWorld::Data& mData;
CSMWorld::ActorAdapter::ActorDataPtr mActorData;
osg::ref_ptr<osg::Group> mBaseNode;
SceneUtil::Skeleton* mSkeleton;
SceneUtil::NodeMapVisitor::NodeMap mNodeMap;
};
}
#endif